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Thread: Iris corpse dragging

  1. #31
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    having corpses be fully interact (step-able on, run into-able, hit with-able) is fun and all but then the hidden can't pin them that easily since as soon as he lets go they get de-debris-ed while bits of him may still be inside so he gets stuck.

    mind, gutter, out
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  2. #32
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    Quote Originally Posted by Paegus View Post
    having corpses be fully interact (step-able on, run into-able, hit with-able) is fun and all but then the hidden can't pin them that easily since as soon as he lets go they get de-debris-ed while bits of him may still be inside so he gets stuck.

    mind, gutter, out


    "HEY YOU! GET YOUR LEG OUT OF MY TORSO!"

  3. #33
    Join Date
    Mar 2007
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    Land of Sun and Oranges
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    Quote Originally Posted by Daedalus View Post
    New class available! Pyro!

    Primary weapon: Gasoline. The hidden can slash this, which results in a huge fireball.

    Secondary: Matches. Does 5 damage to the hidden when thrown and makes the hidden make a slightly painful sound. Can be useful in dark places, enticing the hidden to attack you first out of the group.

    Gets 20 weighting for every corpse burnt.

    CAUTION: EXPLODES ON DEATH

    wow that is *looks out*

  4. #34
    Join Date
    Jun 2005
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    Illinois,USA
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    Quote Originally Posted by Paegus View Post
    having corpses be fully interact (step-able on, run into-able, hit with-able) is fun and all but then the hidden can't pin them that easily since as soon as he lets go they get de-debris-ed while bits of him may still be inside so he gets stuck.

    mind, gutter, out
    Make it so corpses don't interact with the hidden?

  5. #35
    Join Date
    Jan 2006
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    That sounds like a physics nightmare.

  6. #36
    Join Date
    Mar 2005
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    The land of donuts and moose meat
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    It was tried, it didn't work... colliding ragdolls just meant players got snagged nastily every time their got near.

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