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Thread: Windows & Linux Server Guide

  1. #1
    Join Date
    May 2005
    Coventry Uk


    Please refer to Phaedrus' post below for updated instructions.

    Make sure you read the entire thread as updated information and frequent issues will be added below.

    If you have any questions or comments please post a new thread about it.

    Valid solutions to common problems will be added to this thread.

    Ok, here you go for all you people wanting to install the server on your linux box.

    STEP 1 Login to your shell

    login to you ssh shell with something like putty as root!

    STEP 2 Make a User to Run your server

    first make a user to run your server.

    shell> useradd hlds
    shell> usermod -d /home/hlds hlds (you may change /home/hlds to where you want to install hlds, if its on another drive)

    shell> mkdir /home/hlds
    shell> chown hlds /home/hlds
    shell> chmod 777 /home/hlds

    STEP 3 Download and Install Steam

    shell> cd /home/hlds
    shell> su hlds

    hlds@shell> wget

    Wait for it to download.

    hlds@shell> chmod +x hldsupdatetool.bin
    hlds@shell> ./hldsupdatetool.bin

    Now follow the help and install Steam and then update the steam server as you would for Half-Life Death Match.

    Try to install this to /home/hlds, it will ask you

    for those getting stuck the command to type is..

    hlds@shell> ./steam -command update -game episode1 -dir /home/hlds
    [size=1]Updated 24/08/2011 to reflect new Source Engine modes[/red]

    that will update steam, if it asks you to retry the command, or takes less than 5 mins to complete the function, then try it again.

    It will take about 30 - 40 mins for this bit

    STEP 4 Download and Install the Hidden Package

    hlds@shell> cd /home/hlds
    hlds@shell> wget

    Wait for it to download

    hlds@shell> unzip
    it will uncompress and it's in the right place

    STEP 5 Server Config

    Edit you /home/hlds/hidden/cfg/server.cfg

    to do this type

    hlds@shell> vi /home/hlds/hidden/cfg/server.cfg

    press insert to start editting and type ESCAPE > : > wq
    to save!

    STEP 6 Start you server! - With a auto respawn script

    make the start script.


    now copy this code into the vi windows, just press INSERT then right click with the mound on the window when you have the code in the copy buffer.

    while true
    /home/hlds/srcds_run -game hidden -maxplayers 9 -tickrate 66 +port 27015 +map hdn_docks +exec server.cfg
    echo "server crashed on `date`" > last_crash.txt
    now save it.

    and to start your server just type

    hlds@shell> sh

    now that it works press CTRL-C to exit the server, this will shutdown the server and return you to your shell, now we want to run the server in a screen so that we can let it run when we logout of the server shell. to do this type

    hlds@shell> screen -m -d -S HIDDENSERVER sh

    Now you are all done!

    Happy Server Admininistration


    *** If you wish to start more than one server - change (+port 27015) to (+port <another number>) and +exec server.cfg to +exec server2.cfg and write a new config file for that server.

    **cp server.cfg server2.cfg (will make a copy of your main servers server config)

    *if you dont have screen for any reason, on deb linux you can "apt-get install screen", it will install automatical

    on some versions of linux you have to include a path as well.

    or it has to be in the bash dir.

    try doing /home/hlds/steam -command help

    That may work :P
    Last edited by Paegus; 12th October 2012 at 12:26. Reason: updated engine stuff
    Statistically Mad Development Team Leader
    Coder / Server Administrator
    Hidden Stats |

  2. #2
    Knigh7s Guest

    Exclamation New Server Setup - Config Help and More!

    Please refer to Phaedrus' post below for updated instructions.

    Last Updated: 05/23/2007 - H:S ver. B4a

    Reasons for posting this: I recieve alot of PM's/E-Mails asking for my server.cfg file and help setting it up. So I create this, to help.
    To the Forum Mods: THANKS FOR THE STICKY!

    Server.cfg - here is a "complete?" list to help you get started, at the end is an example of what my server config looks like.


