latest and greatest version of the mod files.Includes all the newest art, some WIP map work, start of new IRIS hud, new weapon modelsCode wise, it's probably all sorts of busted (sorry).

(Tue, 22 May 2012 00:00:00 GMT)

Added /models/gibs/iris_gibs1.vvd
Added /materials/models/weapons/v_LAM/handgunlam.vmt
Added /models/props/door/ind_doorframe.dx80.vtx
Added /scripts/weapon_shotgun.txt
Added /models/manor/dc_model_staircase_straight_broken.vvd
Added /models/origin/floor_techfence01_64.phy
Added /models/player/hidden.phy
Added /materials/Wall/or_wall_trim03.vtf
Added /materials/particles/muzzleflash
Added /cfg/listenserver.cfg
Added /materials/models/props/ceil
Added /models/manor/dc_model_walltrim01_64.vvd
Added /materials/models/weapons/w_models
Added /materials/models/generic/gen_model_metal_barrel01_normal.vtf
Added /materials/cable/rope.vtf
Added /materials/base/or_light1_spec.vtf
Added /materials/vgui/hud/supply_icon_radio.vtf
Added /models/origin/floor_techfence01_128.sw.vtx
Added /shaders/fxc/fallback_ps20.vcs
Added /models/props/platform/ind_walkway128_stairs.dx90.vtx
Added /shaders/fxc/hdn_invert_ps11.vcs
Added /models/error/error.dx80.vtx
Added /sound/levels/sigma/pilot_extraction01.mp3
Added /materials/Decals/blood8.vmt
Added /materials/vgui/selection/wakefield.vtf
Added /models/props/support/ind_support_a_base.sw.vtx
Modified /
Added /materials/models/player/hidden_torso_b.vtf
Added /models/props/support/ind_support_brick_a.phy
Added /materials/floor/blendrocksnow01.vmt
Added /materials/Wall/gen_wall_metal_corrugated03b.vmt
Added /materials/vgui/hud/hdn_iristime.vtf
Added /materials/vgui/hud/KillFeedback_Shotgun.vmt
Added /materials/models/props/container/ind_sumppallet_tarp_norm.vtf
Added /resource/LoadingDialogNoBanner.res
Added /materials/vgui/hud/hdn_cam_interlace.vmt
Added /materials/texture_samples/color_0.vtf
Added /materials/vgui/hud/hdn_irislocation.vtf
Added /models/props/support/ind_support_a_mid.dx80.vtx
Added /models/props/wall/ind_wall_lattice_a_128.vvd
Added /sound/player/hidden/voice/617-pigstick01.mp3
Added /models/origin/floor_edgetrim02_90out.xbox.vtx
Added /models/props/container/gibs/ind_woodenpallet_gib04_chunk01.mdl
Added /models/manor/dc_model_floortrim01_64.dx80.vtx
Added /materials/shadereditor/colorpicker.vmt
Added /sound/player/hidden/voice/617-303pain06.mp3
Added /sound/player/hidden/voice/617-iseeyou01.mp3
Added /materials/models/weapons/v_rifle/ACOG_Sight.vmt
Added /models/origin/floor_paneltile2x2.xbox.vtx
Added /models/weapons/attachments/attachment_sight_holo.dx80.vtx
Added /models/generic/hazmat.dx90.vtx
Added /materials/vgui/selection/gruberinfo.vmt
Added /models/weapons/rifle/w_f2000.mdl
Added /models/manor/mn_bookcase.mdl
Added /models/manor/dc_model_floortrim02_256.vvd
Added /materials/models/props/container/ind_meshcontainer_blue.vmt
Added /materials/vgui/gfx/vgui/640_speaker4.vtf
Added /sound/player/iris/IRIS-B/IRIS-B-requestingammo02.wav
Added /shadereditorui/vgui/sheet_vparam_mutable.res
Added /models/origin/wall_pillartrim02.vvd
Added /models/shells/shell_9mm.dx90.vtx
Added /materials/models/manor/dc_model_harpsicord01.vmt
Added /models/origin/floor_edgetrim01_256.dx80.vtx
Added /materials/models/props/door/ind_doorframe_norm.vtf
Added /models/manor/dc_model_rubble01.mdl
Added /models/gibs/IRIS_raggibs_arm.dx90.vtx
Added /materials/models/origin/door_tech01_open.vtf
Added /materials/models/freak/frk-vorhang.vmt
Added /materials/models/manor/mn_picture04.vtf
Added /sound/weapons/fnp9/fnp9_slideback.wav
Added /sound/player/iris/IRIS-death19.wav
Added /models/gibs/iristorso_1.sw.vtx
Added /materials/models/props/door/ind_rollerdoor_white.vmt
Added /materials/Wall/gen_wall_concrete_damp03.vtf
Added /materials/Wall/ds_wall_metal_bulkhead02_spec.vtf
Added /materials/models/executive/hr_model_advert01.vtf
Added /resource/OptionsSubKeyboard.res
Added /materials/models/freak/frk-treppe.vtf
Added /materials/models/props/container/ind_sumppallet_yellow.vmt
Added /materials/models/executive/hr_model_advert01_normal.vtf
Added /models/props/container/gibs/ind_woodenpallet_gib05.dx80.vtx
Added /materials/models/props/trim/ind_trim_rubble.vtf
Added /materials/base/gen_base_crate01b.vmt
Added /materials/models/props/door/ind_doorframe_white.vmt
Added /materials/floor/ds_floor_metal_deck01.vmt
Added /materials/models/props/door/ind_industrialdoor_fireexit_pow.vtf
Added /materials/vgui/hud/hdn_staminabar.vmt
Added /sound/weapons/debris2.wav
Added /models/origin/floor_techstair01_128.phy
Added /materials/vgui/pda
Added /scripts/game_sounds_manifest.txt
Added /sound/player/iris/IRIS-reportin04.wav
Added /materials/Wall/ind_wall_brick_red_pow.vtf
Added /models/generic/gen_model_metal_dumpster01.dx90.vtx
Added /materials/floor/hr_floor_whitetile01_normal.vtf
Added /models/manor/dc_model_floortrim02_cornerin.dx80.vtx
Added /materials/models/props/wall/ind_wall_brick_red.vmt
Added /materials/vgui/hud/Equipment_Mine_1.vtf
Added /maps/dev_physworld.bsp
Added /models/props/container/ind_sumppallet_tarp.phy
Added /materials/base/gen_base_concrete_grey02.vmt
Added /models/manor/dc_model_groundrubble01.xbox.vtx
Added /sound/player/iris/IRIS-pain11.wav
Added /maps/hdn_sewers.bsp
Added /models/props/support/ind_support_brick_c.dx80.vtx
Added /models/props/vent/ind_squarevent.vvd
Added /materials/models/props/platform/ind_walkway_grey.vtf
Added /materials/models/weapons/v_rifle/riflecamo4.vtf
Added /materials/models/manor/mn_picture15.vmt
Added /models/player/ak_anims_ct.mdl
Added /materials/models/weapons/w_models/w_fnp9/w_fnp9.vmt
Added /materials/vgui/logos/StormieNoCamp.vmt
Added /materials/vgui/selection/fn303loadout.vmt
Added /materials/models/weapons/v_fn2000/marine_hands.vmt
Added /materials/vgui/hud/KillFeedback_Fall.vtf
Added /materials/models/props/container/ind_woodencrate_brown.vmt
Added /materials/vgui/hud
Added /models/props/vent/ind_squarevent_short.dx90.vtx
Added /sound/player/iris/IRIS-roundend07.wav
Added /sound/player/iris/IRIS-demo05.wav
Added /materials/vgui/hud/fn2000.vmt
Added /materials/models/manor/mn_arch_normal.vtf
Added /models/labs/lb_hanglight.sw.vtx
Added /models/props/vent/ind_squarevent.sw.vtx
Added /materials/models/player/itr_legsb_norm.vtf
Added /models/props/container/gibs/ind_woodenpallet_gib03_chunk02.dx90.vtx
Added /models/generic/gen_model_metal_barrel02.dx80.vtx
Added /materials/shadereditor/darken.vmt
Added /sound/player/iris/IRIS-ragealert07.wav
Added /materials/vgui/hud/Mag_Primary_1.vmt
Added /materials/vgui/loading/hdn_docks.vmt
Added /models/props/ceil/ind_ceil_curve_a_break_256.phy
Added /materials/vgui/selection/supplysymb.vmt
Added /materials/models/origin/sd_watercooler01_normal.vtf
Added /models/gibs/iris_gibs4.mdl
Added /models/weapons/pipe/w_pipebomb_thrown.dx90.vtx
Added /models/origin/floor_edgetrim01_64.xbox.vtx
Added /materials/Wall/dc_wall_antique03_normal.vtf
Added /models/props/container/ind_metaldrum.vvd
Added /models/origin/ammocrate_medium01.sw.vtx
Added /models/props/container/ind_meshcontainer.phy
Added /materials/Decals/blood8.vtf
Added /resource/gameui_french.txt
Added /models/props/window/ind_windowframe_double.phy
Added /models/props/door/ind_door_archway_a.dx90.vtx
Added /models/origin
Added /models/manor/dc_model_walltrim01_128.xbox.vtx
Added /models/manor/mn_bannister_base.dx80.vtx
Added /materials/Wall/gen_wall_metal_corrugated03b.vtf
Added /models/props/door/ind_door_archway_d.sw.vtx
Added /materials/vgui/hud/KillFeedback_Shotgun.vtf
Added /models/origin/floor_edgetrim02_90out.dx90.vtx
Added /models/props/container/gibs/ind_woodenpallet_gib02.mdl
Added /models/origin/sd_watercooler01.phy
Added /materials/vgui/selection/flashlightinfo.vmt
Added /shaders/fxc/colorpicker_blend_ps20.vcs
Added /models/origin/floor_paneltile2x2.dx90.vtx
Added /materials/base/or_light1.vmt
Added /materials/vgui/hud/hdn_cam_interlace.vtf
Added /models/labs/lb_swipekey.sw.vtx
Added /models/generic/iris_ammobox.dx80.vtx
Added /models/props/door/ind_rollerdoor_open.mdl
Added /materials/texture_samples/noise_3d.vtf
Added /materials/particles/blood
Added /models/props/container/gibs/ind_woodenpallet_gib02_chunk02.sw.vtx
Added /models/props/platform/ind_walkway64_junction.dx80.vtx
Added /models/manor/dc_model_floortrim01_128.mdl
Added /shaders/fxc/hdn_scope_vs20.vcs
Added /materials/Wall
Added /models/props/vent/ind_squarevent_short.sw.vtx
Added /materials/vgui/selection/gruberinfo.vtf
Added /materials/models/props/container/ind_meshcontainer_blue.vtf
Added /shadereditorui/canvas/postproc_videofeed.txt
Added /models/props/platform/ind_walkway32.phy
Added /models/manor/mn_pictures.dx80.vtx
Added /models/props/container/ind_boxstack_wooden.vvd
Added /materials/Wall/ds_wall_metal_support01.vmt
Added /models/origin/techdoor01.sw.vtx
Added /materials/models/weapons/v_fnp9/fnp_9.vmt
Added /shaders/fxc/sdk_postprocess_vs20.vcs
Added /sound/player/iris/IRIS-reportingin08.wav
Added /models/error/error.vvd
Added /materials/models/manor/dc_model_harpsicord01.vtf
Added /materials/models/weapons/w_models/w_magazines/w_f2000mag.vmt
Added /models/props/container/ind_meshcontainer.dx90.vtx
Added /materials/base/hr_base_officelight.vmt
Added /materials/floor/gen_floor_metal_walkway01_spec.vtf
Added /materials/models/weapons/v_fn2000/fn2000camo5.vmt
Added /models/manor/dc_model_metalboard01.mdl
Added /models/weapons/pistol/w_pistol.dx90.vtx
Added /materials/models/shells/pellet/pellet.vmt
Added /materials/models/freak/frk-vorhang.vtf
Added /models/shells/shell_9mm.sw.vtx
Added /materials/vgui/hud/hdn_617vision.vmt
Added /models/weapons/kabar/v_kabar.vvd
Added /models/props/wall/ind_wall_lattice_b_256.dx90.vtx
Added /materials/Wall/or_wall_support04.vmt
Added /materials/models/props/door/ind_rollerdoor_white.vtf
Added /materials/Wall/gen_wall_metal_corrugated04c.vmt
Added /sound/weapons/fiveseven/fiveseven_slideback.wav
Added /models/manor/dc_model_floortrim01_cornerin.vvd
Added /models/props/container/gibs/ind_woodenpallet_gib04_chunk02.vvd
Added /models/props/support/ind_support_a_base.phy
Added /materials/models/props/container/ind_sumppallet_yellow.vtf
Added /sound/player/iris/IRIS-B/IRIS-B-reportingin05.wav
Added /sound/player/hidden/voice/617-lookup.mp3
Added /models/origin/floor_edgetrim02_256.phy
Added /sound/levels/sigma/failure03.mp3
Added /models/props/vent/ind_roundvent_bend.dx90.vtx
Added /materials/floor/or_floor_hextile01_normal.vtf
Added /materials/base/gen_base_crate01b.vtf
Added /models/manor/mn_arch.sw.vtx
Added /materials/models/props/door/ind_doorframe_white.vtf
Added /materials/floor/ds_floor_metal_deck01.vtf
Added /materials/models/gibs/IRIS_Gibs_Supply.vmt
Added /models/manor/dc_model_groundrubble01.dx90.vtx
Added /materials/vgui/hud/hdn_staminabar.vtf
Added /models/props/window/ind_window_a_mid.phy
Added /materials/models/player/itr_headb.vmt
Added /models/manor/dc_model_walltrim01_cornerout.sw.vtx
Added /scene.cache
Added /models/manor/dc_model_rubble02.vvd
Added /materials/Decals/Blood3.vmt
Added /materials/base/gen_base_concrete_grey02.vtf
Added /maps/hex_cooler.bsp
Added /materials/models/weapons/v_fn2000/fn2000ovr.vmt
Added /materials/models/props/door/off_visionpaneldoor_red.vmt
Added /shaders/fxc/psin_ps30.vcs
Added /models/props/platform/ind_walkway256.dx80.vtx
Added /materials/detail
Added /sound/player/hidden/voice/617-death01.mp3
Added /sound/player/iris/IRIS-pain04.wav
Added /models/weapons/kabar/v_kabar.dx80.vtx
Added /materials/Wall/gen_wall_brick_old03.vmt
Added /materials/models/manor/mn_picture15.vtf
Added /materials/models/shells/57
Added /materials/models/weapons/w_models/w_fnp9/w_fnp9.vtf
Added /materials/vgui/logos/StormieNoCamp.vtf
Added /materials/vgui/selection/fn303loadout.vtf
Added /materials/models/manor/mn_picture08.vmt
Added /materials/models/props/container/ind_woodencrate_brown.vtf
Added /models/manor/dc_model_metalboard01.dx80.vtx
Added /models/weapons/tripalarm/w_tripalarm.vvd
