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Thread: Hidden:SourceMod (Scripts, Ideas and Discussions)

  1. #11
    Join Date
    Aug 2008
    Location
    Switzerland
    Posts
    397

    Angry

    Quote Originally Posted by Paegus View Post
    I've shifted from the global compile.exe thing which does EVERY plugin in the scripting folder to a compile tool in TextPad which does each one individually and puts them in the normal plugins folder instead of scripting/compiled.
    And that's the less documented part of the sourcemod website ><
    can't easely find the compile.exe in the download section (wtf !)

    ...

    And while creating this post I undestood that the exe was on my server...



  2. #12
    Join Date
    May 2006
    Location
    Extreme low earth orbit
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    Default

    http://forum.hidden-source.com/showthread.php?p=138700

    Spoiler:
    I've updated 2 plugins: Beta 5 Shove to v1.0.1 and AutoBot to v1.0.1.

    Code:
    /*
     * Hidden:SourceMod - Beta 5 Shove
     *
     * Description:
     *   Converts hidden's pigstick into a shove until hidden's health drops below 20.
     *
     * Cvars:
     *  sv_pigstick 0/1: globally enabled or disable hidden's alternate knife attack (pigstick AND shove)
     *  hsm_pigstick 0/1: enable or disable pigsticking when hidden is enraged
     *
     * Changelog:
     *  v1.0.1
     *   Added a 15&#186; boost the the angle so that head-on shoves give a bit of altitude and crouch-up shoves give a higher angle
     *   Increased the vertical shove scaling slightly so up-shoving a player from and to flat ground will do minor fall damage.
     *  v1.0.0
     *   Initial release.
     *
     */
    Code:
    /*
     * Hidden:SourceMod - Autobot.
     *
     * Description:
     *  Spawns a bot in an empty or 1 person server.
     *  Bot leaves when there are 2 playable players.
     *
     * Changelog:
     *  v1.0.1
     *   Fixed the auto-kicking problem.
     *   Only 1 bot joins.
     *   Checks for server's cheat setting so it doesn't set sv_cheats 0 if it's already 1.
     *  v1.0.0
     *   Initial release.
     *
     */
    Special thanks to Smookr, for helping me test them.


    Updated Backup Request to v1.0.1: http://forums.alliedmods.net/showthread.php?t=78956

    Spoiler:
    Code:
    /*
     * Hidden:SourceMod - Request backup.
     *
     * Description:
     *  Causes the IRIS to call for backup when their health drops below a certain point.
     *
     * Cvars
     *  hsm_reqbackup_threshold : Hitpoint transition point that triggers a backup request. Default is 37
     *
     * Changelog
     *  v1.0.1
     *   Attempt to fix the calling for backup both when the player has already died and when a health deferred attack has occured.
     *  v1.0.0
     *   Initial release.
     */
    Last edited by Paegus; 20th March 2009 at 18:31.
    Custom HUD
    Radio Menu
    Demo Key
    Hidden:SourceMod
    Hydrogen is a colorless, odorless gas,
    that when left alone in suffucient quantities
    for sufficient time, will think about itself.

  3. #13
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    Default

    Shove works well

  4. #14
    Join Date
    May 2006
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    Extreme low earth orbit
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    Default

    I've updated 4 plugins and added 1 new one...

    Updated 303 Stun Announce to v1.0.1:
    Spoiler:
    Code:
    /*
     * Hidden:SourceMod - 303 Stun announcer
     *
     * Description:
     *  If the hidden has less than 19hp and is struck by a 303 pellet, the attacking IRIS will call out over his radio.
     *  If there is no tasty man-meat nearby to munch on, that's the Hidden's cue to stop his antics and type "Oh shi -".
     *  The Hidden hears the annoucement from attacker as voice.
     *
     * Noted:
     *  How would the IRIS even know? I think the sounds where actually added for 303-induced round-ends.
     *  I might recall this from general use.
     *
     * Changelog:
     *  v1.0.1
     *   Converted call-out to use built-in radio system and produce radar activity for teammates
     *  v1.0.0
     *   Initial Release.
     *
     */