    Description: Death Notices??
    Value: 0 = Off, 1 = On

    Description: How many rounds in a row a player can be Hidden
    Value: # = to description

    Description: wait time in seconds before first round begins
    Value: Default 20

    Description: On = 1/2 IRIS : 0 pipebombs, 3/4 IRIS : 1 pipebomb, 5/6 IRIS : 2 pipebombs, 7/8 IRIS : 3 pipebombs
    Value: 0 = Off, 1 = On

    Description: Controls the time between radio messages, stopping them from being spammed all the time.
    Value: # in seconds

    Description: Selection method to become the Hidden
    Value: 0 = weighting, 1 = classic, 2 = random

    Description: Used for OVERRUN game mode only - Respawn Time
    Value: # in seconds

    Description: Used for OVERRUN game mode only - Time required for an IRIS to survive to win
    Value: # in seconds

    Description: Pigstick settings
    Value: 0 = Off, 1 = On


    Description: Friendly Fire
    Value: 0 = On, 1 = Off

    Description: Round Timer in seconds
    Value: 300 = 5min, 240 = 4min

    Description: Time before next map change in Minutes
    Value: Default = 20, Maximum 20 minutes between map changes

    Description: Allows clients to download custom maps you put on the server
    Value: 0 = Off, 1 = On

    Description: *IMPORTANT* function if you have a 10 slot server (B4a only)
    Value: set to 9

    Description: The Name of your server that shows up in the server list
    Value: Your Server Name

    Description: Password to use console(~) or Remote Console(HLSW) commands
    Value: Your Password

    Description: Used to create banned_user.cfg
    Value: N/A

    Description: Used to create banned_ip.cfg
    Value: N/A

    Description: Server Region Settings (not sure if this is necessary)
    Value: 0 = Eastcoast, 1 = Westcoast, 2 = South America, 3 = Europe, 4 = Asia, 5 = Australia, 6 = Middle East, 7 = Africa, 255 = World

    TO ALL:
    Please if any information here is incorrect, let me know ASAP so I can make the corrections. Also if there is information missing, Please let me know as well and I will add it.
    Last edited by Paegus; 12th October 2012 at 13:22.

  3. #3
    Knigh7s Guest

    Exclamation Server Plugins

    Mani Admin Plugin - v1.2s, v1.2s (orange box)
    Description: This is a very popular admin plugin, almost a must for hidden servers. (there are some function that do not work with Hidden)
    Note: Install this using SourceMM below. It seems to run much smoother this way.

    MetaMod: Source aka SourceMM - v1.6.2, v1.4.4
    Description: Needed to run EventScripts and Mani Admin Plugin(recommended, but Mani can run stand alone w/o MetaMod)

    Mattie Eventscripts - v1.5.0.171b
    Description: This is used to create and run custom game scripts
    1. Collection of Eventscripts. Look for "The Hidden Source"
    Last edited by Knigh7s; 25th September 2008 at 00:28.

  4. #4
    toejam316 Guest


    hdn_limitbombs doesn't seem to work for me. Any idea why? I'm putting it in my server.cfg and its not doing ANYTHING.

  5. #5
    Join Date
    May 2006
    Extreme low earth orbit


    make sure you have the hot-fix/updated binaries
    Custom HUD
    Radio Menu
    Demo Key
    Hydrogen is a colorless, odorless gas,
    that when left alone in suffucient quantities
    for sufficient time, will think about itself.

  6. #6
    Phaedrus Guest


    Here is the link to the hotfix:

    This is the link you find in the news post. The link in the download section is for 4a, for some reason. The news post doesn't mention this problem, but it does fix it.

  7. #7
    Phaedrus Guest

    Default Installation

    People are always coming into the forums, frustrated and/or clueless, looking for help setting up a server. Everything you need to know about running a server is out there to be found, but it's not always easy to find and almost none of it is specific to Hidden: Source. I have set up and troubleshot Hidden:Source servers countless times for myself and many other community members. During that time I have learned a lot and found many great resources. I am gathering this knowledge here in one place to hopefully make things easier. I have provided links to all of the original sources. Some of the info quoted here has been modified for Hidden:Source.

