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Thread: Post pics of your WIP Maps!

  1. #1
    Join Date
    May 2006
    Location
    Denmark
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    355

    Default Post pics of your WIP Maps!

    Basically the purpose of this thread is to post screenshots of any maps you migth be working on, commenting on others etc.

    Please post THUMBNAILS only!
    Please don't post pics of test maps
    Please don't post useless comments
    We don't care how your map looks like in hammer: Only ingame screens!


    Alright, so let's begin

    ,-Dr.SharK
    Last edited by Dr.SharK; 17th October 2007 at 21:57. Reason: Many reasons

  2. #2
    Isolation Guest

    Default

    Alternate view of two new additions (more like fixes) to Mobscene SE:

  3. #3
    Join Date
    Apr 2006
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    ...
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    Default

    Quote Originally Posted by Isolation
    Alternate view of two new additions (more like fixes) to Mobscene SE:
    Get back to work. NOW.

    It's like highrise without the fall down and hurty part! And more buildings!

  4. #4
    Join Date
    Jun 2005
    Location
    The Vastness
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    2,198

    Default

    fps:27

    =P
    Dispossible a fetter hein and bemay kine a sinder's tock.

  5. #5
    Isolation Guest

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    It's from the un-optimized version with some... er... "stupidity" going on in the background (about 5 freaking out ragdolls, as well as open programs back at desktop). The average FPS for the un-optimized version is actually about 50 fps when played in a "normal" setting.

  6. #6
    Isolation Guest

    Default

    /me wonders what this'll look like with a nice HDR pass...


  7. #7
    Join Date
    Jul 2006
    Location
    Los Angeles
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    Default

    I know how to use hammer alright, but i've never made and finished a map, I always get halfway thru and abandon it. So before I set out to make a hidden map i wouldnt finish, I decided to make a scale map of my local highschool for DOD:s. It has interesting architechture for battles. I've just placed most of the buildings, now im hollowing out the ones i want enterable and im doing some slight propping/texturing just so i can get the feel of the place.












  8. #8
    Isolation Guest

    Default

    I like it. Conversion to HS would probably be pretty painless. Mostly just swapping some entities and textures.

  9. #9
    Join Date
    Jun 2005
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    Default

    Quote Originally Posted by Isolation
    /me wonders what this'll look like with a nice HDR pass...
    That's what Lost Coast is f... oh wait, you don't -need- that. Chum. =P
    Dispossible a fetter hein and bemay kine a sinder's tock.

  10. #10
    Join Date
    Jul 2006
    Location
    Los Angeles
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    Default

    Quote Originally Posted by Isolation
    I like it. Conversion to HS would probably be pretty painless. Mostly just swapping some entities and textures.
    Yeah ill see how it works when its done. I might alter the architechture a lil to balance it between hidden and iris, but I could port it. Its a little large for a hidden map though.


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