    Updated Autobot to v1.0.2:
    Spoiler:
    Code:
    /*
     * Hidden:SourceMod - Autobot
     *
     * Description:
     *  Based on an idea from Phaedrus.
     *  Spawns a bot in an empty or 1 person server.
     *  Bot leaves when there are 2 playable players.
     *
     * Changelog:
     *  v1.0.2
     *   Bot attempts to target other player by mirroring his movement.
     *  v1.0.1
     *   Fixed the auto-kicking problem.
     *   Only 1 bot joins.
     *   Checks for server's cheat setting so it doesn't set sv_cheats 0 if it's already 1.
     *  v1.0.0
     *   Initial release.
     *
     */


    Updated B5 Shove to v1.0.2:
    Spoiler:
    Code:
    /*
     * Hidden:SourceMod - Beta 5 Shove
     *
     * Description:
     *   Converts hidden's pigstick into a shove until hidden's health drops below 20.
     *
     * Cvars:
     *  sv_pigstick 0/1: globally enabled or disable hidden's alternate knife attack (pigstick AND shove)
     *  hsm_pigstick 0/1: enable or disable pigsticking when hidden is enraged
     *
     * Changelog:
     *  v1.0.2
     *   Added feedback for Pigstick/Shove modes on hit and when the hidden's health and hsm_pigstick allow for normal Pigstick function.
     *  v1.0.1
     *   Added a 15 boost the the angle so that head-on shoves give a bit of altitude and crouch-up shoves give a higher angle
     *   Increased the vertical shove scaling slightly so up-shoving a player from and to flat ground will do minor fall damage.
     *  v1.0.0
     *   Initial release.
     *
     */


    See http://forum.hidden-source.com/showthread.php?p=138825

    Updated Friendly Radio to v1.0.1: http://forums.alliedmods.net/showthread.php?t=78949
    Spoiler:
    Code:
    /*
     * Hidden:SourceMod - Friendly Radio
     *
     * Description:
     *  IRIS call out when attacked by teammates.
     *  The victim names their attacker.
     *
     * Changelog:
     *  v1.0.1
     *   Fixed bug where attacker would say "Watch your fire ATTACKER" instead of the vicitm saying it. - thx -SM-Sucker (The Dark Prince)
     *  v1.0.0
     *   Initial Release.
     *
     */


    Added Carry the One v1.0.0: http://forums.alliedmods.net/showthread.php?t=78947
    Spoiler:
    Code:
    /*
     * Hidden:SourceMod - Carry the 1
     *
     * Description:
     *  Carries IRIS's unused weighting points over to the next round if they are no choosen as hidden.
     *
     * Cvars:
     *  hdn_selectmethod [0/1/2] : The way the game chooses the next player. 0: Weighted, 1: Classing (Kill=Become), 2: Random. Default: 0
     *  hsm_ct1_atrophy [0~1] : rate at which weight points expire per round. 0: None (0%), 1: Full atrophy (100%) which disables the plugin. Default: 0
     *  hsm_ct1_purge [0/1] : purge weighting on map change? 0: Disabled, 1: Enabled. Default: 0
     *
     * Changelog:
     *  v1.0.0
     *   Initial Release.
     *
     */
    Last edited by Paegus; 20th March 2009 at 18:32.
    Custom HUD
    Radio Menu
    Demo Key
    Hidden:SourceMod
    Hydrogen is a colorless, odorless gas,
    that when left alone in suffucient quantities
    for sufficient time, will think about itself.

  5. #15
    Join Date
    Aug 2008
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    495

    Default

    Quote Originally Posted by Paegus View Post
    Anything interesting that gets suggested.
    Hmm, what about the ability for Admins to spectate the hidden?

  6. #16
    Join Date
    Mar 2006
    Location
    Germany
    Posts
    1,987

    Default

    what about a feature to allow an admin to let any client create a screenshot and send it to the server for further inspection.

    Quote Originally Posted by QReaper View Post
    You are one sick (albeit ass kicking) bastard, you know that?

  7. #17
    Join Date
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    Default

    Quote Originally Posted by Darkhand View Post
    Hmm, what about the ability for Admins to spectate the hidden?
    I've thought about it briefly but so far haven't come up with anything meaningful. It's a nice idea though so I'll take a longer look at it.

    Quote Originally Posted by -SM-SUCKER View Post
    what about a feature to allow an admin to let any client create a screenshot and send it to the server for further inspection.
    Sorry but as far as i'm aware that would require client-side coding in order to send the file.

