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Thread: Post "Hidden : Source BETA" bugs/issues

  1. #21
    Osiris Guest

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    Quote Originally Posted by Ging
    That's the default action of all explosives, if they're submerged in water, they don't cause damage... We'll probably fix it up so it does some damage, but it's really not high on our list...
    As long as you are aware. I'm only complaining because sewers is already hardenough with marine's camping the hell out of it, ineffective grenades completley turns the map off.

  2. #22
    moralt3nacity Guest

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    Sad enough as it is, my memory crash now requires a comp restart. Connecting a second time is so not an option, because each restart takes forever. I'm too scared to try again by the, say, fourth or fifth time. So I just moved on to the other mods for a little while. And seriously, he's right about the sewers. I just don't see why if the Marines are feeling some sort of obligation to camp out, why not just seal off one hallway, instead of the generator room? Are we just not smart enough to figure out the fact that it's impossible to infiltrate with 4 people at each end of a 4 foot wide tunnel?

  3. #23
    Join Date
    Mar 2005
    Location
    Nottingham, UK
    Posts
    29

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    alteration have been made to sewers so that camping in the generator room is now more difficult

    "You maniacs! Damn you all! God damn you all to hell!"

  4. #24
    Spike Guest

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    My beta crashes when i try to connect to server . Dunno why it works fine on my other comp(Which is not fine atm).

  5. #25
    Join Date
    Mar 2005
    Location
    The land of donuts and moose meat
    Posts
    1,277

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    Thats interesting... that you'd get the memory error on one computer but not the other. Out of curiosity, what are the specs on each computer?

  6. #26
    lithcause Guest

    Default stuck sometimes

    sometimes on the train map if you go to the bottom all the way to the wall, it seems like there is a concrete lip that you have to go around. also on some of the objects as hidden i have been pinned by the trash can and wall. another bug is too many ppl spawn togeather and it skips when you touch them. is there a way to make a minimim time limit on less than 5 players, but for each additional person adds 1 minute? It is hard to kill 10 people in 3 minutes. I also still have the problem of trying to get on to a server 2-6 times just to connect because of it crashing to desktop. one more question when is the real beta to be released??????? I love the game!!! my son and I are addicted emencly

  7. #27
    -<<SyycK>>- Guest

    Default

    Quote Originally Posted by moralt3nacity
    Sad enough as it is, my memory crash now requires a comp restart. Connecting a second time is so not an option, because each restart takes forever. I'm too scared to try again by the, say, fourth or fifth time. So I just moved on to the other mods for a little while. And seriously, he's right about the sewers. I just don't see why if the Marines are feeling some sort of obligation to camp out, why not just seal off one hallway, instead of the generator room? Are we just not smart enough to figure out the fact that it's impossible to infiltrate with 4 people at each end of a 4 foot wide tunnel?
    Not impossible, imPROBible. But yes, sewers is a map in need of some serious balancing.

  8. #28
    Join Date
    Sep 2005
    Location
    EY UK
    Posts
    210

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    im not sure if you would consider this major, sometimes, when i look at the playerlist with TAB some players dont show up. i can 100% confirm this becuase, once i didnt show up =)

    also, a couple of days ago i saw an artifact. ill try and get a ps next time.

  9. #29
    Join Date
    Mar 2005
    Location
    The land of donuts and moose meat
    Posts
    1,277

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    I've noticed that too. It was apparently fixed in this build, but its clearly still here. Fortunately, it happens too rarely to matter, and I suspect that it might have something to do with the way player joins are messing up in the current build...

  10. #30
    Join Date
    Mar 2005
    Location
    UK
    Posts
    3,495

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    Quote Originally Posted by starstriker1
    I've noticed that too. It was apparently fixed in this build, but its clearly still here. Fortunately, it happens too rarely to matter, and I suspect that it might have something to do with the way player joins are messing up in the current build...
    Nah, we've never fixed the player missing from the scoreboard, mainly because we're not sure why it happens - it only seems to happen on full servers, or at least servers with over 8 players.


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