Added /models/gibs/IRIS_gibs5.dx90.vtx
Added /resource/OptionsSubVideo.res
Added /materials/models/executive/hr_model_advert05.vmt
Added /materials/vgui/hud/fn2000.vtf
Added /models/props/container/ind_boxstack_sumpslim.sw.vtx
Added /materials/models/shells/9mm/shell_9mm_norm.vtf
Added /models/manor/mn_clock.vvd
Added /materials/base/gen_base_crate02c.vmt
Added /models/origin/floor_edgetrim01_64.dx90.vtx
Added /models/props/door/ind_industrialdoor_fireexit.sw.vtx
Added /sound/player/iris/IRIS-requestingammo03.wav
Added /sound/player/hidden/voice/617-radiotaunts05.mp3
Added /sound/player/iris/IRIS-roundstart01.wav
Added /materials/vgui/hud/Mag_Primary_1.vtf
Added /materials/shadereditor/darken.vtf
Added /materials/vgui/loading/hdn_docks.vtf
Added /materials/models/weapons/v_fiveseven/GunAlpha.vmt
Added /models/props/container/ind_sumppallet.mdl
Added /materials/models/weapons/v_shared/MBUS_Pow.vtf
Added /models/props/container/ind_boxstack_mesh.sw.vtx
Added /materials/vgui/selection/supplysymb.vtf
Added /models/generic/gen_model_metal_techfence_IN.dx80.vtx
Added /materials/models/manor/mn_bookcase_normal.vtf
Added /models/props/container/gibs/ind_woodenpallet_gib04_chunk03.sw.vtx
Added /models/manor/dc_model_walltrim01_128.dx90.vtx
Added /models/weapons/fn303/w_fn303.sw.vtx
Added /models/props/wall
Added /sound/player/iris/IRIS-sighted07.wav
Added /models/props/support/ind_support_brick_b.sw.vtx
Added /models/props/vent/ind_roundvent_long.vvd
Added /sound/player/iris/IRIS-genericpressure04.wav
Added /models/origin/floor_edgetrim02_256.xbox.vtx
Added /materials/models/weapons/v_shotgun/870_brass.vmt
Added /materials/models/manor/mn_fireplace.vmt
Added /materials/models/weapons/v_fn2000
Added /models/manor/dc_model_floortrim02_64.vvd
Added /models/weapons/tripalarm/v_tripalarm.dx80.vtx
Added /materials/models/shells/9mm/shell_9mm_pow.vtf
Added /materials/vgui/selection/flashlightinfo.vtf
Added /materials/floor/dc_floor_carpet_greypattern01.vmt
Added /materials/base/or_light1.vtf
Added /models/executive/hr_model_rail128.mdl
Added /models/generic/hazmat.sw.vtx
Added /materials/floor/hr_floor_blackmarble01.vmt
Added /materials/cable/cablenormalmap.vtf
Added /models/gibs/iris_gibs5.vvd
Added /scripts/weapon_smg.txt
Added /materials/models/labs/lb_swipelock.vmt
Added /models/props/platform/ind_walkway64_corner.dx80.vtx
Added /materials/models/props/light/ind_hangingbaylight_on.vmt
Added /models/manor/dc_model_staircase_right.sw.vtx
Added /materials/vgui/selection/gruber.vmt
Added /models/manor/mn_bookcase.dx80.vtx
Added /materials/vgui/hud/hdn_activate_icon.vmt
Added /materials/Wall/ds_wall_metal_support01.vtf
Added /materials/models/weapons/w_models/w_magazines/w_f2000mag.vtf
Added /materials/base/hr_base_officelight.vtf
Added /materials/models/weapons/w_models/w_tripalarm/w_tripalarm.vmt
Added /models/props/door/off_visionpaneldoor.dx80.vtx
Added /materials/models/weapons/v_fn2000/fn2000camo5.vtf
Added /models/props/support
Added /models/props/container/gibs/ind_woodenpallet_gib03.vvd
Added /materials/models/shells/pellet/pellet.vtf
Added /materials/vgui/hud/hdn_617vision.vtf
Added /models/props/window/ind_windowframe.phy
Added /models/props/container/ind_freightcontainer_short_open.mdl
Added /materials/Wall/or_wall_support04.vtf
Added /models/props/support/ind_shelving.dx90.vtx
Added /materials/Wall/gen_wall_metal_corrugated04c.vtf
Added /materials/models/props/support/ind_shelving_norm.vtf
Added /materials/models/player/itr_bearda_norm.vtf
Added /sound/weapons/sonic/cloth_movement.wav
Added /models/manor/dc_model_floortrim01_cornerin.xbox.vtx
Added /scripts/weapon_incendiary.txt
Added /materials/models/manor/mn_tap11.vmt
Added /models/shells/pellet.dx90.vtx
Added /materials/models/gibs/IRIS_Gibs_Supply.vtf
Added /materials/models/labs/hidden_torso_d.vmt
Added /scripts/surfaceproperties_hl2.txt
Added /materials/models/player/itr_headb.vtf
Added /models/props/ceil/ind_ceil_curve_a_cross.vvd
Added /materials/Wall/gen_wall_metal_corrugated05.vmt
Added /models/props/wall/ind_wall_lattice_a_256.sw.vtx
Added /materials/Decals/blood3_subrect.vmt
Added /models/generic/iris_ammobox.sw.vtx
Added /models/gibs/tripalarm_gib1.vvd
Added /materials/models/weapons/v_fn2000/fn2000ovr.vtf
Added /models/props/platform/ind_walkway64_junction.phy
Added /materials/models/props/door/off_visionpaneldoor_red.vtf
Added /models/props/door/ind_door_archway_a.sw.vtx
Added /models/labs/lb_crate01.vvd
Added /models/manor/mn_pillar.dx80.vtx
Added /materials/models/weapons/v_fn2000/GunAlpha.vmt
Added /materials/Wall/gen_wall_brick_old03.vtf
Added /models/weapons/smg
Added /models/manor/dc_model_woodboards_256.dx80.vtx
Added /maps/hdn_stalk.bsp
Added /materials/models/manor/mn_picture08.vtf
Added /materials/shadereditor/arrow.vmt
Added /materials/vgui/loading/hdn_derelict.vmt
Added /models/weapons/attachments/attachment_sight_ironfront.dx80.vtx
Added /materials/models/executive/hr_model_xbox.vmt
Added /sound/weapons
Added /models/props/support/ind_support_b_mid.dx90.vtx
Added /materials/models/executive/hr_model_advert05.vtf
Added /models/props/barrier/ind_pedbarriercap.vvd
Added /sound/weapons/fn2000
Added /models/origin/floor_edgetrim01_90in.vvd
Added /models/gibs/IRIS_raggibs_arm.phy
Added /materials/vgui/hud/Mag_Secondary_0.vmt
Added /materials/sprites
Added /materials/base/gen_base_crate02c.vtf
Added /models/generic/gen_model_metal_techfence.dx90.vtx
Added /materials/models/weapons/w_models/w_pistol/w_pistol_norm.vtf
Added /models/weapons/pipe/w_pipebomb.dx90.vtx
Added /materials/models/player/hidden_head_d.vmt
Added /materials/models/weapons/v_fn2000/scopemask_dx6.vmt
Added /models/origin/floor_edgetrim02_64.dx80.vtx
Added /materials/models/weapons/v_fiveseven/marine_hands.vmt
Added /bin/Hidden Source.ico
Added /models/manor/dc_model_bannister_circular.phy
Added /sound/weapons/knife/knife_stab.wav
Added /materials/models/player/itr_sandgoggleslens.vmt
Added /shadereditorui/vgui/sheet_std_vlight.res
Added /models/origin/floor_edgetrim02_256.dx90.vtx
Added /materials/floor/hr_floor_whitecarpet01.vmt
Added /models/origin/techdoor01.dx80.vtx
Added /materials/models/props/window/ind_window_pane_dirty_norm.vtf
Added /models/weapons/rifle/v_rifle.dx80.vtx
Added /materials/models/weapons/w_models/w_smg/Holographic_Lens.vmt
Added /sound/player/iris/IRIS-617radiotaunts04.mp3
Added /materials/models/weapons/v_shotgun/870_brass.vtf
Added /materials/models/manor/mn_fireplace.vtf
Added /materials/models/manor/mn_picture19.vmt
Added /materials/floor/dc_floor_carpet_greypattern01.vtf
Added /maps/default.res
Added /materials/models/player/itr_torsoa_norm.vtf
Added /materials/Wall/ind_concretebrick_grey.vmt
Added /models/props/vent/ind_squarevent_short.mdl
Added /models/props/light/ind_hangingbaylight.dx80.vtx
Added /materials/floor/hr_floor_blackmarble01.vtf
Added /materials/floor/gen_floor_wood_slatted01_normal.vtf
Added /sound/player/iris/IRIS-B/IRIS-B-taunt03.wav
Added /models/origin/floor_edgetrim01_64.sw.vtx
Added /materials/sprites/laserglow1.vmt
Added /models/executive/hr_model_advert02.mdl
Added /materials/vgui/selection/sven.vmt
Added /models/props/container/gibs/ind_woodenpallet_gib01_chunk01.dx80.vtx
Added /materials/models/labs/lb_swipelock.vtf
Added /materials/models/props/light/ind_hangingbaylight_on.vtf
Added /sound/music/HDN_Docks.mp3
Added /materials/vgui/selection/gruber.vtf
Added /sound/music/HDN_Traindepot.mp3
Added /models/props/support/ind_shelving.vvd
Added /materials/vgui/hud/hdn_activate_icon.vtf
Added /models/props/vent/iind_roundvent_wall.dx90.vtx
Added /materials/models/generic/gen_model_glass_techfence_normal.vtf
Added /materials
Added /models/generic/iris_ammobox.vvd
Added /sound/weapons/ClipEmpty_Rifle.wav
Added /models/props/support/ind_support_a_top.vvd
Added /sound/player/iris/IRIS-alarm03.wav
Added /sound/levels/sigma/pressure01.mp3
Added /materials/models/props/barrier/ind_pedbarrier_pow.vtf
Added /materials/models/weapons/w_models/w_tripalarm/w_tripalarm.vtf
Added /models/props/window/ind_window_a_base.dx80.vtx
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Added /mapcycle.txt
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Added /materials/cable
Added /models/gibs/iristorso_1.dx90.vtx
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Added /models/weapons/smg/v_smg.dx90.vtx
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Added /materials/models/manor/mn_glass.vmt
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Added /sound/weapons/p90/p90_boltpull.wav
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Added /sound/weapons/knife/knife_hit2.wav
Added /maps/hdn_Dispatch.vmf
Added /models/props/container/ind_sumppallet_tarp.dx80.vtx
Added /models/props/support/ind_support_brick_c.vvd
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Added /sound/player/iris/IRIS-affirmative02.wav
Added /materials/models/weapons/v_smg/Chimera_Norm.vtf
Added /models/shells/shell_57.vvd
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Added /materials/floor
Added /models/origin/floor_techfence01_45right.phy
Added /sound/weapons/p90/P90_ClipSlap.wav
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Added /materials/models/weapons/v_pistol/GunAlpha.vmt
Added /models/weapons/rifle/w_f2000.sw.vtx
Added /materials/Wall/hr_wall_glasspanel.vmt
Added /models/manor/mn_fireplace.dx90.vtx
Added /models/generic/gen_model_metal_junkcar01.phy
Added /shadereditorui/shader_src/model_litsphere_ps30.fxc
Added /scripts/addons/acog_addon.txt
Added /materials/models/generic/gen_model_metal_barrel06.vmt
Added /materials/console/617Viral.vmt
Added /models/executive/HR_Model_FlagBanner01.sw.vtx
Added /models/gibs/tripalarm_gib1.dx80.vtx
Added /materials/vgui/selection/supportinfo.vtf
Added /scripts/addons/reflex_addon.txt
Added /materials/floor/dc_floor_slatrot01.vmt
Added /models/manor/dc_model_metalboard01.sw.vtx
Added /materials/detail/detail_floor_metal02.vtf
Added /models/origin/wall_pillartrim01.phy
Added /materials/models/manor/mn_tap07.vmt
Added /materials/skybox/sky_hs01_hdrdn.vtf
Added /materials/texture_samples/fx_clouds_0_normal.vtf
Added /particles/particles_manifest.txt
Added /models/generic/dr_model_brickwall.dx90.vtx
Added /models/generic/gen_model_crate01_phys.sw.vtx
Added /materials/models/freak/frk-woodout02_normal.vtf
Added /materials/shadereditor
Added /materials/models/weapons/v_shared/Holographic_Norm.vtf
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Added /materials/models/player/itr_hairb.vmt
Added /sound/levels/sewers/svpsewer_bat1.wav
Added /models/props/wall/ind_wall_lattice_a_128.dx90.vtx
Added /motd.txt
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Added /materials/console/IRISHelix.vtf
Added /materials/models/player/itr_eyesa.vtf
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Added /materials/vgui/hud/blur.vmt
Added /materials/models/origin/door_tech01_close.vtf
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Added /materials/Wall/dc_wall_antique06.vmt
Added /materials/vgui/health_gradient.tga
Added /shaders/fxc/prev_vs20.vcs
Added /models/labs/lb_sign.sw.vtx
Added /materials/vgui/screen/vgui_bg.vtf
Added /materials/vgui/loading/hdn_decay.vmt
Added /models/origin/techdoor01_frame.dx80.vtx
Added /materials/vgui/hud/KillFeedback_303.vtf
Added /models/shells/shell_12gauge.dx80.vtx
Added /cfg/user.scr
Added /materials/vgui/selection/weaponmenu.vmt
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Added /materials/vgui/hud/Mag_Secondary_3.vtf
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Added /models/executive/hr_model_plantpot01.mdl
Added /sound/weapons/sonic
Added /materials/Wall/hr_wall_whitebrick01.vtf
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Added /materials/Wall/or_wall_signplate.vtf
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Added /models/props/ceil/ind_ceil_curve_a_cross.sw.vtx
