For some reason, hdn_origin lags everyone on the server right before the ambient explosions (I.E The explosions NOT caused by pipebombs and cause your screen to shake like crazy). I'm not sure if it happens on ALL servers, but so far it's happened on servers with mani plugins installed and it happens to EVERY player (so it's not my crappy computer!).
I've heard numorus reasons as to why this is:
-Server sucks
-Logic_timer is handled server side, causing it to be distributed among clients, which in turn causes lag (or something...)
-Env_shake is conflicting with mani (HOW that works, I don't know...)
Any word as to why this is happening and can/will it be fixed in the next version?