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Thread: B5 Changes (may not be 100% accurate)

  1. #11
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    Quote Originally Posted by Dr.SharK View Post
    Has there been any changes made to the P90? I've searched but haven't found anything of interest. I'm interested in this because I feel the gun might be too easy to use compared to the other guns (including the shotgun), and seeing as the shotgun got fixed and the F2000 got nerfed, I'd be interrested to know if anything's happening to the P90.
    Its got a whole new model and texture, but a far as actual fire rate, etc no changes yet. I dont think any are planned, its had the one clip reduction that all weapons have had, to increase the chances of the Supply packs being used...

  2. #12
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    Alright, Ging or Boxy will probably come in and put in some more corrections, but I figured I'd correct a few things:

    *Dispatch, Resident, and Balimaur are all community made maps which may not all ship with the rest of B5
    *I don't believe overrun has been removed... it IS no longer supported, but I think the maps are still in there.
    *I believe that the "IRIS aura" is being pushed to B6, since it's a big feature. It's basically the way that the IRIS will see each other's locations (and bodies) through walls, in addition to objectives, notifications, and other pertinent info. There's a partially implemented version of it in, but it's deactivated in the current builds.
    *When the IRIS tactical view is implemented, most of the HUD will hide away until you press the button
    *Technically, you become supply class through an equipment selection. The "sonic alarms" option now gives you the ability to supply ammo, and will be called something different once the selection screen is updated.
    *The shotgun penalty, as it is, rarely comes into play. It enforces a 0.2 second delay before firing after taking damage ONLY to remove ping as a factor in reflex shots. Basically, if you whack a shotgunner as the hidden, you have another fifth of the second to get out of reach. As for the shotgunner, they barely notice the addition.
    *Stamina recharging "twice as fast" is not in relation to B4. Instead, it's compensation for a bug introduced when Ging decoupled stamina drain/regeneration from tick rate! Pay it no heed!

    As for other questions:
    p90 hasn't really been changed. Now, Ging is probably the one to ask since my opinion here is non-official, but I don't think it will get any modification. It has been and likely will continue to be the basis by which IRIS weapons are judged for balance.


    [edit] Bah, everyone got here before me!

  3. #13
    Cheesey Guest

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    As far as I see you still missed to add the 303-shoots-faster-update
    (And you should add somethings starstriker just posted... but I think you will if you've read it...)

    - Supply class can drop ammo, which will give weighing when other players pick it up. They can resupply themselves, but it won't give weighing. You will be able to throw ammo 1.5times the amount of starting players.
    What happes if there are 3 ppl or an odd amount of ppl playing? Do you get 4/5 clips? Does it round up or down?

    *I believe that the "IRIS aura" is being pushed to B6, since it's a big feature. It's basically the way that the IRIS will see each other's locations (and bodies) through walls, in addition to objectives, notifications, and other pertinent info. There's a partially implemented version of it in, but it's deactivated in the current builds.
    OMG, there's something planned for a B6-Version now??? IRIS are looking through WALLS???
    *wannabehiddenitedamnit*

  4. #14
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    Quote Originally Posted by Dr.SharK View Post
    -Ragdolls changed-- they should no longer spazz out. (It's a different spazz now, thanks Paegus)
    no the spazzes are unrelated. the updates mentioned refer to some things the sdk base updated... aka broke.


    as ging said, most of the update descriptions are too out of context.

    also no point in mentioned things that aren't there yet.
    Custom HUD
    Radio Menu
    Demo Key
    Hidden:SourceMod
    Hydrogen is a colorless, odorless gas,
    that when left alone in suffucient quantities
    for sufficient time, will think about itself.

  5. #15
    -Silєηt- Guest

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    that dissapoints me that manor is gonzo.. =[

  6. #16
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    Quote Originally Posted by Paegus View Post
    no the spazzes are unrelated. the updates mentioned refer to some things the sdk base updated... aka broke.


    as ging said, most of the update descriptions are too out of context.

    also no point in mentioned things that aren't there yet.
    I've corrected it now.

    I get Ging's point, but not trying would just be stupid. Besides, now that most of the faults have been ironed out, it'll be easier to follow from now on.

  7. #17
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    Maybe they will return hdn_manor in later releases.

    Another question for the shotgun delay (to stop serious flinch kills...god i hate those) how much time will it take for the delay to be re-activated? So that if you have someone tripleslashing you won't have to deal with the delay on every consecutive slash. Or will it matter absolutely nothing and will still enable the boomstick wielder to actually kill the hidden before he can complete his three hits?

    And what's up with the support class btw? If i understand it the support select button will be gone and you can only become it if you pick the sonic lasers? I'm thinking that will also disable the choice of anything else like the LAM or Adrenaline shot etc.?
    I lots of lost the idea of behind these forum when because i not could understood the everything that said was here... (Grammatical skills, because it is something we should all possess.)

    - Well you mite not be hacking cus i was right infront of you several tiems and you didn't always c me, but mabe you have altered your textures to see the hidden better? - Bananenbrei, failing to understand that the hidden uses a shader instead of a texture...

  8. #18
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    Quote Originally Posted by Digit* View Post
    And what's up with the support class btw? If i understand it the support select button will be gone and you can only become it if you pick the sonic lasers? I'm thinking that will also disable the choice of anything else like the LAM or Adrenaline shot etc.?
    Yes, but you will be able to resupply ammo to everyone, so it's a rather moot point.

  9. #19
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    When you guys will see hdn_decay you will soon have forgotten manor.

    Quote Originally Posted by QReaper View Post
    You are one sick (albeit ass kicking) bastard, you know that?

  10. #20
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    Quote Originally Posted by Digit* View Post
    Maybe they will return hdn_manor in later releases.

    Another question for the shotgun delay (to stop serious flinch kills...god i hate those) how much time will it take for the delay to be re-activated? So that if you have someone tripleslashing you won't have to deal with the delay on every consecutive slash. Or will it matter absolutely nothing and will still enable the boomstick wielder to actually kill the hidden before he can complete his three hits?

    And what's up with the support class btw? If i understand it the support select button will be gone and you can only become it if you pick the sonic lasers? I'm thinking that will also disable the choice of anything else like the LAM or Adrenaline shot etc.?
    Manor probably won't return, unfortunately. Boxy kinda goes into a frothing fury at the mention of it.

    He didn't really like it that much. :P

    As for the shottie delay, the way I implemented it shouldn't stop you from retaliating against a hidden intent on rushing you. It doesn't place an ADDITIONAL 0.2s delay onto your firing, so if you're already firing your fire rate is not likely to be impacted. Instead, whenever it detects that you've taken damage, it forces the delay until your next shot to be at LEAST 0.2s. If you've just fired (and there's the corresponding 0.7s or so delay before your next shot) nothing will change.

    As for the support class: it's no longer going to be a class. It's going to be an equipment selection. So if you want to carry around a bunch of ammo pounches, you can't have an LAM or flashlight as well. On the plus side, though, your primary weapon selection won't be limited, so you can have the ammo AND a shottie/fn2000.

    And yeah. While I was always personally fond of Manor (boxy's vehement disagreement aside), decay is a fantastic map, as is Cooler. Boxy is a well tuned mapping MACHINE.

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