    1.0 Installation

    1.1 Windows Installation
    Modified Windows Guide from
    Install: Windows (Rev. 2)

    1) Getting started with HLDSUpdatetool
    First of all download hldsupdatetool from the VALVe webserver. We save it to a temporary location and run it.
    Navigate through the wizard like you are used to, which means next most of the time. When it asks you about the destination folder, click browse. Type c:\srcds in the textfield and click on OK. Finish the wizard.

    Now click on Start, Run and type cmd . Type in the commands mentioned here and end a line with the enter key.

    cd \srcds

    The new version of HLDSUpdateTool will be downloaded now. As soon the cursor just blinks, press CTRL-C.

    2) Downloading the files Updated 24/08/2011 to reflect new Source Engine modes
    Now we can start downloading the files. This can take a few hours depending on the connection the server uses.

    hldsupdatetool -command update -game episode1 -dir C:\srcds

    At the same time, download the Beta 4b Dedicated Server package (220 MB) and the B4b server fix (5 MB). Go get yourself a cup of coffee. Extract them to the srcds directory. Make sure to extract the server fix last.

    3) Starting srcds
    Now we are ready to run the srcds. Click Start, Run, type in the box there:
    c:\srcds\srcds.exe -console -game hidden +map hdn_docks -maxplayers 9 -autoupdate
    and press enter. Your srcds is now up and running.

    Extra) Restarting srcds at crash

    Batch files are little script files that tell Windows what to do. If srcds crashes, it will not restart like possible under Linux. (Linux uses a "Script" file too)
    What we are going to do is make sure that as soon SRCDS suddenly quits it will restart. First we open notepad. What we write in there is the following:

    @echo off
    echo Protecting srcds from crashes...
    echo If you want to close srcds and this script, close the srcds window and type Y depending on your language followed by Enter.
    title Watchdog
    echo (%time%) srcds started.
    start /wait srcds.exe -console -game hidden +map hdn_docks +maxplayers 9
    echo (%time%) WARNING: srcds closed or crashed, restarting.
    goto srcds

    Replace the marked part with your own commandline and values. Save the file as C:\srcds\srcds.bat in notepad (NOT .txt) and next time click the srcds.bat file. If you need to close srcds, close the hlds window and press Y (depending on language) at the Terminate batch question. Please do note this does not work with crashes/errors that involve a Windows error box.

    1.2 Linux Installation

    Modified Linux Guide from
    Install: Linux (Rev. 2)

    1) Getting started with HLDSUpdatetool
    First of all download hldsupdatetool from the VALVe webserver. Make a dir called srcds_l, and save hldsupdatetool in that dir and run it. (Check this out when you have an uncompress error.)

    mkdir srcds_l
    cd srcds_l
    chmod +x hldsupdatetool.bin

    The new version of HLDSUpdateTool will be downloaded now. You will be returned to the console after its done.

    2) Downloading the files
    Updated 24/08/2011 to reflect new Source Engine modes
    We can start downloading the files. This can take a few hours depending on the connection the server uses.

    ./steam -command update -game episode1 -dir .

    At the same time, download the Beta 4b Dedicated Server package (220 MB) and the B4b server fix (5 MB). Go get yourself a cup of coffee. Extract them to the srcds directory. Make sure to extract the server fix last.

    3) Starting srcds

    Now we are ready to run the srcds.
    ./srcds_run -console -game hidden +map hdn_docks -maxplayers 9 -autoupdate
    and press enter. Your srcds is now up and running.

    Extra) Running srcds in background (re-attachable)

    We will make a script that will run the srcds in the background in a "screen"
    you will need to have screen installed for this. make a file called and put this in:

    echo "Starting Hidden:Source Server"
    sleep 1
    screen -A -m -d -S hdn-server ./srcds_run -console -game hidden +map hdn_docks +maxplayers 9 -autoupdate

    Save the file, and chmod it to run

    chmod +x

    If you want to start your server, simply run . It will start your srcd server in the background, to open it type:

    screen -x hdn-server

    If you want to close it again press ctrl+a+d, and it will detach the screen and keep it running in the background.
    1.3 Port Forwarding

    In order for your server to be visible to other players, you must forward the server port (default: UDP 27015). If you need help doing this, visit this site for router specific guides and pick "Half-Life 2 Steam Server" after you select your router. Use this site to test the port after you are done.