Added /models/manor/dc_model_bannister_circular.dx90.vtx
Added /materials/models/weapons/w_models/w_shotgun
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Added /models/manor/mn_bannister_base.phy
Added /materials/base/hr_base_officelight_spec.vtf
Added /materials/models/freak/frk-pics01.vtf
Added /models/manor/dc_model_floortrim01_64.vvd
Added /materials/vgui/hud/assault_icon_radio.vtf
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Added /sound/weapons/knife/knife_deploy1.wav
Added /sound/player/iris/IRIS-B/IRIS-B-agentdown02.wav
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Added /models/origin/floor_techstair01_128.sw.vtx
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Added /sound/player/hidden/voice/617-overhere01.mp3
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Added /shadereditorui/vgui/colorpicker.res
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Added /sound/player/iris/IRIS-agentdown04.wav
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Added /scripts/decals_subrect.txt
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Added /materials/vgui/hud/KillFeedback_Fire.vmt
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Added /models/weapons/smg/w_smg.mdl
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Added /models/props/container/ind_sumppalletslim.dx90.vtx
Added /materials/vgui/hud/KillFeedback_Physics.vmt
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Added /materials/skybox/sky_hs01_hdrbk_compressed.vtf
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Added /materials/base/gen_base_covenant.vtf
Added /shaders/fxc/skymask_ps20.vcs
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Added /materials/vgui/hud/hdn_destroy_icon.vtf
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Added /materials/floor/or_floor_minttile01.vmt
Added /shadereditorui/canvas/postproc_warp.txt
Added /materials/skybox/sky_hs01_hdrup.vmt
Added /materials/models/player/itr_torsoa_pow.vtf
Added /sound/player/iris/IRIS-NVoff01.wav
Added /models/generic/gen_model_crate03_phys.xbox.vtx
Added /models/generic/dr_model_brickwall.vvd
Added /shaders/fxc/prev_ps20.vcs
Added /models/props/support/ind_support_brick_b.dx80.vtx
Added /models/props/door/ind_industrialdoor_int.vvd
Added /sound/player/iris/IRIS-reportin02.wav
Added /models/origin/floor_techfence01_45left.mdl
Added /sound/player/iris/IRIS-B/IRIS-B-negative03.wav
Added /materials/vgui/hud/fiveseven.vtf
Added /materials/models
Added /materials/vgui/maps/menu_thumb_default.vmt
Added /scripts/weapon_ltl.txt
Added /materials/vgui/hud/hdn_cam_interlace_dx6.vtf
Added /sound/weapons/p90/p90_clipin.wav
Added /models/labs/lb_sign.vvd
Added /materials/shadereditor/colorpicker_hue.vmt
Added /materials/Wall/gen_wall_stone_ancient03.vtf
Added /materials/models/manor/mn_picture20.vtf
Added /materials/floor/dc_floor_concretetile01.vtf
Added /models/labs/lb_swipelock.sw.vtx
Added /materials/vgui/screen/vgui_overlay.vmt
Added /materials/models/manor/mn_picture13.vmt
Added /materials/models/player/itr_legsa_norm.vtf
Added /models/props/container/gibs/ind_woodenpallet_gib03_chunk01.dx90.vtx
Added /models/generic/gen_model_metal_barrel01.dx80.vtx
Added /sound/player/hidden/voice/617-imhere03.mp3
Added /models/generic/gen_model_spec_camera.dx90.vtx
Added /sound/player/iris/IRIS-roundend05.wav
Added /models/props/platform/ind_walkway64_corner.sw.vtx
Added /sound/player/iris/IRIS-demo03.wav
Added /models/weapons/fn303/w_fn303.mdl
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Added /materials/vgui/selection/fnp9loadout.vmt
Added /materials/models/weapons/v_rifle/ACOG_WorldRender.vmt
Added /materials/vgui/selection/duncaninfo.vtf
Added /materials/floor/hr_floor_blackmarble01_normal.vtf
Added /sound/player/iris/IRIS-ragealert05.wav
Added /materials/models/labs/lb_crate01_normal.vtf
Added /shaders/fxc/hdn_desaturate_vs20.vcs
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Added /materials/skybox/sky_hs01bk.vtf
Added /materials/models/props/door/off_visionpaneldoor_wood.vmt
Added /models/gibs/iris_gibs2.mdl
Added /scripts/soundscapes_docks.txt
Added /maps/hdn_docks.bsp
Added /shaders/fxc/sdk_particle_vs11.vcs
Added /sound/player/iris/IRIS-sighted12.wav
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Added /models/origin/floor_paneltile2x1.dx90.vtx
Added /materials/vgui/hud/Mag_Primary.vmt
Added /sound/player/iris/IRIS-B/IRIS-B-sighted04.wav
Added /models/manor/dc_model_floortrim02_256.xbox.vtx
Added /materials/Decals/blood6.vtf
Added /models/manor
Added /materials/models/weapons/w_models/w_smg/w_ChimeraWoodland.vmt
Added /shadereditorui/shader_src/cpp_shader_constant_register_map.h
Added /materials/models/freak/frk-chair01.vtf
Added /maps/default_download.res
Added /models/props/container/ind_freightcontainer_door_left.mdl
Added /materials/vgui/hud/hdn_nightvision.vmt
Added /models/shells/pellet.mdl
Added /resource/ModEvents.res
Added /sound/weapons/fnp9/fnp9_clipout.wav
Added /models/weapons/kabar/w_kabar.dx90.vtx
Added /models/labs/lb_crate02.sw.vtx
Added /materials/skybox/sky_hs01_hdrft.vmt
Added /materials/models/origin/floor_edgetrim01.vmt
Added /materials/models/weapons/v_rifle/rifleWoodland.vmt
Added /models/props/barrier/ind_shelvingbarrier.sw.vtx
Added /maps/hdn_decay.vmf
Added /materials/vgui/selection/kutiinfo.vtf
Added /models/props/vent/ind_squarevent_short.phy
Added /models/props/vent/ind_roundvent_short.mdl
Added /materials/models/props/door/ind_rollerdoor_pow.vtf
Added /models/props/vent/ind_squarevent_long.dx80.vtx
Added /materials/models/labs/lb_goop_dx60.vmt
Added /models/weapons/attachments/attachment_sight_ironrear.mdl
Added /models/props/container/ind_freightcontainer_open.dx80.vtx
Added /materials/models/generic/gen_model_metal_tags_n.vtf
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Added /models/props/wall/ind_wall_brick_break_mid.dx80.vtx
Added /sound/player/hidden/voice/617-pain06.mp3
Added /models/props/vent/ind_roundvent.mdl
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Added /materials/floor/gen_floor_concrete_pavement02.vtf
Added /shadereditorui/shader_src/common_vertexlitgeneric_dx9.h
Added /models/weapons/rifle/v_rifle.sw.vtx
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Added /sound/player/iris/IRIS-reportingin06.wav
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Added /shaders/fxc/hdn_invert_ps20.vcs
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Added /models/weapons/tripalarm/w_tripalarm.dx80.vtx
Added /models/manor/dc_model_banister_corner.mdl
Added /models/generic/gen_dogtags.xbox.vtx
Added /models/generic/gen_model_crate03_phys.dx90.vtx
Added /models/gibs/IRIS_raggibs_arm.sw.vtx
Added /materials/Wall/or_wall_support02.vmt
Added /materials/vgui/selection/adrenalinesymb.vmt
Added /sound/weapons/pinpull.wav
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Added /scripts/liblist.gam
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Added /shadereditorui/dialog_newcanvas.res
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Added /materials/texture_samples/cubemap_eyereflection.hdr.vtf
Added /sound/levels/sigma/failure01.mp3
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Added /materials/models/executive/hr_model_teaurn_earlgrey.vmt
Added /models/gibs/tripalarm_gib3.sw.vtx
Added /models/labs/lb_ceilinglight.mdl
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Added /materials/vgui/maps/menu_thumb_default.vtf
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Added /materials/Decals/Blood1.vmt
Added /materials/vgui/loading/hdn_stalkyard.vmt
Added /models/gibs/IRIS_gibs4.dx90.vtx
Added /materials/shadereditor/colorpicker_hue.vtf
Added /materials/models/weapons/v_smg/ChimeraATAC_Pow.vtf
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Added /materials/models/manor/mn_picture06.vmt
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Added /materials/Wall/ds_wall_metal_hullplate01.vmt
Added /models/props/container/ind_freightcontainer.mdl
Added /resource/MultiplayerCustomizeDialog.res
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Added /sound/levels/sigma/awaiting_pickup01.mp3
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Added /gameinfo.txt
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Added /particles/dust_rumble.pcf
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Added /sound/player/hidden/voice/617-iseeyou.mp3
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Added /models/labs/lb_ceilinglight.dx90.vtx
Added /materials/Decals/Blood1.vtf
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Added /maps/hdn_runoff.vmf
Added /materials/models/weapons/w_models/IRIS_AmmoBox.vtf
Added /models/origin/floor_techfence01_64.sw.vtx
Added /materials/models/manor/mn_tapestry.vtf
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Added /shadereditorui/shader_src/common_flashlight_fxc.h
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Added /scripts/screens/iris_chat.res
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Added /resource/ui/BottomSpectator.res
Added /sound/player/iris/IRIS-617radiotaunts02.mp3
Added /models/shells/shell_12gauge.vvd
Added /resource/LoadingDialogNoBannerSingle.res
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Added /models/props/container/ind_sumppalletslim.vvd
Added /models/manor/dc_model_floortrim01_64.phy
Added /materials/vgui/selection/P90Loadout.vtf
Added /models/manor/dc_model_staircase_straight_broken.sw.vtx
Added /models/origin/floor_paneltile1x1.xbox.vtx
Added /materials/models/props/door/off_visionpanelglass.vtf
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Added /models/weapons/shotgun/w_shotgun.phy
Added /models/manor/mn_tapestry.phy
Added /materials/vgui/hud/hdn_ammorequest.vtf
Added /materials/models/weapons/v_pipebomb/Pipebomb.vmt
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Added /sound/player/iris/IRIS-ragealert09.wav
Added /materials/skybox/sky_hs01_hdrbk.vtf
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Added /materials/vgui/hud/mic.vtf
Added /models/gibs/iris_gibs6.mdl
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Added /resource/game_menu.tga
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Added /models/weapons/tripalarm/v_tripalarm.sw.vtx
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Added /shadereditorui/vgui/sheet_multiply.res
Added /materials/Wall/or_wall_support01_spec.vtf
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Added /materials/models/freak/frk-tisch.vmt
Added /scripts/soundscapes_htrtutorial.txt
Added /sound/player/iris/IRIS-negative01.wav
Added /resource/OptionsSubMouse.res
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Added /materials/Wall/gen_wall_glasswindow01.vmt
Added /materials/vgui/hud/kabar.vmt
Added /materials/vgui/hud/KillFeedback_Rifle.vmt
Added /models/props/support/ind_support_b_base.phy
Added /sound/levels/sigma/forced_entry01.mp3
Added /materials/Decals/Blood5.vmt
Added /models/props/window/ind_windowframe_double.dx90.vtx
Added /maps/hdn_derelict.bsp
Added /cfg/user_default.scr
Added /materials/vgui/selection/57loadout.vmt
Added /models/props/support/ind_shelvingcap.mdl
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Added /models/weapons/pipe/w_pipebomb_thrown.vvd
Added /models/gibs/IRIS_gibs5.sw.vtx
Added /materials/vgui/selection/tripinfo.vmt
Added /materials/models/manor
Added /materials/models/origin/floor_paneltile01b_normal.vtf
Added /models/props/barrier/ind_pedbarrier.vvd
Added /models/origin/floor_edgetrim01_90out.sw.vtx
Added /sound/player/hidden/voice/617-death03.mp3
Added /models/origin/floor_paneltile1x1.dx90.vtx
Added /models/manor/mn_pillar.mdl
Added /sound/player/iris/IRIS-pain06.wav
Added /models/weapons/pipe/v_pipebomb.mdl
Added /models/props/door
Added /materials/Wall/gen_wall_brick_old05.vmt
Added /materials/models/manor/mn_picture17.vtf
Added /materials/models/weapons/v_hands/marine_hands.vmt
Added /materials/models/props/container/ind_metaldrum_sven_norm.vtf
