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Thread: Hammer Configuration for creating Hidden maps

  1. #81
    Join Date
    Oct 2012
    Posts
    9

    Default

    So I followed the information found in these pictures:
    2.jpg
    1.jpg
    And hammer launches up alright and the hidden textures appear to have made it in to hammer editor. However, the hidden entity set does not and I'm left with the HL2DM entity set and default point entity. What's going wrong?

  2. #82

    Default

    Heres a quick text translation of the post above in case the pictures go missing again:

    Game Configuration
    Spoiler:

    Game Data Files:
    $SteamDir\SteamApps\Sourcemods\Hidden\Bin\hidden.f gd
    $SteamUserDir\SourceSDK\Bin\Ep1\Bin\halflife2.fgd

    Default PointEntity class: info_marine_spawn
    Default SolidEntity class: func_detail

    Game Executable Directory: $SteamUserDir\half-life 2 deathmatch
    Game Directory: $SteamDir\steamapps\sourcemods\hidden
    Hammer VMF Directory: $SteamUserDir\sourcesdk_content\hidden\maps


    Build Programs:
    Spoiler:

    Game Executable: $SteamUserDir\half-life 2 deathmatch\hl2.exe
    BSP Executable: $SteamUserDir\sourcesdk\bin\ep1\vbsp.exe
    VIS Executable: $SteamUserDir\sourcesdk\bin\ep1\vvis.exe
    RAD Executable: $SteamUserDir\sourcesdk\bin\ep1\vrad.exe

    Compiled Maps Directory:
    $SteamDir\Steamapps\Sourcemods\hidden\maps


    Also note that you'll need to launch Hammer under the Source Engine 2006.

  3. #83
    Join Date
    Sep 2012
    Location
    Austria
    Posts
    41

    Default

    Have following problem concerning compiling:

    Valve batch compile tool can'T find the game executables nor game info textes.
    hammer compiler writes an error: steam mount app filesystem 215,55,0xebafd54 failed with error 21: A different version of this FS is already in use.
    What does this mean?

    Ideas?
    Mapping Portfolio:
    http://gamebanana.com/members/903388

    Microsoft Urban Assault RTS/FPS freeware game: http://www.youtube.com/watch?v=ja55b...ature=g-user-u

  4. #84

    Default

    Quote Originally Posted by SamV522 View Post
    Heres a quick text translation of the post above in case the pictures go missing again:

    Game Configuration
    Spoiler:

    Game Data Files:
    $SteamDir\SteamApps\Sourcemods\Hidden\Bin\hidden.f gd
    $SteamUserDir\SourceSDK\Bin\Ep1\Bin\halflife2.fgd

    Default PointEntity class: info_marine_spawn
    Default SolidEntity class: func_detail

    Game Executable Directory: $SteamUserDir\half-life 2 deathmatch
    Game Directory: $SteamDir\steamapps\sourcemods\hidden
    Hammer VMF Directory: $SteamUserDir\sourcesdk_content\hidden\maps


    Build Programs:
    Spoiler:

    Game Executable: $SteamUserDir\half-life 2 deathmatch\hl2.exe
    BSP Executable: $SteamUserDir\sourcesdk\bin\ep1\vbsp.exe
    VIS Executable: $SteamUserDir\sourcesdk\bin\ep1\vvis.exe
    RAD Executable: $SteamUserDir\sourcesdk\bin\ep1\vrad.exe

    Compiled Maps Directory:
    $SteamDir\Steamapps\Sourcemods\hidden\maps


    Also note that you'll need to launch Hammer under the Source Engine 2006.
    Should Say:

    Game Configuration:
    Spoiler:

    Game Data Files:
    $SteamDir\SteamApps\Sourcemods\Hidden\Bin\hidden.f gd
    $SteamUserDir\SourceSDK\Bin\Ep1\Bin\halflife2.fgd

    Default PointEntity class: info_marine_spawn
    Default SolidEntity class: func_detail

    Game Executable Directory: $SteamUserDir\half-life 2 deathmatch
    Game Directory: $SteamDir\steamapps\sourcemods\hidden
    Hammer VMF Directory: $SteamUserDir\sourcesdk_content\hidden\maps


    Build Programs:
    Spoiler:

    Game Executable: $SteamUserDir\half-life 2 deathmatch\hl2.exe
    BSP Executable: $SteamUserDir\sourcesdk\bin\ep1\bin\vbsp.exe
    VIS Executable: $SteamUserDir\sourcesdk\bin\ep1\bin\vvis.exe
    RAD Executable: $SteamUserDir\sourcesdk\bin\ep1\bin\vrad.exe

    Compiled Maps Directory:
    $SteamDir\Steamapps\Sourcemods\hidden\maps


    Also note that you'll need to launch Hammer under the Source Engine 2006.

    Then this guide is perfect.

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