    Other ports of interest:
    UDP: 27015 and 27020 (default HLDS, SRCDS and HLTV port)
    TCP: 27015 (SRCDS Rcon port)
    Last edited by Paegus; 24th August 2011 at 12:46. Reason: game engine updates ftw!

  8. #8
    Phaedrus Guest

    Default Installation Options

    2.0 Installation Options

    This section is optional. There steps are not necessary and/or relevant for everyone. However, they are useful in certain situations.

    2.1 CPU Priority

    High priority processes are given more attention by the cpu and are more responsive. Running a server with high priority will ensure smoother gameplay.

    Modified High Priority Guide from
    System: srcds at full throttle

    1) Windows

    For Windows, we will alter the "restart" script that is mentioned at the Windows installation tutorial. This one is very easy. We will change the "start line" to this:

    start /high /wait srcds.exe -console -game hidden +map hdn_docks -maxplayers 9

    The /high is the addition. You can also use /abovenormal, which is a bit less than high. What we did is telling our box that it has to be focussed on srcds. According to some users at Counter-Server, a very popular HLDS resource this can also increase the performance of hlds/srcds under Windows. This is not confirmed though.

    2) Linux

    To "renice" srcds under Linux we need to write the process id to a pid file. This is the number that is assigned to the srcds process. We will add this to the command line:

    ./srcds_run ... -pidfile

    When you closed srcds and added this to the command line, please log in as root. Now we will use a tool that tells the system to ensure the process is at the highest priority every 5 minutes. (Otherwise as soon srcds crashes the priority would go back to normal)
    Type crontab -e

    */5 * * * * renice -20 `cat /home/yoursrcdspath/` >/dev/null 2>&1

    Now press CTRL-X

    Replace /home/yoursrcdspath/ in the example with the path of your srcds server. (Without the moddir)

    This should make your server alot smoother, even at large maps. The price is however, this is the application that gets the best performance and other applications might suffer. Good luck!

    2.2 IP Assignment

    IP assignment is for anyone with multiple IP addresses who wants to configure their server(s) to use a specific IP.

    Modified IP Assignment Guide from
    Setup: Assigning IPs to srcds
    Usually you get several IP addresses with your dedicated server company. Not all of us know how to assign those and I will explain how to do so.

    First we need to explain the operating system there is more than one IP address.

    1a) Windows 95/98/98SE/ME

    Under Windows we have to take a look in the registry. I could do a nice copy paste of a site that explains this perfectly well but I could also link you up to that site and that is what I am going to do. >> Assigning IPs for 98 etc.

    1b) Windows 2000/XP/2003

    Go to your Network properties screen and click on TCP/IP. Now click on properties and advanced. Under the box Ip Addresses you can simply add or remove several IP addresses. Piece of cake

    1c) Linux (Redhat, Fedora etc.)

    On most Linux systems you can easily use ifconfig to assign multiple IPs.
    To do so, you first have to try it out before you lock it to the "on startup" execution file. Here the usage:
    /sbin/ifconfig eth0:0
    This is the secondary IP. This means this is NOT the base IP, as the number suggests. Now if we want a third IP we are going to increase the number after the semicolon by one:
    /sbin/ifconfig eth0:1
    If you follow this pattern it should work fine depending on your Linux distribution. Also note your networkcard could be named different than eth0.
    To save changes, you have to add all commands you had to use to assign the IPs to your "on boot" execution file". Under Redhat and Fedora this is /etc/rc.local. Please verify the location of your distribution with an advanced Linux user to be sure.

    2) Telling srcds what IP to use

    In order to tell srcds what IP you want to use, you add the +ip switch to the command line. Eg. ./srcds_run -game hidden +ip

    This allows you to run multiple srcds instances at one box with several IPs.
    Have fun!