Added /models/discovery/ds_model_bulkhead_door.phy
Added /shaders/fxc/hdn_desaturate_ps20.vcs
Added /models/manor/dc_model_staircase_right.mdl
Added /shaders/fxc/sdk_particle_ps11.vcs
Added /materials/models/origin/sd_watercontainer01.vmt
Added /materials/models/freak/frk-lamp02.vmt
Added /models/shells
Added /models/props/platform/ind_walkway64_junction.sw.vtx
Added /sound/weapons/p90/p90-1.wav
Added /materials/base/gen_base_crate03b.vtf
Added /materials/models/freak/frk-treppe_normal.vtf
Added /models/generic/gen_model_crate03.sw.vtx
Added /models/origin/floor_techfence01_64.mdl
Added /models/player/hidden.mdl
Added /materials/models/props/vent/ind_vent.vtf
Added /sound/weapons/fnp9/FNP9_Cock.wav
Added /models/labs/lb_tank_empty.vvd
Added /materials/models/weapons/v_pipebomb/Pipebomb.vtf
Added /sound/player/iris/IRIS-requestingammo05.wav
Added /sound/player/hidden/voice/617-radiotaunts07.mp3
Added /sound/player/iris/IRIS-roundstart03.wav
Added /materials/vgui/hud/Mag_Primary_3.vtf
Added /materials/Decals/details/ind_hatchstripe_hazard.vmt
Added /sound/player/hidden/voice/617-lookup02.mp3
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Added /models/gibs/IRIS_gibs6.dx90.vtx
Added /models/props/window/ind_windowframe.dx80.vtx
Added /models/origin/floor_edgetrim02_90in.xbox.vtx
Added /materials/vgui/logos
Added /models/executive/HR_Model_Rail128.phy
Added /models/weapons/kabar
Added /materials/vgui/logos/UI/stormienocamp.vmt
Added /materials/vgui/selection/swope.vmt
Added /models/props/container/ind_boxstack_sump.phy
Added /sound/player/iris/svpsewer_waterstep_R.wav
Added /sound/player/iris/IRIS-tagsfound01.wav
Added /bin/game_shader_generic_procshader.dll
Added /models/props/window/ind_window_a_mid.dx80.vtx
Added /sound/player/iris/IRIS-sighted09.wav
Added /materials/models/player/itr_beardb.vtf
Added /models/props/support/ind_support_brick_a.mdl
Added /models/props/container/ind_metaldrum.dx90.vtx
Added /materials/models/props/pipe
Added /materials/models/props
Added /models/props/platform/ind_walkway128.phy
Added /materials/vgui/gfx/vgui/640_voiceblocked.vmt
Added /materials/models/generic/gen_model_metal_barrel01.vtf
Added /models/executive/hr_model_advert01.vvd
Added /models/gibs/iristorso_1.phy
Added /materials/texture_samples/ice_1.vtf
Added /models/origin/floor_edgetrim02_90in.sw.vtx
Added /maps/hdn_traindepot.bsp
Added /materials/models/executive/hr_model_plantpot02.vmt
Added /models/labs/lb_ceilinglight.sw.vtx
Added /materials/models/manor/mn_tap02.vtf
Added /scripts/addons
Added /models/gibs/iris_gibs7.vvd
Added /models/executive/hr_model_flagbanner01.mdl
Added /shadereditorui/dumps/shaderlist.txt
Added /models/manor/mn_tools.vvd
Added /materials/models/freak/frk-tisch_normal.vtf
Added /models/props/container/ind_freightcontainer.dx80.vtx
Added /models/props/container/gibs/ind_woodenpallet_gib02_chunk02.phy
Added /materials/models/weapons/v_fiveseven
Added /materials/vgui/hud/hdn_hdnradio.vmt
Added /models/manor/dc_model_banister_corner.dx80.vtx
Added /models/props/container/gibs/ind_woodenpallet_gib05.vvd
Added /models/manor/dc_model_floortrim02_256.sw.vtx
Added /materials/Wall/dc_wall_antique01.vtf
Added /materials/vgui/selection/laminfo.vmt
Added /resource/gameui_italian.txt
Added /sound/player/iris/IRIS-B
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Added /materials/console
Added /models/manor/mn_doorway.sw.vtx
Added /sound/player/iris/IRIS-taunt01.wav
Added /models/props/platform/ind_walkway32.dx80.vtx
Added /sound/weapons/fnp9/FNP9_Fire.wav
Added /models/generic/gen_model_metal_barrel02.vvd
Added /shadereditorui/canvas/postproc_filmgrain.txt
Added /models/origin/floor_techstair01_128.mdl
Added /maps/objectives/hex_test_objectives.txt
Added /materials/models/player/itr_headd.vtf
Added /resource/SourceScheme_bak.res
Added /materials/models/freak/frk-tisch.vtf
Added /materials/models/weapons/v_fn303/870_diffuse.vmt
Added /materials/Wall/gen_wall_glasswindow01.vtf
Added /models/props/container/ind_sumppallet_tarp.mdl
Added /materials/vgui/hud/kabar.vtf
Added /materials/vgui/hud/KillFeedback_Rifle.vtf
Added /models/origin/floor_techfence01_90in.phy
Added /materials/vgui/selection/57loadout.vtf
Added /models/weapons/attachments/attachment_equip_torch.vvd
Added /models/generic/gen_ammo_bag.sw.vtx
Added /models/gibs/tripalarm_gib3.vvd
Added /models/props/door/ind_door_archway_b.phy
Added /materials/vgui/selection/tripinfo.vtf
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Added /materials/models/player/itr_legsb.vmt
Added /materials/Wall/gen_wall_brick_old05.vtf
Added /materials/models/weapons/v_hands/marine_hands.vtf
Added /particles/blood_impact.pcf
Added /materials/models/props/door/off_visionpaneldoor_wood_norm.vtf
Added /models/origin/sd_watercontainer01.mdl
Added /maps/htr_tutorial.bsp
Added /models/generic/gen_model_crate01.vvd
Added /sound/music/AnythingGoes.mp3
Added /models/generic/gen_model_metal_dumpster01.sw.vtx
Added /models/generic/gen_model_crate01.xbox.vtx
Added /models/props/container/ind_boxstack_sumpslim.vvd
Added /models/manor/mn_doorway.vvd
Added /materials/vgui/hud/Mag_Secondary_2.vmt
Added /models/origin/floor_edgetrim02_90in.dx90.vtx
Added /models/props/container/gibs/ind_woodenpallet_gib03.sw.vtx
Added /materials/models/weapons/w_models/w_smg/w_ChimeraWoodland_Diff.vtf
Added /models/props/ceil/ind_ceil_curve_a_break_256.mdl
Added /models/props/container/ind_cardboardboxslim.sw.vtx
Added /materials/models/props/container/ind_metaldrum_mci_norm.vtf
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Added /models/labs/lb_arch.dx80.vtx
Added /models/origin/floor_edgetrim02_90in.vvd
Added /materials/vgui/selection/swope.vtf
Added /models/props/container/ind_meshcontainer.mdl
Added /models/props/window/ind_windowframe_double.mdl
Added /particles/fire_fx.pcf
Added /models/weapons/pipe/v_pipebomb.dx80.vtx
Added /models/origin/floor_paneltile2x1.vvd
Added /models/manor/dc_model_harpsicord01.vvd
Added /scripts/soundscapes_discovery.txt
Added /models/generic/truck.vvd
Added /sound/player/iris/IRIS-617radiotaunts06.mp3
Added /shadereditorui/canvas_default/def_lightmap_bump.def
Added /models/weapons/rifle
Added /materials/Wall/hr_wall_marble02.vmt
Added /models/origin/sd_watercooler01.mdl
Added /sound/levels/sigma/pipe_hum1.wav
Added /materials/vgui/gfx/vgui/640_voiceblocked.vtf
Added /models/generic/gen_model_metal_techfence_IN.sw.vtx
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Added /materials/models/executive/hr_model_plantpot02.vtf
Added /sound/player/iris/IRIS-death01.wav
Added /models/manor/mn_pictures.phy
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Added /models/props/container/ind_boxstackslim_wooden.sw.vtx
Added /sound/player/iris/IRIS-B/IRIS-B-taunt05.wav
Added /models/generic
Added /models/props/vent/ind_roundvent_short.dx80.vtx
Added /models/props/platform/ind_walkway32.mdl
Added /materials/floor/gen_floor_metal_walkway02.vmt
Added /models/props/vent/ind_squarevent_horibend.dx80.vtx
Added /materials/models/weapons/w_models/w_smg/w_ChimeraDev.vmt
Added /models/weapons/tripalarm/v_tripalarm.vvd
Added /sound/player/iris/IRIS-NVon01.wav
Added /models/gibs/IRIS_gibs2.sw.vtx
Added /sound/weapons/knife/knife_hit1.wav
Added /materials/Decals/details/ind_numberthree.vmt
Added /models/props/support/ind_support_brick_b.vvd
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Added /materials/models/weapons/v_shared/Holographic_Lens.vtf
Added /models/props/support/ind_support_b_top.vvd
Added /materials/vgui/hud/hdn_hdnradio.vtf
Added /shadereditorui/shader_src/shaders/fxc/postproc_nightvision_ps30.vcs
Added /sound/levels/sigma/pressure03.mp3
Added /models/props/container/ind_woodenpallet.phy
Added /models/labs/lb_tank_empty.dx80.vtx
Added /sound/player/iris/IRIS-backup02.wav
Added /models/props/container/gibs/ind_woodenpallet_gib01_chunk02.dx80.vtx
Added /materials/vgui/selection/laminfo.vtf
Added /shaders/fxc/hdn_helmetcam_vs20.vcs
Added /models/props/support/ind_support_b_base.dx90.vtx
Added /sound/weapons/fnp9/fnp9_sliderelease.wav
Added /models/generic/gen_model_crate01_phys.xbox.vtx
Added /models/props/support/ind_support_a_base.mdl
Added /scripts/soundscapes_executive.txt
Added /sound/player/iris/IRIS-B/IRIS-B-securearea01.wav
Added /materials/texture_samples/matball_01.vtf
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Added /maps/hdn_containment.log
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Added /materials/models/generic/gen_model_metal_barrel05.vmt
Added /models/manor/dc_model_floortrim01_256.phy
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Added /resource/ui/MOTD.res
Added /materials/models/weapons/v_smg/ChimeraATAC.vmt
Added /shadereditorui/shader_src/shaders/fxc
Added /models/props/window/ind_window_a_mid.mdl
Added /materials/particles/blood/blood_droplet.vmt
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Added /materials/detail/detail_floor_metal01.vtf
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Added /scripts/level_sounds_music_hidden.txt
Added /models/labs/lb_crate01.dx80.vtx
Added /models/props/window/ind_window_a_base.vvd
Added /materials/vgui/logos/MegaDrive.vmt
Added /models/gibs/iristorso_2.dx90.vtx
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Added /models/props/door/ind_industrialdoor_fireexit.dx90.vtx
Added /models/executive/HR_Model_Advert03.dx80.vtx
Added /scripts/hud_textures.txt
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Added /materials/models/weapons/v_smg/ACOG_D.vmt
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Added /models/props/window
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Added /models/props/container/ind_freightcontainer_short_open.dx80.vtx
Added /materials/models/weapons/v_rifle/rifleATAC_normal.vtf
Added /bin
Added /sound/weapons/fn2000/FN2000_ClipOut.wav
Added /shaders/fxc/post_nightvision_ps20.vcs
Added /models/origin/techdoor01_frame.xbox.vtx
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Added /materials/floor/gen_floor_metal_walkway02.vtf
Added /sound/player/iris/IRIS-roundstart07.wav
Added /materials/Decals/details/ind_numberthree.vtf
Added /materials/base/or_base_ceiling02_spec.vtf
Added /materials/models/freak/frk-lamp01_normal.vtf
Added /models/generic/gen_model_crate01_phys.dx90.vtx
Added /models/weapons/pipe/w_pipebomb.vvd
Added /models/props/container/ind_boxstackslim_wooden.dx80.vtx
Added /models/props/window/ind_windowframe.mdl
Added /models/origin/floor_gratetile2x2.vvd
Added /sound/player/iris/IRIS-ff02.wav
Added /sound/player/iris/IRIS-tagsfound05.wav
Added /materials/vgui/hud/Equipment_Mine.vmt
Added /models/executive/HR_Model_FlagBanner01.dx80.vtx
Added /materials/Wall/gen_wall_concrete_breezeblock01.vmt
Added /materials/Wall/or_wall_elevatordoor.vmt
Added /materials/texture_samples/fx_clouds_3.vtf
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Added /sound/player/iris/IRIS-agentdown03.wav
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Added /maps/hdn_sewers.vmf
Added /models/props/container/ind_cardboardbox.vvd
Added /materials/models/weapons/v_smg
Added /materials/models/weapons/v_shotgun
Added /materials/particles/blood/blood_droplet.vtf
Added /materials/models/manor/mn_tap06.vtf
Added /materials/Wall/or_wall_ribpanel_spec.vtf
Added /models/shells/shell_9mm.phy
Added /models/props/platform/ind_walkway64.sw.vtx
Added /models/props/container/ind_freightcontainer_door_right.vvd
Added /materials/vgui/hud/fnp90.vmt
Added /scripts/weapon_rifle.txt
Added /materials/vgui/logos/MegaDrive.vtf
Added /models/props/platform/ind_walkway64_junction.mdl
Added /models/props/container/ind_sumppallet_tarp.dx90.vtx
Added /models/generic/jimmy.vvd
Added /materials/models/origin/floor_techstair01.vmt
Added /materials/models/weapons/w_models/w_smg/w_Chimera_Diff.vtf
Added /models/manor/dc_model_floortrim02_128.xbox.vtx
Added /materials/vgui/logos/DivX.vmt
Added /materials/models/player/itr_haira.vtf
Added /materials/models/generic/gen_model_metal_tagsblood_d.vmt
Added /models/props/container/gibs/ind_woodenpallet_gib03_chunk03.phy
Added /sound/levels/sewers/svpsewer_drip4.wav
Added /models/origin/wall_pillartrim01.xbox.vtx
Added /models/props/door/ind_rollerdoor.dx80.vtx
Added /materials/floor/hr_floor_patternwood01_normal.vtf
Added /materials/models/generic/gen_model_metal_junkcar01c.vtf
Added /materials/Wall/dc_wall_antique05.vtf
Added /materials/vgui/hud/hdn_hdnammo.vtf
Added /materials/models/manor/dc_model_rubble01.vmt
Added /sound/player/iris/IRIS-taunt05.wav
Added /materials/models/props/support/ind_shelving_yellow.vmt
Added /models/props/barrier/ind_pedbarrier.sw.vtx
Added /models/props/platform/ind_walkway64.dx80.vtx
Added /resource/gameui_spanish.txt
Added /models/gibs/tripalarm_gib1.dx90.vtx
Added /materials/models/props/door/ind_industrialdoor_int_red.vtf
Added /models/manor/dc_model_bannister_circular.mdl
Added /sound/player/iris/IRIS-303stun02.wav
Added /maps/hex_watertest.vmf
Added /shadereditorui/shader_src/common_vs_fxc.h
Added /sound/weapons/p90/p90_clipout.wav
Added /models/manor/dc_model_woodboards_128.phy
Added /materials/floor/or_floor_metaltile01.vtf
Added /materials/Decals/blood5_subrect.vmt
Added /models/gibs/iristorso_2.sw.vtx
Added /sound/weapons/m3/m3_pump.wav
Added /materials/Wall/hr_wall_glass01.vtf
Added /shadereditorui/vgui/sheet_callback.res
Added /sound/weapons/sonic/alarm.wav
Added /materials/models/weapons/v_pistol/marine_hands.vmt
Added /models/manor/dc_model_staircase_straight.sw.vtx
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Added /resource/fonts/OratorStd.otf
Added /models/executive/hr_model_plantpot01.vvd
Added /models/origin/techdoor01_frame.dx90.vtx
Added /cfg/tutorial.cfg
Added /models/shells/shell_12gauge.dx90.vtx
Added /materials/models/props/container/ind_plasticdrum_norm.vtf
Added /materials/models/weapons/w_models/w_shared/w_Holographic_Norm.vtf
Added /models/weapons/attachments/attachment_sight_ironfront.sw.vtx
Added /sound/levels/decay/HDN_Decay_617piano01.mp3
Added /materials/models/weapons/v_smg/ChimeraDusty_Pow.vtf
Added /models/manor/dc_model_chandelier01.xbox.vtx
Added /models/labs/lb_swipelock.dx90.vtx
Added /models/props/vent/ind_roundvent.sw.vtx
Added /models/props/vent/ind_squarevent_vertbend.sw.vtx
Added /materials/particles/fire
Added /models/manor/dc_model_brickwall_broken.xbox.vtx
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Added /sound/player/iris/IRIS-reportingin01.wav
Added /models/props/container/ind_sumppallet.dx90.vtx
Added /materials/models/origin
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Added /models/origin/floor_techfence01_90in.dx80.vtx
Added /materials/Wall/or_wall_elevatordoor.vtf
Added /materials/floor/mn_tilefloor01_normal.vtf
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Added /models/gibs/IRIS_gibs4.phy
Added /models/weapons/attachments/attachment_sight_scope.mdl
Added /models/manor/dc_model_floortrim01_256.sw.vtx
Added /models/generic/gen_model_crate03.xbox.vtx
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Added /maps/hex_cooler.vmf
Added /sound/player/iris/IRIS-death05.wav
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Added /materials/Wall/ds_wall_metal_bulkhead01.vmt
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Added /materials/models/weapons/v_fn303/FN303_normal.vtf
Added /materials/models/props/door/ind_industrialdoor_fireexit_norm.vtf
Added /materials/models/weapons/v_shared/ACOG_WorldRender.vmt
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Added /materials/floor/hr_floor_redmarble01_spec.vtf
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Added /materials/vgui/hud/fnp90.vtf
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Added /models/weapons/attachments/attachment_sight_holo.vvd
Added /materials/models/origin/floor_techstair01.vtf
Added /materials/models/weapons/v_shared/FlashLight_Pow.vtf
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Added /models/manor/dc_model_walltrim01_128.mdl
Added /materials/vgui/logos/DivX.vtf
Added /models/generic/jimmy.dx90.vtx
Added /materials/models/generic/gen_model_metal_tagsblood_d.vtf
Added /sound/player/iris/IRIS-B/IRIS-B-ff02.wav
Added /sound/player/iris/IRIS-affirmative05.wav
Added /models/labs/lb_swipelock.mdl
Added /models/manor/dc_model_harpsicord01.sw.vtx
Added /materials/vgui/gfx/vgui/640_speaker1.vmt
Added /materials/Wall/or_wall_crosshatch.vmt
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Added /models/props/container/ind_woodencrate.vvd
Added /materials/models/player/Hidden_Head.vtf
Added /materials/Wall/gen_wall_brick_cream_dirty01.vmt
Added /materials/floor/or_floor_grate01.vmt
Added /models/props/wall/ind_wall_lattice_b_128.phy
Added /materials/models/manor/dc_model_rubble01.vtf
Added /models/props/ceil/ind_ceil_curve_a_256.sw.vtx
Added /materials/texture_samples/matball_05.vtf
Added /models/props/light/ind_hangingbaylight.phy
Added /scripts/soundscapes_traindepot.txt
Added /materials/models/props/support/ind_shelving_yellow.vtf
Added /materials/models/manor/mn_picture01.vmt
Added /sound/player/iris/IRIS-B/IRIS-B-affirmative02.wav
Added /materials/models/player/itr_baseballcap_norm.vtf
Added /materials/models/generic/gen_model_spec_camera.vmt
Added /models/props/door/ind_door_archway_a.vvd
Added /models/props/container/gibs/ind_woodenpallet_gib02_chunk02.dx80.vtx
Added /materials/detail/detail_floor_asphalt02.vtf
Added /materials/models/manor/mn_banister_model.vmt
Added /materials/models/weapons/w_models/w_smg/w_MBUS.vmt
Added /models/generic/gen_model_crate01_phys.vvd
Added /materials/models/props/platform/ind_walkwaygrate_pow.vtf
Added /materials/Wall/dc_door_engraved01.vmt
Added /models/weapons/attachments/attachment_sight_ironfront.mdl
Added /models/labs/lb_tank.phy
Added /shadereditorui/canvas_default/def_model_simple.def
Added /models/props/container/ind_freightcontainer_short.dx80.vtx
Added /models/manor/dc_model_floortrim02_cornerout.mdl
Added /materials/models/origin/floor_paneltile01_normal.vtf
Added /models/manor/mn_bannister.dx80.vtx
Added /models/manor/dc_model_woodboards_256.vvd
Added /models/props/window/ind_window_a_top.dx90.vtx
Added /sound/player/hidden/voice
Added /materials/models/props/door/ind_industrialdoor_int_white.vmt
Added /shaders/fxc/psin_vs20.vcs
Added /models/props/platform/ind_walkway128.sw.vtx
Added /shadereditorui/canvas/postproc_flare_smart.txt
Added /materials/models/props/container/ind_sumppallet_norm.vtf
Added /materials/models/labs/lb_tank.vmt
Added /models/props/barrier/ind_shelvingbarrier.mdl
Added /models/gibs/iris_raggibs_arm.vvd
Added /models/executive/hr_model_xbox.vvd
Added /sound/levels/sewers/svpsewer_bat4.wav
Added /models/shells/shell_556.vvd
Added /materials/models/generic/gen_democharge_alpha.vmt
Added /models/labs/lb_swipekey.dx80.vtx
Added /materials/floor/or_floor_trim01.vmt
Added /maps/stalkyard.res
Added /models/manor/dc_model_chandelier01.dx90.vtx
Added /materials/Wall/gen_wall_stone_ancient02.vmt
Added /materials/models/labs/lb_signbroken3.vmt
Added /materials/models/props/container/ind_woodenpallet_brown.vmt
Added /models/manor/dc_model_floortrim01_256.xbox.vtx
Added /models/props/container/ind_boxstack_mesh.dx90.vtx
Added /models/manor/dc_model_rubble02.xbox.vtx
Added /models/manor/dc_model_brickwall_broken.dx90.vtx
Added /models/props/door/ind_rollerdoor.phy
Added /materials/Wall/or_wall_techpanel02.vmt
Added /materials/models/labs/Hidden_Torso.vmt
Added /materials/models/props/container/ind_woodencrate_brown_spec.vtf
Added /models/executive/HR_Model_XBox.phy
Added /materials/models/props/container/ind_metaldrum_sven.vmt
Added /models/executive/HR_Model_Rail128.sw.vtx
Added /materials/models/weapons/w_models/w_fiveseven/w_fiveseven.vtf
Added /models/origin/sd_watercooler01.dx80.vtx
Added /materials/models/player/itr_torsoa.vmt
Added /models/manor/mn_tools.dx80.vtx
Added /models/props/container/ind_boxstackslim_wooden.mdl
Added /models/origin/floor_techfence01_256.dx80.vtx
Added /models/shells/shell_12gauge.phy
Added /models/player/ak_anims_t.mdl
Added /materials/skybox/sky_hs01rt.vtf
Added /models/props/ceil/ind_ceil_curve_a_break_128.vvd
Added /models/manor/mn_fixture1.sw.vtx
Added /scripts/kb_act.lst
Added /models/generic/gen_model_crate03.dx90.vtx
Added /models/props/container/ind_sumppalletslim.phy
Added /materials/shadereditor/_rtdebug_pp0.vmt
Added /models/manor/dc_model_walltrim01_cornerout.xbox.vtx
Added /models/weapons/kabar/w_kabar.vvd
Added /models/manor/mn_fireplacelogs.mdl
Added /models/shells/shell_556.dx90.vtx
Added /materials/models/weapons/v_shared/FlashLight_Norm.vtf
Added /scripts/addons/lam_addon.txt
Added /sound/weapons/m3/m3-1.wav
Added /models/gibs/iristorso_3.mdl
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Added /maps/hex_sigmaNEW.vmf
Added /models/weapons/fn303/v_fn303.dx80.vtx
Added /models/weapons/pistol/v_pistol.dx80.vtx
Added /materials/models/generic/truck.vmt
Added /materials/models/labs/lb_swipelock_locked.vtf
Added /materials/floor/or_floor_kickplate_spec.vtf
Added /models/origin/ammocrate_medium01.dx80.vtx
Added /materials/Wall/ds_wall_metal_bulkhead01.vtf
Added /models/props/support/ind_support_brick_c.sw.vtx
Added /materials/models/weapons/v_fn303
Added /maps/hdn_stalk.vmf
Added /shaders/fxc/hdn_helmetcam_ps20.vcs
Added /materials/floor/or_floor_tile01.vtf
Added /models/props/door/ind_industrialdoor_int.dx80.vtx
Added /models/gibs/IRIS_gibs3.dx80.vtx
Added /materials/floor/or_floor_tile02_spec.vtf
Added /models/props/container/gibs/ind_woodenpallet_gib03_chunk01.mdl
Added /sound/player/hidden/voice/617-303pain03.mp3
Added /materials/models/weapons/v_shared/GunAlpha.vmt
Added /models/props/support/ind_girder_a_256.mdl
Added /models/origin/floor_edgetrim02_256.sw.vtx
Added /models/props/container/ind_plasticdrum.vvd
Added /materials/vgui/gfx/vgui/640_speaker1.vtf
Added /models/weapons/fn303/w_fn303mag.phy
Added /materials/Wall/or_wall_crosshatch.vtf
Added /materials/models/shells/9mm/shell_9mm.vmt
Added /models/weapons/smg/w_smg.vvd
Added /models/manor/dc_model_staircase_right.xbox.vtx
Added /shadereditorui/vgui/sheet_textransform.res
Added /materials/base/decal_jimmeh.vmt
Added /materials/Wall/gen_wall_brick_cream_dirty01.vtf
Added /models/discovery/ds_model_bulkhead_door.dx80.vtx
Added /materials/floor/or_floor_grate01.vtf
Added /materials/Wall/ind_wall_brick_red_norm.vtf
Added /materials/vgui/hud/fn303.vmt
Added /models/props/container/ind_freightcontainer_short.vvd
Added /materials/base/hr_base_ceilingtile02.vmt
Added /models/props/wall/ind_wall_lattice_b_256.vvd
Added /models/origin/floor_paneltile1x1.vvd
Added /materials/models/player/itr_sandgoggles.vmt
Added /materials/models/manor/mn_picture01.vtf
Added /materials/models/weapons/w_models/w_shared/w_FlashLight_Diff.vtf
Added /sound/player/iris/IRIS-death16.wav
Added /materials/models/generic/gen_model_spec_camera.vtf
Added /materials/models/weapons/v_smg/ChimeraWoodland.vmt
Added /materials/floor/dc_floor_concretetile01_normal.vtf
Added /shadereditorui/canvas/postproc_sunrays.txt
Added /materials/Wall/dc_door_engraved01.vtf
Added /models/origin/floor_edgetrim02_128.vvd
Added /models/origin/floor_techfence01_128.mdl
Added /models/origin/techdoor01_frame.mdl
Added /scripts/game_sounds_physics.txt
Added /materials/models/props/door/ind_industrialdoor_int_white.vtf
Added /materials/floor/dc_floor_fallenleaves02.vmt
Added /models/props/door/ind_door_archway_d.mdl
Added /materials/floor/gen_floor_stone_cobbles01_normal.vtf
Added /materials/models/weapons/v_shared/ACOG_D.vtf
Added /shadereditorui/shader_src
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Added /materials/models/labs/lb_tank.vtf
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Added /sound/player/iris/IRIS-B/IRIS-B-negative02.wav
Added /models/props/platform/ind_walkway64_corner.vvd
Added /cfg/bloomless_aura.cfg
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Added /materials/models/props/container/ind_boxstack_white.vmt
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Added /shadereditorui/shader_src/shaders/fxc/model_litsphere_ps30.vcs
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Added /models/props/vent/ind_squarevent_wall.mdl
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Added /materials/shadereditor/busy.vmt
Added /shaders/fxc/skymask_ps30.vcs
Added /models/props/window/ind_window_a_top.mdl
Added /materials/vgui/hud/hdn_scoreboard.vmt
Added /materials/models/manor/mn_picture12.vmt
Added /models/manor/mn_tools.sw.vtx
Added /materials/Wall/or_wall_techpanel02.vtf
Added /scripts/soundscapes_mtrtutorial.txt
Added /models/weapons/smg/w_smg.dx80.vtx
Added /materials/models/props/container/ind_metaldrum_sven.vtf
Added /models/weapons/pistol/w_pistol.vvd
Added /sound/player/hidden/voice/617-imhere02.mp3
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Added /models/origin/floor_edgetrim01_90out.vvd
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Added /sound/player/iris/IRIS-roundend04.wav
Added /models/props/door/ind_door_archway_b.sw.vtx
Added /models/weapons/pipe/w_pipebomb_thrown.phy
Added /sound/player/iris/IRIS-demo02.wav
Added /models/props/support/ind_shelvingextend.vvd
Added /shadereditorui/shadereditor_root.res
Added /materials/models/player/itr_torsoa.vtf
Added /models/manor/dc_model_walltrim01_cornerout.dx90.vtx
Added /models/props/barrier/ind_pedbarrier.phy
Added /models/weapons/pipe/w_pipebomb_thrown.sw.vtx
Added /materials/vgui/logos/UI/MegaDrive.vmt
Added /sound/player/iris/IRIS-ragealert04.wav
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Added /sound/weapons/fiveseven/fiveseven_sliderelease.wav
Added /materials/Wall/hr_wall_officewall01.vmt
Added /models/gibs/iris_gibs1.mdl
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Added /models/props/door/ind_industrialdoor_fireexit.vvd
Added /sound/player/iris/IRIS-sighted11.wav
Added /models/manor/dc_model_staircase_straight_broken.mdl
Added /materials/models/gibs/IRIS_GoreTendrils.vmt
Added /materials/shadereditor/colorpicker_sv.vmt
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Added /materials/Decals/blood5.vtf
Added /sound/player/hidden/voice/617-turnaround02.mp3
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Added /models/manor/dc_model_walltrim01_64.mdl
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Added /models/gibs/tripalarm_gib3.dx90.vtx
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Added /shadereditorui/shader_src/shaders/vsh
Added /materials/floor/or_floor_step.vmt
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Added /models/labs/lb_goop.vvd
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Added /materials/Wall/or_wall_support01.vmt
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Added /models/manor/mn_tools.phy
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Added /models/manor/dc_model_groundrubble01.sw.vtx
Added /sound/player/iris/svpsewer_waterstep_L_dry.wav
Added /shadereditorui/shader_src/uniquefilestocopy.txt
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Added /materials/Decals/details
Added /sound/player/iris/IRIS-B/IRIS-B-roundstart03.wav
Added /sound/weapons/hegrenade/explode4.wav
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Added /materials/models/player/itr_sunglassesframe.vmt
Added /shadereditorui/vgui/sheet_mcompose.res
Added /materials/models/weapons/v_smg/marine_hands.vmt
Added /materials/vgui/hud/KillFeedback_Misc.vmt
Added /materials/models/generic/gen_model_crate01.vmt
Added /models/weapons/fn303/w_fn303mag.dx90.vtx
Added /materials/models/props/container/ind_boxstack_white.vtf
Added /models/props/window/ind_window_a_base.sw.vtx
Added /bin/client.dll
Added /models/generic/gen_model_metal_dumpster01.dx80.vtx
Added /models/generic/gen_model_metal_barrel02.phy
Added /models/labs/lb_tank_empty.sw.vtx
Added /materials/models/weapons/w_models/w_smg
Added /models/manor/mn_tapestry.dx90.vtx
Added /shadereditorui/shader_src/common_ps_fxc.h
Added /models/props/container/gibs/ind_woodenpallet_gib04_chunk01.sw.vtx
Added /materials/models/weapons/w_models/w_pistol/w_FlashLight.vmt
Added /materials/models/generic/jimmy.vmt
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Added /materials/shadereditor/busy.vtf
Added /sound/player/iris/IRIS-pain01.wav
Added /sound/player
Added /materials/vgui/hud/hdn_scoreboard.vtf
Added /models/manor/dc_model_staircase_left.sw.vtx
Added /materials/models/manor/mn_picture12.vtf
Added /materials/models/weapons/v_fn303/marine_hands.vmt
Added /materials/floor/or_floor_metaltile01_spec.vtf
Added /models/origin/floor_edgetrim02_64.sw.vtx
Added /materials/models/manor/mn_picture05.vmt
Added /models/props/vent/ind_squarevent.mdl
Added /models/gibs/tripalarm_gib3.phy
Added /materials/models/weapons/v_shared/Holographic_Sight.vtf
Added /sound/player/iris/IRIS-B/IRIS-B-backup04.wav
Added /materials/models/executive/hr_model_advert02.vmt
Added /models/props/vent/ind_squarevent_short.dx80.vtx
Added /materials/models/weapons/v_rifle/rifle_normal.vtf
Added /sound/levels/sigma/VIP01.mp3
Added /scripts/propdata.txt
Added /materials/models/weapons/v_smg/ACOG_WorldRender.vmt
Added /models/origin/floor_techfence01_45left.vvd
Added /materials/vgui/resource
Added /models/props/support/ind_support_brick_b.dx90.vtx
Added /sound/player/hidden/voice/617-radiotaunts02.mp3
Added /models/props/platform/ind_walkway32.sw.vtx
Added /materials/Wall/hr_wall_officewall01.vtf
Added /models/props/container/gibs/ind_woodenpallet_gib03_chunk02.dx80.vtx
Added /models/generic/gen_model_crate01.phy
Added /materials/Decals/fn303splash1.vmt
Added /materials/models/weapons/v_fn2000/fn2000_red.vtf
Added /models/props/vent/ind_roundvent_long.sw.vtx
Added /models/props/container/ind_boxstack_sumpslim.phy
Added /materials/models/shells/57/shell_spec.vtf
Added /materials/vgui/hud/KillFeedback_Slash.vmt
Added /maps/ovr_docks.bsp
Added /models/manor/mn_doorway.phy
Added /materials/models/gibs/IRIS_GoreTendrils.vtf
Added /materials/vgui/hud/Equipment_Mine_2.vmt
Added /materials/shadereditor/colorpicker_sv.vtf
Added /models/weapons/pipe/w_pipebomb_thrown.dx80.vtx
Added /sound/player/iris/IRIS-sighted04.wav
Added /materials/models/manor/mn_tapestry_normal.vtf
Added /sound/levels/sigma/machine_loop1.wav
Added /sound/player/iris/IRIS-genericpressure01.wav
Added /materials/models/weapons/v_rifle/riflecamo5.vmt
Added /models/props/door/ind_doorframe_double.sw.vtx
Added /models/generic/gen_model_metal_barrel01.dx90.vtx
Added /models/weapons/fn303/w_fn303.vvd
Added /models/props/door/ind_door_archway_a.dx80.vtx
Added /models/props/container/ind_metaldrum.mdl
Added /scripts/soundscapes_derelict.txt
Added /materials/vgui/selection/f2000symb.vmt
Added /models/generic/gen_model_crate03_phys.vvd
Added /models/origin/floor_edgetrim02_90in.phy
Added /materials/floor/or_floor_step.vtf
Added /sound/player/iris/IRIS-securearea04.wav
Added /models/origin/floor_edgetrim02_90out.dx80.vtx
Added /models/origin/floor_paneltile2x1.phy
Added /models/manor/dc_model_harpsicord01.phy
Added /materials/models/freak/frk-mattress.vmt
Added /materials/models/labs
Added /models/generic/truck.phy
Added /models/origin/floor_paneltile2x2.dx80.vtx
Added /maps/hdn_prison.vmf
Added /models/origin/floor_paneltile1x1.sw.vtx
Added /cfg
Added /models/labs/lb_wallmonitor.sw.vtx
Added /models/gibs/iris_gibs2.vvd
Added /maps/ovr_decay.vmf
Added /materials/skybox/sky_hs01_hdrrt.vtf
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Added /materials/texture_samples/noise_2d.vtf
Added /materials/models/labs/lb_signblr.vmt
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Added /models/props/container/ind_freightcontainer_door_left.vvd
Added /materials/vgui/hud/870mcs.vtf
Added /materials/models/weapons/v_fn303/fn303.vmt
Added /materials/models/weapons/v_fn2000/fn2000camo2.vtf
Added /models/shells/pellet.vvd
Added /models/props/container/ind_meshcontainer.dx80.vtx
Added /models/props/container/ind_boxstack_wooden.mdl
Added /models/manor/dc_model_staircase_straight_broken.xbox.vtx
Added /sound/player/hidden/617-auraloop01.wav
Added /materials/Wall/or_wall_support01.vtf
Added /materials/vgui/screen/vgui_button_disabled.vmt
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Added /materials/models/weapons/v_rifle/rifle.vmt
Added /models/error/error.mdl
Added /shadereditorui/vgui/sheet_std_pspeclight.res
Added /materials/models/player/hidden_torso_c.vtf
Added /models/props/support/ind_support_brick_b.phy
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Added /shadereditorui/canvas/model_litsphere.txt
Added /materials/Wall/gen_wall_metal_corrugated03c.vmt
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Added /models/props/support/ind_support_b_top.phy
Added /models/props/vent/ind_roundvent_short.vvd
Added /models/weapons/kabar/v_kabar.mdl
Added /models/weapons/attachments/attachment_sight_ironrear.vvd
Added /materials/models/weapons/v_kabar/HiddenHands.vmt
Added /shadereditorui/canvas/model_snowy.txt
Added /models/manor/dc_model_floortrim02_128.sw.vtx
Added /models/props/vent/ind_roundvent_bend.dx80.vtx
Added /materials/models/discovery
Added /models/props/vent/ind_squarevent_long.dx90.vtx
Added /sound/player/hidden/voice/617-pigstick02.mp3
Added /models/props/container/gibs/ind_woodenpallet_gib04_chunk02.mdl
Added /models/manor/dc_model_floortrim01_cornerin.mdl
Added /materials/models/player/itr_sunglassesframe.vtf
Added /models/props/vent/ind_roundvent.vvd
Added /models/props/container/ind_freightcontainer_open.dx90.vtx
Added /sound/player/hidden/voice/617-iseeyou02.mp3
Added /sound/player/hidden/voice/617-303pain07.mp3
Added /models/manor/dc_model_groundrubble01.dx80.vtx
Added /materials/vgui/hud/KillFeedback_Misc.vtf
Added /materials/models/generic/gen_model_crate01.vtf
Added /models/props/wall/ind_wall_brick_break_mid.dx90.vtx
Added /materials/Decals/blood2_subrect.vmt
Added /sound/player/iris/IRIS-B/IRIS-B-requestingammo03.wav
Added /models/manor/dc_model_banister_corner.vvd
Added /materials/models/generic/jimmy.vtf
Added /materials/models/labs/lb_signcase.vmt
Added /models/origin/techdoor01_frame.sw.vtx
Added /materials/vgui/selection/shotgunsymb.vmt
Added /materials/models/labs/hidden_head_b.vmt
Added /shadereditorui
Added /models/manor/dc_model_rubble02.mdl
Added /materials/vgui/hud/pipebomb.vmt
Added /models/weapons/tripalarm/w_tripalarm.dx90.vtx
Added /shaders/fxc/psin_ps20.vcs
Added /models/props/platform/ind_walkway64_stairs.phy
Added /models/props/window/ind_window_a_base.phy
Added /materials/models/manor/mn_picture05.vtf
Added /models/origin/floor_techstair01_128.xbox.vtx
Added /materials/skybox
Added /materials/vgui/hud/hdn_hdntime.vmt
Added /materials/models/executive/hr_model_advert02.vtf
Added /models/gibs/IRIS_gibs5.dx80.vtx
Added /shaders/fxc
Added /models/manor/dc_model_rubble02.sw.vtx
Added /materials/texture_samples/normal_0.vtf
Added /materials/vgui/loading.vmt
Added /materials/models/weapons/v_fnp9
Added /models/labs/lb_ceilinglight.vvd
Added /models/origin/floor_edgetrim02_64.vvd
Added /models/executive
Added /models/weapons/tripalarm/w_tripalarm.mdl
Added /materials/Wall/dc_wall_antique06_normal.vtf
Added /models/origin/floor_edgetrim01_64.dx80.vtx
Added /bin/server.dll
Added /models/manor/mn_clock.mdl
Added /materials/Decals/fn303splash1.vtf
Added /materials/models/weapons/v_smg/ChimeraDusty.vmt
Added /sound/player/iris/IRIS-reportin05.wav
Added /models/props/container/ind_freightcontainer_door_left.sw.vtx
Added /materials/vgui/hud/KillFeedback_Slash.vtf
Added /materials/floor/hr_floor_patternwood01.vmt
Added /materials/vgui/hud/Equipment_Mine_2.vtf
Added /models/manor/dc_model_walltrim01_128.dx80.vtx
Added /models/props/vent/ind_squarevent_long.sw.vtx
Added /sound/ui/gamestartup1.mp3
Added /maps/hdn_discovery.bsp
