Not if it was HEX'd up... although, setting a hex map in a school might be a tad awkward. Not that it'd matter if it's fun.
Not if it was HEX'd up... although, setting a hex map in a school might be a tad awkward. Not that it'd matter if it's fun.
Hex?
Hidden EXtraction, otherwise known as "the new gameplay mode that will be in B5" and under a different name "Extraction Point". It's an objective based mode where IRIS/Hidden have to complete set objectives to win a map.
Is uh... mobscene gonna be hex?
Yes. It's the sole reason it's yet to be released. For some time now Mobscene has been primarily a hex_ map, and will merely be ported to standard hdn_.
of the two maps i'm messing with, 426 (yes, as in LV426) is nowhere near screenshot worthy and lockdown is just a re-port that's getting lightly tenderized...
the main door into the facility... can you say carvetastic...
well to be fair i carved it first then rebuilt it with the vertex editor using the carved brushes as a model
the doors... they have sensors...
...that don't like you invisible types...
Kliner... same as he was last time...
...reclining... har
The gog... err lights... they do nothing!
damn dirty prop_statics...
Overwatch... because letting the smart types see you with the gun is always a good idea...
...and everyone loves breakable glass
You recall those sensors? well now you're stuck...
...silly rabbit, doors are for marines...
Fortunately the textures such so he didn't notice me...
...that and he's a bot and getting him there with bot_mimic was annoyingly time consuming. good thing i can't figure out how to get the vis leafing to work so i could see him clear across the map and guide him back to unlock the door for me.
Custom HUD
Radio Menu
Demo Key
Hidden:SourceModHydrogen is a colorless, odorless gas,
that when left alone in suffucient quantities
for sufficient time, will think about itself.
Im so eagerly awaiting that map paeg. How long till release?
Isn't that, like, Hdn_Lockdown_Revamp?
Dispossible a fetter hein and bemay kine a sinder's tock.
pretty much. originally i had a quick look but didn't find anything about the previous port. turns out it was a simple 'replace hl2mp ents with ths ones'. this will be more hidden themed keeping the shape of the prison...
due date? i'm having way to much fun with the team-specific triggers... and i tend to lose interest from time to time. "when it's done"
dunno what to call the final though since hdn_lockdown is technically taken... could just be cheesy and call it hdn_lockup...
Custom HUD
Radio Menu
Demo Key
Hidden:SourceModHydrogen is a colorless, odorless gas,
that when left alone in suffucient quantities
for sufficient time, will think about itself.
Lockup looks coolBut I have stupid questions. What team specific triggers? In the sticky I only see those two button types. And is there any info on the Extraction mode for mappers other than the vague entity descriptions in the Sticky? Maybe my map could also be 'hex', I'm not sure, but I guess since my map will take some more time it could be released after B5 as well and nobody will be playing hdn then I guess
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