    2.3 Command-line Arguments

    Command-line arguments are options given to the server at startup. Options beginning with a '-' (ie -tickrate or -maxplayers) can not be changed anywhere else. Normal console variable can also be set here using a '+' (ie. +map or +hostname).

    Command-line options from Valve Wiki:

    Command-line arguments for the Source Dedicated Server executable (srcds.exe, srcds_run)
    Command-line parameters
    • -allowdebug - (Same as -debug ?)
    • -autoupdate - The server is searching for updates on startup (Linux/Unix only).
    • -console - SrcDS will run in console mode (Windows only).
    • -dev - Show developer messages.
    • -debug - Debug Mode.
    • -game <game> - Specifies which game/mod to run.
    • -insecure - Will start the server without Valve Anti-Cheat technology.
    • -nobots - Disable bots.
    • -ip - Specifies the IP when multiple network cards are installed.
    • -port - The port the server advertises to clients.
    • -maxplayers <number> - Specifies how many player slots the server can contain.
    • -tickrate <number> - Specifies Server-Tickrate (for more info see Source Multiplayer Networking).
    • -verify_all - Will check that each file in the install matches the latest Steam version.
    Console variables
    • +<console variable> <arg> - Sets the Cvar (or console variable) to the specified setting.
    Some useful console variables
    • +hostname "Server Name" - Specifies the name of the server.
    • +ip - Specifies the IP when multiple network cards are installed (Old, but still works).
    • +map <map> - Specifies which map to start.
    • +maxplayers <number> - Specifies how many player slots the server can contain (Old, but still works).
    • +hostport <port> - Specifies the host port (Port specification before -port was added, but can still be used).
    • +clientport <port> - Specifies the client port (The port the server advertises to clients, the same as -port and clientport in console)
    • +sv_lan <0/1> - If set to 1, server is only available in Local Area Network (LAN).
    Example command-line arguments:
    -console -game hidden -maxplayers 9 -tickrate 100 +fps_max 600 +port 27015 +map hdn_stalkyard +exec server.cfg
    Last edited by Phaedrus; 12th June 2008 at 08:06.

  9. #9
    Phaedrus Guest

    Default Configuration

    3.0 Configuration

    3.1 Server.cfg

    There are over 3000 console variables, for server and client configuration, most of which you never want to touch. Here is a list of these for anyone interested. Knigh7s also has a list he maintains on the forums.

    Example server.cfg:

    // General settings
    hostname "My Server Name" // Server name
    sv_region 1 // Server region (0 = Eastcoast, 1 = Westcoast, 2 = South America, 3 = Europe, 4 = Asia, 5 = Australia, 6 = Middle East, 7 = Africa, 255 = World)
    sv_lan 0 // Not a LAN server
    sv_contact "" // Contact info
    rcon_password "adminpass" // RCON (remote control) password

    // Rate settings
    fps_max 600 // Maximum server fps
    sv_minrate 0 // Minimum bandwidth
    sv_maxrate 20000 // Maximum bandwidth
    sv_minupdaterate 10 // Minimum updates per second
    sv_maxupdaterate 60 // Maximum updates per second
    sv_mincmdrate 10 // Minimum updates per second
    sv_maxcmdrate 40 // Maximum updates per second
    sv_unlag 1 // Lag compensation (0 = off, 1 = on)
    sv_maxunlag .1 // Maximum lag compensation (seconds)
    sv_timeout 60 // Client dropped after timeout (seconds)

    // Query settings
    sv_max_queries_sec 3 // Maximum queries per second to respond to from a single IPaddress.
    sv_max_queries_sec_global 60 // Maximum queries per second to respond to from anywhere.
    sv_max_queries_window 30 // Window over which to average queries per second averages.

