Results 1 to 7 of 7

Thread: Level of Detail for the lose.

  1. #1
    deltro Guest

    Default Level of Detail for the lose.

    I recognize that this may not be an issue limited to this mod, but texture popping, and the like is very agrivating to over look, and sometimes waste ammo on. HL2's manner of taking care of LOD creates alot of visual artifacts that create alot of distraction from the matter at hand. Is there any way to completely disable texture LOD, regardless of the certain performance hit you'll take.

    I guess I should show an example.

    http://img140.imageshack.us/img140/9987/lod4nq.jpg

    the blue lines show levels,

    It's hard to find an example of a horizontally aligned lod pop, without having movement.

  2. #2
    CheZDa Guest

    Default

    mat_mipmaptextures 0 ???

  3. #3
    deltro Guest

    Default

    Yep, that fixed it- thank you.

  4. #4
    Join Date
    Mar 2005
    Location
    UK
    Posts
    3,495

    Default

    You'll find mipmapping in pretty much every game under the sun - it's barely even an LOD technique.


    "The enemy gate is down"

    The Hidden - Source
    Calibre Studios
    Developicus Videogameos (Dev Blog)

  5. #5
    deltro Guest

    Default

    The command that he blathered off did in fact address what I was asking about, but it made gameplay significantly harder. Is there any way to create more levels of mipmapping so instead of one heavy line of change, you have a few lesser ones?

  6. #6
    Join Date
    Mar 2005
    Location
    UK
    Posts
    3,495

    Default

    Not really - too many and you take up too much video memory per texture.


    "The enemy gate is down"

    The Hidden - Source
    Calibre Studios
    Developicus Videogameos (Dev Blog)

  7. #7
    deltro Guest

    Default

    I'm guessing that this is the issue that Rad Linker's "Mipmap Texture Quality" adresses?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •