I'd hate to see the map file size if that big room was full of individually shoot-able lights. It's already 2^3 light maps for just those 3.
I'd hate to see the map file size if that big room was full of individually shoot-able lights. It's already 2^3 light maps for just those 3.
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Found out shootable lights are bad as a separate lightmap is generated for EVERY possible combination of lights
Making file sizes big an compile times longer
I may include a few in the mall cause it's a fun idea
i thought it was dynamic light entity
if you're lookin' for trouble - I'm the man to see. If you're lookin' for a-satisfaction I'm satisfaction - guaranteed
LIght entitys tend to be expensive to render either ingame or in the compile based on type
This also explains why so few of those things exist within maps
The limit the rest of the map either in speed or large downloads
Named lights are also limited to no more than 2 different named lights per surface an no more than 32 named lights total this with the increased compile times tend to put Ppl off using a whole lot of them
Earlist I can start making these maps is December