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Thread: Post "Hidden : Source BETA" suggestions

  1. #21
    Join Date
    Mar 2005
    Location
    UK
    Posts
    3,495

    Default

    Ok, seriously kids, search before you post, or even just read the manual that mentions it (I think)... I think this has been discussed a number of times now, it's in the next version...


    "The enemy gate is down"

    The Hidden - Source
    Calibre Studios
    Developicus Videogameos (Dev Blog)

  2. #22
    kenny87 Guest

    Default

    The game is called 'Hidden'

    NOT 'Hitman'


    I know the first 2 letters are the same, but the rest aren't.

  3. #23
    -Ghost- Guest

    Default

    Will we ever see a flashlight for the Marines? This sort of falls under the IR and such categorey, but it would be a little more realistic. I doubt that people would normally descend into a dark sewer without some kind of lighting.

  4. #24
    Join Date
    Mar 2005
    Location
    UK
    Posts
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    Default

    I'll re-enable the flashlight just as soon as we can get it to stop crashing the client with it on when they run it over the hiddens shader...


    "The enemy gate is down"

    The Hidden - Source
    Calibre Studios
    Developicus Videogameos (Dev Blog)

  5. #25
    Scrash Guest

    Default

    Well the marine-models actually do have a flashlight so it's strange if it wasn
    't activated... I'm looking forward to the next release

  6. #26
    617 Hunter Guest

    Default

    I like the dragging a joint using the e key idea. Usually, after a kill, the dead marine's teammates will think that the hidden will be nearby the body. However, the hidden can just drag it away into a vent, or a closet, or throw it into the water or off a cliff.

    This could be accomplished by making a dragging animation and then have the hidden's hands latch onto a specific joint of the ragdoll right? (I have no idea wat im talking about code-wise but I think this can be accomplished).

  7. #27
    Join Date
    Mar 2005
    Location
    UK
    Posts
    3,495

    Default

    Right now, it follows the same process as picking up objects in HL2, your current weapon drops and the item moves with your view... Externally, there's no need to do a "pickup" animation for the hidden, as he's invisible


    "The enemy gate is down"

    The Hidden - Source
    Calibre Studios
    Developicus Videogameos (Dev Blog)

  8. #28
    Chathurga Guest

    Default

    Not to himself he isnt (lol why?)!

  9. #29
    Join Date
    Mar 2005
    Location
    UK
    Posts
    3,495

    Default

    Why's he not invisible to himself? Because it would look weird when you're playing. A techno babble reason is because he's blind and views the world by means other than with his eyes...


    "The enemy gate is down"

    The Hidden - Source
    Calibre Studios
    Developicus Videogameos (Dev Blog)

  10. #30
    617 Hunter Guest

    Default

    Yes! We're getting body dragging! *dance*

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