Page 2 of 47 FirstFirst 123412 ... LastLast
Results 11 to 20 of 461

Thread: Beta Changelog

  1. #11
    Join Date
    Mar 2005
    Location
    The land of donuts and moose meat
    Posts
    1,277

    Default

    Actually, when I disabled crosshairs, my aim IMPROVED because now there isn't a big sprite in the middle of the screen distracting me from my refractive target. Might be just me, though.

  2. #12
    Scorpion Guest

    Default

    Oyeah... I can't wait till the next beta.Bud whats that with the LAM or something?

  3. #13
    Inflames007 Guest

    Default

    I was wondering.. will you ever use the flex system ?
    It dosent take that much from preformence , but noone uses it except Insurgency...
    Might be cool to see who actually sayed the command instead of watching the chat.
    Or a horrfied face on a body that wasnt pig sticked...

  4. #14
    Join Date
    Mar 2005
    Location
    UK
    Posts
    3,495

    Default

    Our models aren't rigged up for it, it'd require going back in and re-working the heads to allow the mouth to open / close... Awful lot of effort for a barely noticeable effect.


    "The enemy gate is down"

    The Hidden - Source
    Calibre Studios
    Developicus Videogameos (Dev Blog)

  5. #15
    Inflames007 Guest

    Default

    Actually it isnt very hard for amodeler to add the flex...
    but if you say so.....

  6. #16
    Join Date
    Mar 2005
    Location
    UK
    Posts
    3,495

    Default

    No, but then you need to consider the code required to implement it - the fact that insurgency probably created their models from the ground up with that in mind helped them out...

    Basically, it's not worth the effort...


    "The enemy gate is down"

    The Hidden - Source
    Calibre Studios
    Developicus Videogameos (Dev Blog)

  7. #17
    Bondage. Guest

    Thumbs up nice work

    i specially like that no-crosshair idea

    question about helmet-cams:
    will they be disabled when player dies?

  8. #18
    Join Date
    Mar 2005
    Location
    UK
    Posts
    3,495

    Default

    they are for the time being, our ultimate aim is to only disable them when the player has been pigsticked or the corpse has been destroyed.


    "The enemy gate is down"

    The Hidden - Source
    Calibre Studios
    Developicus Videogameos (Dev Blog)

  9. #19

    Default

    In terms of getting the deadcams sorted for B3 hows it looking at the minute? I know you've that deadline you've set yourselves so was just wondering if you're on target to get the little things like this in there.

  10. #20
    whoppa Guest

    Default

    Nice work so far! Cant wait to play

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •