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Thread: New UK based server - Teh Church of Jimmeh [PS=Shove|Ranked|Weighted]

  1. #11
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    Quote Originally Posted by Paegus View Post
    i use it to rate the overall player base. the more crashed the better the players

    i wonder if that could be worked into the ranking system somehow.
    pffft phys club would kick cakes ass... ...if it was still running.
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  2. #12
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    can't go blaming the server for the player random player-base...
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  3. #13
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    Quote Originally Posted by Paegus View Post
    can't go blaming the server for the player random player-base...
    Can so, I just did.
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  4. #14
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    OK... server is now 100 Tick and running Kigen's Anti-Cheat modded by guess who (Paeg ^^ ) to work with Hidden.

  5. #15
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    the Anti-Bunnyhop plugin is looking good as well. though i don't like the overhead much :/
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  6. #16
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    Plugin is still bugged i'm afraid paeg. Although it certainly does the job of eradicating the b-hopping (wich i commend the one who made it possible for) it also has this nasty tendency to bug with the hidden's pouncing.

    See cus the issue at hand is that whenever the hidden pounces and immediatly tries to jump afterwards it also kicks in. A little example of why this could cause a hindrance:

    For instance you get into a heavy anti air situation (as hidden) and you are forced to pounce out but before you can get away you need to jump over a certain ledge you landed infront of when you just pounced in order to make your escape. Unfortunatly "Mr. Plugin" kicks in and keeps your jump too low to make it over the edge and voila, instant swiss cheese.

    Now this can generally be avoided, but i still think it's a bit of an odd situation where the plugin kicks in after a pounce since techincally a pounce is not a jump.
    I lots of lost the idea of behind these forum when because i not could understood the everything that said was here... (Grammatical skills, because it is something we should all possess.)

    - Well you mite not be hacking cus i was right infront of you several tiems and you didn't always c me, but mabe you have altered your textures to see the hidden better? - Bananenbrei, failing to understand that the hidden uses a shader instead of a texture...

  7. #17
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    Quote Originally Posted by Paegus View Post
    the Anti-Bunnyhop plugin is looking good as well. though i don't like the overhead much :/
    Quote Originally Posted by Digit* View Post
    Plugin is still bugged i'm afraid paeg...See cus the issue at hand is that whenever the hidden pounces and immediatly tries to jump afterwards it also kicks in.
    Hey, this sounds just perfect!

    Quote Originally Posted by QReaper View Post
    You are one sick (albeit ass kicking) bastard, you know that?

  8. #18
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    well there's no player_jump event and the server doesn't detect player's mousewheel +jump binds so the plugin instead detects when the player's state changes to being 'on the ground', then boosts their gravity a bit and starts the timer from to reset it to normal... in fact i'm gonna try and get the gravity boost to increase with each attempt...

    there is also an exploit(dev?) in that a hidden can pounce along the ground and then jump as they hit the ground to skip along preserving velocity... aka bunnyhop.

    i'd left it as is to prevent just that. special cases aside.
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  9. #19
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    Quote Originally Posted by Paegus View Post
    doesn't detect player's mousewheel +jump binds
    You can bunnyhop just fine without a bind, learn to tap spacebar. Not that I would know anything about this or have ever been banned for it
    >_>
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  10. #20
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    i realise this but the point is that jumps that come from the mousewheel don't register like jumps that come from someone actively pressing and releasing a button. both cases must be dealt with...

    either way the plugins still doesn't hold up against skilled hoppers so more work is needed. too bad i can't seem to boost friction either :/

    i've been shying away from CS 1.3< style tar effects let alone a teleport induced kick in the chest.
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