    // Download settings
    sv_allowdownload 1 // Allow clients to download missing files

    // Chat settings
    sv_alltalk 1 // All talk (0 = off, 1 = on)
    sv_voiceenable 1 // Voice chat (0 = off, 1 = on)

    // Game settings
    mp_friendlyfire 1 // Friendly Fire (0 = off, 1 = on)
    mp_roundtime 300 // Round time (seconds)
    mp_timelimit 30 // Map time (minutes)

    // Hidden settings
    sv_pigstick 0 // Pigstck (0 = off, 1 = on)
    hdn_deathnotices 1 // Death notices (0 = off, 1 = on)
    hdn_deathwait 10 // Over-run respawn delay (seconds)
    hdn_hiddenrounds 1 // Maximum consecutive rounds as Hidden
    hdn_jointime 30 // Delay before first round (seconds)
    hdn_limitbombs 1 // Limit pipebombs by IRIS: 1-2 = 0, 3-4 = 1, 5-6 = 2, 7-8 = 3 (0 = off, 1 = on)
    hdn_radio_limit 5 // Per player delay between radio messages (seconds)
    hdn_selectmethod 0 // Hidden selection method (0 = Weighted, 1 = Classic, 2 = Random)
    hdn_staminadrain -0.055 // Stamina drain while clinging (-0.095 Default)
    hdn_survivaltime 15 // Over-run survival time for last IRIS

    // Tweaks
    sv_friction 5 // World friction (default = 4)
    sv_stopspeed 100 // Stop speed (default = 100)
    sv_stepsize 22 // Step size (default = 18)

    // Log settings
    log 1 // Turn on logging
    sv_log_onefile 0 // Log server information to only one file.
    sv_logbans 1 // Log server bans in the server logs.
    sv_logblocks 0 // If true when log when a query is blocked (can cause very large log files)
    sv_logdownloadlist 1 // Log files to download.
    sv_logecho 1 // Echo log information to the console.
    sv_logfile 1 // Log server information in the log file.
    sv_logflush 0 // Flush the log file to disk on each write (slow).

    // Ban settings
    exec banned_user.cfg // Load banned STEAMs
    exec banned_ip.cfg // Load banned IPs

    3.2 Rate Settings

    Server rate settings are very important to performance. The higher your rates, the more updates the server can send and receive, which means better performance for clients. However, exceeding the available bandwidth will result in lag spikes, rubber banding, timeouts, etc. Rate setting calculation is rather complicated. There is useful info on rate settings here and here, but it is much simpler to follow the rates calculator here. If bandwidth is an issue, consider lowering the maxplayers first as this will improve bandwidth more dramatically while preserving gameplay. This is because each additional player creates more updates for each of the other clients in addition to the updates they require themselves.

    Tickrate determines how frequently the game state is updated. Running a higher tickrate increases the responsiveness of the game and improves hit registry. In Hidden:Source, this also currently affects stamina for the Hidden. Increased tickrates result in higher regeneration and higher drain. SRCDS runs at 33 tick by default, which leads to noticeable stamina shortages compared to the 66 and 100 tick servers that most players are used to.

    From Valve:
    During each tick, the server processes incoming user commands, runs a physical simulation step, checks the game rules, and updates all object states. After simulating a tick, the server decides if any client needs a world update and takes a snapshot of the current world state if necessary. A higher tickrate increases the simulation precision, but also requires more CPU power and available bandwidth on both server and client.
    The tickrate can only be modified using the -tickrate command-line argument (see section 2.3). You should also increase the the fps_max setting. This can be done in the command-line (+fps_max 600) or in the server.cfg (fps_max 600). If you run a windows server, you must also pingboost your server with a pingboost program like this or your server fps will be capped at 64. Use the RCON stats command to make sure your pingboosting is working properly.

    RCON stats:
    CPU In Out Uptime Users FPS Players
    0.00 0.00 0.00 412 13 518.47 1
    Stats system is currently offline.


    You can configure your server to send its logs to the Hidden-Stats server. This lets players track their overall performance on all servers using this system.

    From the forum:

    Attention: do NOT add these lines to ANY other file than valve.rc, this causes all sorts of stupid problems and will end up with your servers being banned from stats. If you are unsure what you are doing, DONT DO IT. Ask one of us to help.