    ----------------

    http://forum.hidden-source.com/showthread.php?p=139790
    Spoiler:
    I've added 1 new plugin:

    Automatic Ammunition Requester - v1.0.0
    Code:
    /*
     * Hidden:SourceMod - Automatic ammo request
     *
     * Description:
     *  Causes the IRIS to automatically request more ammunition when they have no spare primary or secondary magazines.
     *
     * Changelog
     *  v1.0.0
     *   Initial release.
     */


    Quote Originally Posted by Paegus View Post
    Quote Originally Posted by Darkhand View Post
    Hmm, what about the ability for Admins to spectate the hidden?
    I've thought about it briefly but so far haven't come up with anything meaningful. It's a nice idea though so I'll take a longer look at it.
    no luck i'm afraid. I can find the target to spectate easily enough but even when i force the view to the desired target on the server's every game frame it still jumps back to iris only. and then even if it would stick to the hidden's view for more than the 0.001 seconds it seems to (i get a glimps only), i haven't found a way to directly associate a given player with a view target so specifying a player gets a tad tedious.
    Last edited by Paegus; 14th October 2008 at 15:33.
    Custom HUD
    Radio Menu
    Demo Key
    Hidden:SourceMod
    Hydrogen is a colorless, odorless gas,
    that when left alone in suffucient quantities
    for sufficient time, will think about itself.

  8. #18
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    Location
    Germany
    Posts
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    Default

    Well the devs could include a list of admins for the next server files. People that are in this list, which can only be changed via rcon or similar are allowed to spectate the Hidden.

    Quote Originally Posted by QReaper View Post
    You are one sick (albeit ass kicking) bastard, you know that?

  9. #19
    Join Date
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    Location
    Extreme low earth orbit
    Posts
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    Default

    i suppose. i recall having this discussion before though and concluding that a server variable containing a list of steamids would be the simplest way.

    i've queried the sourcemod forums for a way to translate the entity pointers into a normal index but my hopes aren't too high. i've looked at some of the existing plugins for things like grabbing props (& players) and the method some of the vastly more experienced types use seem to be telling me there's just no way to do that.

    http://forum.hidden-source.com/showthread.php?p=139790

    Spoiler:
    I've updated B5 Shove from v1.0.2 to PigShove v1.1.0...

    Code:
    /*
     * Hidden:SourceMod - Beta 5 Pigshove
     *
     * Description:
     *   Converts hidden's pigstick into a shove until hidden's health drops below 20.
     *
     * Cvars:
     *  sv_pigstick 0/1: globally enabled or disable hidden's alternate knife attack (pigstick AND shove)
     *  hsm_pigstick 0/1: enable or disable pigsticking when hidden is enraged
     *
     * Changelog:
     *  v1.1.0
     *   Renamed plugin from hsm_b5shove to hsm_pigshove.
     *   Added a variations to the initial shove/punt/push action.
     *   Fixed version cvar to report correct information. It was copied from B5 Physics plugin. :/
     *   Removed log output for shove actions since no damage is done.
     *   Fixed multiple feedbacks for when Hidden drops below 20hp.
     *  v1.0.2
     *   Added feedback for Pigstick/Shove modes on hit and when the hidden's health and hsm_pigstick allow for normal Pigstick function.
     *  v1.0.1
     *   Added a 15 boost the the angle so that head-on shoves give a bit of altitude and crouch-up shoves give a higher angle
     *   Increased the vertical shove scaling slightly so up-shoving a player from and to flat ground will do minor fall damage.
     *  v1.0.0
     *   Initial release.
     *
     */

    I know, I know... you'll need to remove the old hsm_b5shove.smx file from your server's plugin folder.
    Last edited by Paegus; 14th October 2008 at 15:33.
    Custom HUD
    Radio Menu
    Demo Key
    Hidden:SourceMod
    Hydrogen is a colorless, odorless gas,
    that when left alone in suffucient quantities
    for sufficient time, will think about itself.

  10. #20
    Join Date
    Aug 2008
    Posts
    495

    Default

    Quote Originally Posted by Paegus View Post
    i suppose. i recall having this discussion before though and concluding that a server variable containing a list of steamids would be the simplest way.

    i've queried the sourcemod forums for a way to translate the entity pointers into a normal index but my hopes aren't too high. i've looked at some of the existing plugins for things like grabbing props (& players) and the method some of the vastly more experienced types use seem to be telling me there's just no way to do that.
    Darn. Thanks for checking though!

    I like the new ammo request plugin, I always play support and folks never think to ask for ammo.

    And your new mirrorbot is kicking my butt so far. Really forces you to get good at your swiping-in-mid-pounce technique... Anything less than perfect and he nails you every time.

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