Added /sound/player/iris/IRIS-pain12.wav
Added /sound/player/iris/IRIS-617radiotaunts01.mp3
Added /materials/models/weapons/v_rifle/riflecamo5.vtf
Added /materials/models/props/container/ind_freightcontainer_blue.vmt
Added /models/props/container/ind_boxstack_mesh.phy
Added /models/props/container/ind_freightcontainer.vvd
Added /models/executive/HR_Model_Advert02.sw.vtx
Added /models/weapons/kabar/w_kabar.sw.vtx
Added /materials/vgui/selection/f2000symb.vtf
Added /materials/models/manor/mn_picture16.vmt
Added /models/props/vent/ind_roundvent_long.mdl
Added /resource/ui/Radiomenu_marine.res
Added /materials/console/617Viral_widescreen.vmt
Added /materials/models/freak/frk-mattress.vtf
Added /materials/models/weapons/v_smg/ChimeraDusty_Diff.vtf
Added /models/props/container/ind_woodencrate.sw.vtx
Added /scripts/soundscapes_sewers.txt
Added /sound/player/iris/IRIS-demo06.wav
Added /materials/base/gen_base_crate03a.vmt
Added /materials/models/generic/dc_model_rubble01.vmt
Added /models/manor/dc_model_floortrim02_64.mdl
Added /materials/base/or_base_ceiling01.vtf
Added /materials/models/labs/lb_signblr.vtf
Added /materials/vgui/hud/Mag_Primary_2.vmt
Added /sound/player/iris/IRIS-ragealert08.wav
Added /models/manor/dc_model_staircase_straight_broken.dx90.vtx
Added /materials/models/freak/frk-bed.vmt
Added /models/generic/gen_model_metal_techfence.vvd
Added /models/manor/mn_tapestry.sw.vtx
Added /materials/floor/ind_concreteslab_grey_norm.vtf
Added /models/origin/floor_edgetrim01_256.sw.vtx
Added /models/weapons/rifle/w_f2000.dx90.vtx
Added /models/gibs/iris_gibs5.mdl
Added /models/manor/dc_model_chandelier01.vvd
Added /models/generic/gen_model_metal_techfence.sw.vtx
Added /materials/models/props/door/ind_industrialdoor_int_wood_pow.vtf
Added /materials/console/IRISHelix_widescreen.vmt
Added /scripts/vgui_screens.txt
Added /materials/models/player/itr_bearda.vmt
Added /shadereditorui/canvas/model_chromatic_aberration.txt
Added /materials/models/weapons/v_fn2000/scopemask.vmt
Added /materials/vgui/screen/vgui_button_disabled.vtf
Added /materials/models/weapons/v_rifle/rifle.vtf
Added /models/props/vent/iind_roundvent_wall.vvd
Added /materials/Wall/hr_wall_hexglass.vmt
Added /materials/Wall/gen_wall_metal_corrugated03c.vtf
Added /materials/models/props/door/ind_doorframe_grey.vmt
Added /maps/hdn_executive.bsp
Added /models/props/support/ind_shelving.dx80.vtx
Added /models/weapons/pipe/w_pipebomb.phy
Added /models/props/vent/ind_squarevent_wall.sw.vtx
Added /models/props/container/ind_freightcontainer_door_right.dx90.vtx
Added /materials/vgui/selection/p90symb.vtf
Added /models/props/container/gibs/ind_woodenpallet_gib03.mdl
Added /models/origin/floor_gratetile2x2.phy
Added /materials/models/weapons/v_smg/ACOG_lens.vmt
Added /models/props/vent/ind_roundvent_long.dx90.vtx
Added /materials/models/manor/mn_tap01.vmt
Added /models/shells/pellet.dx80.vtx
Added /resource/OptionsSubAudio.res
Added /shadereditorui/canvas_default/def_lightmap_simple.def
Added /materials/models/props/container/ind_plasticdrum_blue.vmt
Added /materials/models/shells/12gauge/12gauge.vmt
Added /models/props/container/ind_cardboardbox.phy
Added /materials/models/labs/lb_signcase.vtf
Added /models/origin/floor_techstair01_128.dx90.vtx
Added /models/props/ceil/ind_ceil_curve_a_cross.mdl
Added /materials/vgui/selection/shotgunsymb.vtf
Added /models/props/support/ind_girder_a_128.vvd
Added /sound/player/iris/IRIS-reportingin09.wav
Added /maps/ovr_derelict.bsp
Added /materials/models/generic/gen_ammo_pack.vmt
Added /materials/vgui/hud/pipebomb.vtf
Added /models/props/container/ind_freightcontainer_door_right.phy
Added /models/gibs/tripalarm_gib1.mdl
Added /models/props/vent/ind_roundvent_bend.sw.vtx
Added /materials/models/shells/57/shell_57.vmt
Added /sound/levels
Added /models/generic/jimmy.phy
Added /models/labs/lb_hanglight.vvd
Added /materials/vgui/hud/hdn_hdntime.vtf
Added /models/labs/lb_crate01.mdl
Added /models/props/container/gibs/ind_woodenpallet_gib04_chunk03.vvd
Added /models/props/support/ind_support_b_mid.dx80.vtx
Added /materials/vgui/loading.vtf
Added /models/weapons/pistol/v_pistol.vvd
Added /sound/player/iris/IRIS-B/IRIS-B-roundend01.wav
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Added /models/weapons/pipe/w_pipebomb.dx80.vtx
Added /models/props/barrier/ind_pedbarriercap.mdl
Added /models/origin/floor_edgetrim01_90in.mdl
Added /materials/models/player/itr_headc.vmt
Added /materials/models/props/container/ind_meshcontainermesh_norm.vtf
Added /materials/vgui/hud/fnp9.vmt
Added /sound/weapons/knife/knife_hitwall1.wav
Added /models/manor/dc_model_rubble03.vvd
Added /materials/floor/hr_floor_patternwood01.vtf
Added /materials/Decals/Blood4.vmt
Added /models/origin/floor_edgetrim02_256.dx80.vtx
Added /materials/vgui/logos/UI/treguard.vmt
Added /models/origin/wall_pillartrim01.sw.vtx
Added /materials/models/props/container/ind_freightcontainer_blue.vtf
Added /sound/player/hidden/voice/617-death02.mp3
Added /models/generic/gen_democharge.xbox.vtx
Added /sound/player/iris/IRIS-pain05.wav
Added /models/props/ceil/ind_ceil_curve_a_tjunc.sw.vtx
Added /materials/models/weapons/v_shotgun/marine_hands.vmt
Added /materials/Wall/gen_wall_brick_old04.vmt
Added /materials/vgui/gfx/vgui
Added /materials/vgui/selection/kasim.vmt
Added /materials/models/manor/mn_picture16.vtf
Added /models/props/container/ind_sumppallet.sw.vtx
Added /materials/models/manor/mn_picture09.vmt
Added /materials/console/617Viral_widescreen.vtf
Added /materials/models/player/itr_heada_norm.vtf
Added /materials/models/props/container/ind_boxstack_tan_spec.vtf
Added /materials/models/freak/frk-lamp01.vmt
Added /materials/models/props/trim/ind_trim_rubble_norm.vtf
Added /materials/base/gen_base_crate03a.vtf
Added /models/executive/HR_Model_XBox.dx90.vtx
Added /sound/weapons/m3
Added /resource/hidden_spanish.txt
Added /materials/models/generic/gen_glass.vmt
Added /sound/player/iris/IRIS-requestingammo04.wav
Added /sound/player/hidden/voice/617-radiotaunts06.mp3
Added /materials/vgui/hud/Mag_Primary_2.vtf
Added /sound/player/iris/IRIS-roundstart02.wav
Added /materials/models/freak/frk-bed.vtf
Added /sound/player/hidden/voice/617-lookup01.mp3
Added /materials/models/props/door/ind_industrialdoor_int_norm.vtf
Added /models/props/vent/iind_roundvent_wall.dx80.vtx
Added /shadereditorui/vgui/sheet_vsinput.res
Added /materials/models/generic/gen_model_metal_tags_d.vmt
Added /materials/vgui/selection/choiinfo.vmt
Added /scripts/weapon_manifest.txt
Added /models/props/support/ind_shelving.mdl
Added /materials/models/weapons/w_models/w_pistol/w_pistol_atac.vmt
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Added /materials/console/IRISHelix_widescreen.vtf
Added /materials/models/player/itr_bearda.vtf
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Added /materials/vgui/screen/vgui_button_enabled.vmt
Added /materials/Decals/details/ind_stripe_red.vmt
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Added /models/generic/iris_ammobox.mdl
Added /models/props/container/gibs/ind_woodenpallet_gib04_chunk02.dx80.vtx
Added /models/manor/dc_model_floortrim01_cornerin.dx80.vtx
Added /materials/Wall/hr_wall_hexglass.vtf
Added /sound/player/iris/IRIS-genericpressure05.wav
Added /models/props/support/ind_support_a_top.mdl
Added /materials/models/props/door/ind_doorframe_grey.vtf
Added /models/origin/floor_edgetrim01_90out.xbox.vtx
Added /models/props/ceil/ind_ceil_curve_a_tjunc.phy
Added /materials/texture_samples/ice_0.vtf
Added /materials/models/executive/hr_model_plantpot01.vmt
Added /models/gibs/iristorso_1.dx80.vtx
Added /resource/fonts/EuropaExtended.ttf
Added /models/manor/dc_model_groundrubble01.mdl
Added /materials/models/manor/mn_tap01.vtf
Added /models/manor/mn_pictures.sw.vtx
Added /models/weapons/attachments/attachment_sight_scope.sw.vtx
Added /materials/floor/dc_floor_carpet_creampattern01.vmt
Added /materials/models/props/door/ind_industrialdoor_fireexit_wood.vmt
Added /materials/console/iris.tga
Added /models/origin/floor_techfence01_256.sw.vtx
Added /models/gibs/iris_gibs6.vvd
Added /maps/hex_test.bsp
Added /maps/hdn_origin.vmf
Added /materials/models/props/container/ind_plasticdrum_blue.vtf
Added /models/weapons/fn303/v_fn303.mdl
Added /models/labs/lb_tank.dx90.vtx
Added /materials/models/weapons/v_smg/ChimeraWoodland_Diff.vtf
Added /materials/models/shells/12gauge/12gauge.vtf
Added /models/generic/gen_model_metal_junkcar01.dx80.vtx
Added /models/props/container/gibs/ind_woodenpallet_gib02_chunk01.phy
Added /materials/models/generic/gen_ammo_pack.vtf
Added /materials/particles/fire/smoke1.vmt
Added /materials/shadereditor/vguiTexSample.vmt
Added /models/props/container/gibs/ind_woodenpallet_gib04.vvd
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Added /materials/models/shells/57/shell_57.vtf
Added /materials/vgui/gfx
Added /models/labs/lb_sign.dx90.vtx
Added /models/executive/HR_Model_Advert01.dx90.vtx
Added /models/player/itr_player.dx80.vtx
Added /materials/base/gen_base_concrete_road02.vmt
Added /models/manor/dc_model_floortrim02_128.vvd
Added /models/generic/gen_model_metal_barrel01.vvd
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Added /materials/models/labs/lb_tank_normal.vtf
Added /materials/models/manor/mn_fireplace_normal.vtf
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Added /materials/floor/or_floor_hextile01.vmt
Added /materials/models/player/itr_headc.vtf
Added /models/props/vent/ind_squarevent_long.mdl
Added /materials/vgui/hud/fnp9.vtf
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Added /models/props/container/ind_plasticdrum.dx90.vtx
Added /models/props/support/ind_shelvingcap.dx90.vtx
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Added /models/gibs/tripalarm_gib2.vvd
Added /models/props/door/ind_door_archway_a.phy
Added /models/props/container/ind_freightcontainer.sw.vtx
Added /materials/vgui/selection/colininfo.vmt
Added /materials/models/weapons/v_smg/ChimeraDev.vmt
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Added /models/labs/lb_crate02.vvd
Added /materials/Wall/gen_wall_brick_old04.vtf
Added /materials/vgui/selection/kasim.vtf
Added /sound/player/hidden/voice/617-behindyou.mp3
Added /models/manor/dc_model_woodboards_256.phy
Added /materials/models/freak/frk-trees2_normal.vtf
Added /materials/models/weapons/v_tripalarm/v_tripalarm_spec.vtf
Added /materials/models/manor/mn_clockbody.vmt
Added /materials/vgui/hud/hdn_cam_interference.vtf
Added /models/props/support/ind_support_a_top.dx80.vtx
Added /materials/models/manor/mn_picture09.vtf
Added /materials/Decals/fn303splash3_subrect.vmt
Added /models/manor/dc_model_floortrim02_cornerin.vvd
Added /materials/models/weapons/v_shared/Holographic_Lens_Spec.vtf
Added /models/manor/dc_model_banister_corner.xbox.vtx
Added /materials/models/weapons/w_models/w_pipebomb/w_pipebomb.vmt
Added /materials/models/freak/frk-lamp01.vtf
Added /materials/vgui/hud/hdn_retrieve_icon.vmt
Added /models/props/door/off_visionpaneldoor.mdl
Added /shaders/fxc/hdn_blur_vs20.vcs
Added /materials/vgui/hud/Mag_Secondary_1.vmt
Added /scripts/colourcorrection/dark_desaturate.raw
Added /models/weapons/shotgun/v_shotgun.mdl
Added /maps/objectives/hex_cooler_objectives.txt
Added /materials/models/generic/gen_glass.vtf
Added /models/generic/gen_model_metal_techfence_out.mdl
Added /models/shells/shell_556.phy
Added /materials/models/weapons/v_fn2000/fn2000_normal.vtf
Added /models/props/support/ind_shelvingcap.vvd
Added /models/origin/sd_watercontainer01.sw.vtx
Added /models/manor/mn_pillarbutress.mdl
Added /models/generic/truck.sw.vtx
Added /materials/floor/ds_floor_metal_passage01_spec.vtf
Added /materials/models/generic/gen_model_metal_tags_d.vtf
Added /models/manor/mn_pillar.vvd
Added /materials/vgui/selection/choiinfo.vtf
Added /models/weapons/pipe/v_pipebomb.vvd
Added /models/origin/floor_edgetrim01_90out.dx90.vtx
Added /scripts/kb_keys.lst