    Locate your valve.rc file in you server installation. Add the following two lines to this file (log 1 may already be there, in which case do not add another).

    log 1
    Then you will need to restart your server. If you rent a server, you may need to ask your providor to do this for you, or you can do it through rcon.

    Your server should appear in this list within 5 minutes. If it does not, please contact Chilly or Raider.
    Last edited by Paegus; 12th October 2012 at 13:21.

  10. #10
    Phaedrus Guest

    Default Customization

    4.0 Customization

    4.1 Custom Maps

    Community members have created many custom maps over the years. Most are incomplete, but there are quite a few which are fun to play.

    Recommended Custom Maps:
    The first thing you need are the maps, of course. Cheesey maintains a map pack of just about every map ever made for Hidden:Source. You can download them all at once or individually. This forum thread also has links to map downloads, but some are broken or outdated.

    Next you will need to add the new maps to your maplist.txt and mapcycle.txt files in the /hidden folder. The maplist.txt file is a list of all the available maps on your server and the mapcycle.txt file determines a play order of these maps. Both have the same format, which looks like this:

    Default mapcycle.txt:
    If you have access to a web host, you can configure your server to use fast HTTP downloads. This will allow clients to download files from a remote host instead of using bandwidth from the game server. To do this, you will need to upload the files to the host. These files must be in the same directory structure as the hidden folder on the srcds server. Also, it is helpful to bzip the files before uploading them to the host. Bzipped maps are usually about half the size of the original so they download much quicker. Check out this useful guide to using bzip for srcds.

    Add these lines to the server.cfg:
    // Download settings
    sv_allowdownload 1 // Allow clients to download missing files
    sv_downloadurl "" // HTTP download server
    To complicate the issue, client downloads are turned off by default in the latest release, which will prevent them from connecting while a custom map is running. To enable map downloads, your clients must set "cl_downloadfilter all" or "cl_downloadfilter nosounds". I recommend using Paegus' ctfa script to do this for them. It is also helpful to alternate between stock and custom maps so clients can connect during stock maps to have their setting updated.

    4.2 Addons
    Addons, or plugins, are typically installed into the /hidden/addons folder. These must have a corresponding .vdf file in this folder to tell your server to load them on startup. The format of this file should look like this:

    Typical .vdf file:
            "file"  "../hidden/addons/plugin_executable"
    The plugin_executable is the path and file name, excluding the extenstion (.dll for windows or .so for linux), to the plugin executable. Some addons come with this file, some do not. Those that do come with it will need to be edited to use the hidden folder as they usually have cstrike instead.

    Eventscripts runs server side scripts which modify gameplay. Useful hidden scripts can be found here and here.

    Es_Tools is a helper plugin for evenscripts which adds many new features not available in eventscripts alone. Some scripts for eventscripts will also require Es_Tools.

    MetaMod:Source is another scripting addon with several useful plugins for Hidden:Source.

    SourceMod is a more extensible scripting addon, based on MetaMod:Source.

    Mani Admin Plugin is a server administration plugin with many features including voting, tk protection, high ping kicker, afk manager, reserve slots, and much more. It can run as a standalone plugin or under SourceMod.

    HLstatsX is a stats package for display in game and through a website. It requires access to a web host with MySQL, PHP, and/or Perl. It is not designed for Hidden:Source, but does have some useful features.

    4.3 Weapon Scripts

    You can modify the weapon scripts to alter weapons in various ways by changing the appropriate weapon_ file in the /hidden/scripts directory. This is rather advanced and not everything works as you might expect, so do this at your own risk. I recommend backing up the entire scripts directory before you begin. Here are some example changes.

    Edited weapon_fn303.txt:
    "clip_amount" "4"
    "clip_size" "20"
    This will give the Less Lethal Launcher 1 extra clip and make each clip have 20 rounds instead of 15.

    Edited weapon_shotgun.txt:
    "Damage" "15"
    "Bullets" "8"
    This will reduce the number of bullets that the shotgun shoots as well as reducing the damage per bullet.
    Last edited by Phaedrus; 13th August 2008 at 18:34.

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