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Thread: Iris corpse dragging

  1. #1
    Join Date
    Jul 2006
    Location
    Los Angeles
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    2,563

    Default Iris corpse dragging

    I'd like to know what the team's thoughts on letting iris drag bodies, at the expense of having their weapon drop. I can remember many a time, when the need to defend a couple fresh corpses forced our group to split up, and if I could have just dragged the body I was watching around the next corner I would have had a great tactical advantage.
    Besides, with people giving up pigstick, theres a fantastic supply of health available to the hidden. If the iris could have a certain measure of control over it, it could be more interesting.


  2. #2
    Join Date
    Jun 2005
    Location
    The Vastness
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    2,198

    Default

    Isn't it a bit easy for the Hidden to steal the bodies away after you've been lugging them around?
    Dispossible a fetter hein and bemay kine a sinder's tock.

  3. #3
    Killzone Guest

    Default

    If you mean dropping your weapon in order to pick the body up, then you have to take the chance that the hidden doesn't run over and throw your gun somewhere, which would also be a pain.

  4. #4
    Join Date
    May 2006
    Location
    Extreme low earth orbit
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    5,054

    Default

    drop or holster/sling/lower? there's a distinct difference...

    and yeah it's easy enough for the hidden to pounce in grab the body and split...
    Custom HUD
    Radio Menu
    Demo Key
    Hidden:SourceMod
    Hydrogen is a colorless, odorless gas,
    that when left alone in suffucient quantities
    for sufficient time, will think about itself.

  5. #5
    Join Date
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    Default

    Quote Originally Posted by Paegus View Post
    drop or holster/sling/lower? there's a distinct difference...

    and yeah it's easy enough for the hidden to pounce in grab the body and split...
    Yes, I meant holster. When you're using organized teamwork to defend corpses its not that easy for a hidden to grab them without taking a few bullets, and us knowing where he went.


  6. #6
    ProgrammedToConsume Guest

    Default

    At least, having said that, it encourages teamwork.

  7. #7
    Lethess Guest

    Default

    Thats probably a good idea to have in a hex map

  8. #8
    Subface Normal Guest

    Default

    Bonus objective: Burn all bodies. Leave no IRIS member behind for the hidden to find... no matter what it takes...

  9. #9
    Join Date
    Apr 2006
    Location
    ...
    Posts
    1,131

    Default

    Quote Originally Posted by Subface Normal View Post
    Bonus objective: Burn all bodies. Leave no IRIS member behind for the hidden to find... no matter what it takes...
    New class available! Pyro!

    Primary weapon: Gasoline. The hidden can slash this, which results in a huge fireball.

    Secondary: Matches. Does 5 damage to the hidden when thrown and makes the hidden make a slightly painful sound. Can be useful in dark places, enticing the hidden to attack you first out of the group.

    Gets 20 weighting for every corpse burnt.

    CAUTION: EXPLODES ON DEATH

  10. #10
    Join Date
    Mar 2006
    Location
    Germany
    Posts
    1,987

    Default

    @ Daedalus: You forgot the and

    Quote Originally Posted by QReaper View Post
    You are one sick (albeit ass kicking) bastard, you know that?

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