Added /models/executive/HR_Model_Rail128.dx80.vtx
Added /materials/floor/hr_floor_whitecarpet02.vmt
Added /materials/models/executive/hr_model_plantpot02_normal.vtf
Added /materials/vgui/screen/vgui_button_enabled.vtf
Added /models/labs/lb_crate01.sw.vtx
Added /materials/Decals/details/ind_stripe_red.vtf
Added /materials/vgui/logos/UI
Added /sound/player/iris/IRIS-617radiotaunts05.mp3
Added /models/manor/dc_model_staircase_right.vvd
Added /materials/Wall/hr_wall_marble01.vmt
Added /scripts/colourcorrection/dark_desaturate_warm.raw
Added /materials/models/weapons/v_rifle/rifleATAC.vmt
Added /models/props/container/gibs/ind_woodenpallet_gib01_chunk02.sw.vtx
Added /models/origin/floor_techfence01_64.vvd
Added /models/player/hidden.vvd
Added /scripts/HudAnimations.txt
Added /models/props/ceil/ind_ceil_curve_a_break_128.phy
Added /models/gibs/IRIS_gibs7.dx80.vtx
Added /models/props/barrier
Added /materials/models/executive/hr_model_plantpot01.vtf
Added /materials/models/weapons/v_fn2000/fn2000ATAC_spec.vtf
Added /models/props/vent/iind_roundvent_wall.sw.vtx
Added /models/weapons/kabar/w_kabar.phy
Added /materials/models/props/support/ind_shelving_grey.vmt
Added /models/labs/lb_hanglight.dx80.vtx
Added /materials/floor/dc_floor_carpet_creampattern01.vtf
Added /materials/models/props/door/ind_industrialdoor_fireexit_wood.vtf
Added /models/generic/jimmy.sw.vtx
Added /sound/player/iris/IRIS-B/IRIS-B-taunt04.wav
Added /shadereditorui/vgui/sheet_vsoutput_psinput.res
Added /models/executive/hr_model_advert03.mdl
Added /materials/floor/gen_floor_metal_walkway01.vmt
Added /models/weapons/fn303/w_fn303mag.sw.vtx
Added /materials/models/weapons/v_fn303/870_lens_d.vmt
Added /models/manor/dc_model_floortrim01_128.sw.vtx
Added /materials/vgui/loading/hdn_highrise.vmt
Added /materials/Decals
Added /models/props/window/ind_windowframe.dx90.vtx
Added /models/props/support/ind_support_brick_a.vvd
Added /materials/models/weapons/v_smg/Chimera_Pow.vtf
Added /materials/floor/or_floor_step_spec.vtf
Added /materials/particles/fire/smoke1.vtf
Added /models/props/window/ind_window_a_mid.dx90.vtx
Added /sound/levels/sigma/pressure02.mp3
Added /materials/models/freak/frk_bushes.vmt
Added /models/manor/dc_model_floortrim01_128.xbox.vtx
Added /materials/models/manor/dc_floor_carpet_greypattern01.vmt
Added /sound/player/iris/IRIS-backup01.wav
Added /sound/weapons/fn2000/FN2000_ClipSlap.wav
Added /materials/models/manor/mn_pillarbutress_normal.vtf
Added /materials/models/weapons/w_models/w_shared/w_ACOG_Norm.vtf
Added /models/gibs/tripalarm_gib2.sw.vtx
Added /materials/Wall/ind_wall_brick_red.vmt
Added /materials/base/gen_base_concrete_road02.vtf
Added /materials/models/freak/frk-trees2.vmt
Added /models/generic/dr_model_brickwall.sw.vtx
Added /models/props/container/ind_plasticdrum.phy
Added /models/manor/dc_model_walltrim01_256.mdl
Added /materials/Decals/details/ind_arrow.vmt
Added /materials/models/generic/gen_model_metal_barrel04.vmt
Added /models/executive/hr_model_flagbanner01.vvd
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Added /materials/Decals/iris_spray.vtf
Added /models/weapons/smg/w_smg.phy
Added /models/origin/floor_edgetrim01_64.mdl
Added /models/weapons/attachments/attachment_equip_lam.dx80.vtx
Added /materials/floor/hr_floor_whitetile01.vmt
Added /models/gibs/IRIS_raggibs_leg.phy
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Added /models/props/ceil/ind_ceil_curve_a_128.sw.vtx
Added /models/props/wall/ind_wall_lattice_b_256.phy
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Added /materials/Wall/dc_wall_antique05_normal.vtf
Added /materials/vgui/hud/hdn_motd.jpg
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Added /sound/player/iris/IRIS-B/IRIS-B-reportin02.wav
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Added /materials/models/player/itr_legsa.vtf
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Added /sound/music
Added /models/props/container
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Added /models/manor/mn_arch.mdl
Added /materials/models/manor/mn_clockbody.vtf
Added /materials/Wall/dc_wall_antique04.vmt
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Added /materials/Wall/dc_model_rubble01.vmt
Added /models/manor/dc_model_staircase_left.mdl
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Added /materials/particles/fire/heathaze.vmt
Added /models/labs/lb_tank_empty.xbox.vtx
Added /models/props/platform/ind_walkway32.dx90.vtx
Added /materials/models/weapons/w_models/w_pipebomb/w_pipebomb.vtf
Added /materials/vgui/hud/hdn_retrieve_icon.vtf
Added /scripts/soundscapes_decay.txt
Added /materials/models/labs/lb_monbroken.vmt
Added /maps/hdn_decay.bsp
Added /models/props/platform/ind_walkway64_corner.phy
Added /materials/vgui/hud/Mag_Secondary_1.vtf
Added /shadereditorui/vgui/sheet_std_plight.res
Added /models/weapons/attachments/attachment_sight_ironrear.sw.vtx
Added /models/props/container/gibs/ind_woodenpallet_gib03_chunk03.sw.vtx
Added /materials/models/freak/frk-schrank.vmt
Added /models/manor/dc_model_walltrim01_256.xbox.vtx
Added /shadereditorui/vgui/sheet_swizzle.res
Added /materials/Decals/bloodsplashmodel.vmt
Added /models/props/container/ind_sumppallet_tarp.vvd
Added /scripts/colourcorrection/dark_desaturate_cold.raw
Added /models/props/support/ind_shelvingcapextend.sw.vtx
Added /resource/equipment_description.txt
Added /sound/player/iris/IRIS-B/IRIS-B-roundend05.wav
Added /models/generic/gen_model_crate03.mdl
Added /materials/base/hr_base_marble01.vmt
Added /sound/player/iris/IRIS-negative04.wav
Added /models/props/container/gibs/ind_woodenpallet_gib01.dx80.vtx
Added /models/weapons/pistol/w_pistol.phy
Added /models/origin/floor_techstair01_64.phy
Added /materials/floor/hr_floor_whitecarpet02.vtf
Added /models/origin/floor_edgetrim01_90out.phy
Added /sound/player/hidden
Added /models/props/support/ind_shelvingextend.phy
Added /materials/models/props/container/ind_metaldrum_rust_norm.vtf
Added /models/origin/sd_watercontainer01.vvd
Added /shadereditorui/vgui/sheet_lightscale.res
Added /sound/player/hidden/voice/617-death06.mp3
Added /materials/models/weapons/v_smg/Chimera_Diff.vtf
Added /materials/Wall/hr_wall_marble01.vtf
Added /sound/player/iris/IRIS-pain09.wav
Added /voice_ban.dt
Added /materials/models/props/platform/ind_walkwaygrate.vmt
Added /materials/floor/gen_floor_wood_slatted03.vmt
Added /materials/vgui/pda/IRIS_PDA.vmt
Added /materials/models/weapons/v_rifle/rifleATAC.vtf
Added /models/generic/gen_democharge.mdl
Added /models/labs/lb_wallmonitor.mdl
Added /materials/vgui/hud/hdn_irishealth.vmt
Added /materials/models/executive
Added /materials/particles/muzzleflash/starflash.vmt
Added /models/shells/shell_12gauge.sw.vtx
Added /models/shells/pellet.sw.vtx
Added /models/props/ceil/ind_ceil_curve_a_break_256.vvd
Added /materials/models/props/container/ind_meshcontainer_norm.vtf
Added /materials/models/props/support/ind_shelving_grey.vtf
Added /models/props/door/ind_industrialdoor_fireexit.phy
Added /materials/Wall/or_wall_trim01_spec.vtf
Added /models/manor/mn_windowframe.sw.vtx
Added /materials/models/shells/pellet
Added /models/executive/HR_Model_Advert03.phy
Added /shadereditorui/dumps/model_litsphere.dump
Added /materials/models/weapons/v_fiveseven/FN57_Spec.vtf
Added /models/props/door/ind_doorframe_double.phy
Added /materials/floor/gen_floor_metal_walkway01.vtf
Added /materials/vgui/screen/vgui_button_pushed.vmt
Added /scripts/HudLayout.res
Added /materials/models/labs/lb_moninfo2.vmt
Added /models/props/container/ind_meshcontainer.vvd
Added /models/manor/dc_model_floortrim01_128.dx90.vtx
Added /materials/vgui/loading/hdn_highrise.vtf
Added /models/props/window/ind_windowframe_double.vvd
Added /models/labs/lb_arch.dx90.vtx
Added /sound/player/iris/IRIS-roundstart06.wav
Added /models/props/container/gibs/ind_woodenpallet_gib01_chunk02.mdl
Added /maps/hdn_stalkyard.nav
Added /shadereditorui/vgui/sheet_loop.res
Added /models/manor/dc_model_staircase_left.dx80.vtx
Added /models/gibs/IRIS_gibs7.sw.vtx
Added /models/weapons/pipe/v_pipebomb.dx90.vtx
Added /sound/weapons/fiveseven/fiveseven-1.wav
Added /materials/models/freak/frk_bushes.vtf
Added /models/origin/sd_watercooler01.vvd
Added /scripts/game_sounds_player.txt
Added /sound/player/iris/IRIS-ff01.wav
Added /sound/player/iris/IRIS-tagsfound04.wav
Added /maps/objectives
Added /particles/muzzleflash_fx.pcf
Added /materials/models/weapons/v_shared/Holographic_Diff.vtf
Added /models/props/container/ind_freightcontainer_short_open.sw.vtx
Added /materials/Decals/details/ind_stripe_white.vmt
Added /models/manor/dc_model_staircase_straight.dx80.vtx
Added /materials/texture_samples/fx_clouds_2.vtf
Added /materials/Wall/ind_wall_brick_red.vtf
Added /materials/models/player/itr_headc_norm.vtf
Added /materials/models/freak/frk-trees2.vtf
Added /models/origin/floor_edgetrim02_128.sw.vtx
Added /sound/player/iris/IRIS-death11.wav
Added /sound/player/iris/IRIS-agentdown02.wav
Added /materials/Decals/details/ind_arrow.vtf
Added /materials/models/generic/gen_model_metal_barrel04.vtf
Added /models/labs/lb_goop.phy
Added /models/props/platform/ind_walkway32.vvd
Added /materials/floor/hr_floor_whitetile01.vtf
Added /models/weapons/pipe
Added /materials/models/weapons/v_pistol/Pistol_Spec.vtf
Added /materials/models/manor/mn_tap05.vtf
Added /models/props/vent/ind_roundvent_short.dx90.vtx
Added /models/props/vent/ind_squarevent_horibend.dx90.vtx
Added /materials/models/weapons/w_models/w_smg/w_Chimera.vmt
Added /models/weapons/fn303/w_fn303.dx80.vtx
Added /models/labs/lb_arch.mdl
Added /materials/models/weapons/v_shared/MBUS_Norm.vtf
Added /materials/models/labs/lb_goop.vmt
Added /materials/models/weapons/w_models/w_magazines/w_fnp9mag.vtf
Added /materials/vgui/hud/hdn_rec.vmt
Added /materials/vgui/selection/tut_iris.vmt
Added /models/labs/lb_goop.dx80.vtx
Added /models/props/window/ind_window_a_top.sw.vtx
Added /materials/models/gibs
Added /materials/models/props/platform/ind_walkway_yellow.vtf
Added /models/props/light
Added /materials/vgui/selection/swopeinfo.vmt
Added /models/labs/lb_tank_empty.dx90.vtx
Added /models/props/container/gibs/ind_woodenpallet_gib03_chunk02.phy
Added /models/props/support/ind_support_a_base.vvd
Added /models/weapons/rifle/v_rifle.mdl
Added /models/props/container/gibs/ind_woodenpallet_gib01_chunk02.dx90.vtx
Added /bin/hidden.fgd
Added /materials/vgui/hud/assault_icon.vmt
Added /sound/levels/sewers/svpsewer_drip3.wav
Added /models/origin/floor_techfence01_256.mdl
Added /models/origin/floor_edgetrim02_256.vvd
Added /materials/models/generic/gen_model_metal_junkcar01b.vtf
Added /models/origin/floor_techfence01_64.dx80.vtx
Added /materials/Wall/dc_wall_antique04.vtf
Added /models/manor/dc_model_walltrim01_256.dx90.vtx
Added /materials/models/weapons/v_hands/HiddenHands.vmt
Added /materials/models/props/vent/ind_vent_norm.vtf
Added /models/props/window/ind_window_a_mid.vvd
Added /materials/models/freak/frk-newspaper.vmt
Added /materials/shadereditor/_rt_framebuffer_prev.vmt
Added /models/gibs/iristorso_3.dx80.vtx
Added /sound/player/iris/IRIS-taunt04.wav
Added /materials/models/labs/lb_monbroken.vtf
Added /sound/music/JeepersCreepers.mp3
Added /models/props/barrier/ind_shelvingbarrier.dx90.vtx
Added /materials/sprites/hdn_sprites.vmt
Added /materials/models/freak/frk-schrank.vtf
Added /sound/player/hidden/617-auraout01.wav
Added /resource/ui/Teammenu.res
Added /materials/models/weapons/v_fn2000/ACOG_lens.vmt
Added /models/generic/gen_model_crate02.dx80.vtx
Added /sound/player/iris/IRIS-303stun01.wav
Added /materials/models/labs/lb_hanglight_spec.vtf
Added /materials/base/hr_base_marble01.vtf
Added /sound/weapons/m3/M3_Dryfire.wav
Added /sound/ui/buttonclickrelease.wav
Added /models/labs/lb_crate01.dx90.vtx
Added /materials/Wall/ds_wall_metal_support01_spec.vtf
Added /models/props/container/ind_boxstack_sumpslim.dx80.vtx
Added /materials/models/props/vent/ind_vent_pow.vtf