View Full Version : Competitive Play

25th September 2008, 07:27
I think there should be some sort of competitive play associated with Hidden.

I suppose here is two sorts of gameplay possible:


First team plays each member of second team, with each member of second team being hidden each round ... so there's 5 rounds.

Then teams are swapped. Winner of round is determined by when the hidden kills them all or if IRIS kills the hidden/survives.

10 rounds per map.

<This has been suggested in another thread - just a repeat>


10 rounds and swap.
How long does the team last vs the whole other team as hidden.

Round 1

Team 1 IRIS
Team 2 Hidden

Team 1(IRIS) survives 2 minutes.
Time is set to 2 minutes.
Teams Swapped
Team 2(IRIS) survives the 2 minutes.

Team 2 wins round 1.

Round 2

Team 1 Hidden
Team 2 IRIS

Team 2(IRIS) survives 3 minutes.
Time set to 3 minutes.
Teams Swapped
Team 1(IRIS) survives only 2 minutes.

Team 2 wins round 2.

And it goes on.

25th September 2008, 07:35
search: Tournament (http://forum.hidden-source.com/search.php?searchid=300818)

25th September 2008, 07:40
Yea but has the Stopwatch type be suggested? Although i guess some code needs to be added.

25th September 2008, 15:12
This thread can be found on the current first page of Mod Discussion:

25th September 2008, 15:17
Not sure i fully understand what your suggesting Raedwulf.

Is it a sort of competitive time attack mode in which teams are trying to beat the prevoius time.

(in thats case im not sure how much fun that would be, becuase alot of the fun in playing hidden is in the suspense. trust me on that)

25th September 2008, 16:10
Our highly prized scripters already had a lot of issues scripting the tourney script (and even then it didn't always go perfecto all the time). I highly doubt that they are even going to implement a stopwatch feature in it.

I commend you for your efforts...but please...USE THE SEARCH BUTTON!!!11!Eleveneven!!1!

25th September 2008, 16:15
Yea but has the Stopwatch type be suggested? Although i guess some code needs to be added.

it's a pointless mode imo.

the objective is not to survive but to kill the hidden. otherwise the most effective strategy would be to hide in a corner.

25th September 2008, 18:48
I thought the game was teambased already. Hidden VS IRIS. One massively overpowered Bastard Vs Scared to Shit Noobs....

I could be a git again and suggest that radio messages need bit more work but meh....

25th September 2008, 19:27
Radio voices are fine imo

Could have "where did he go?!" xP

25th September 2008, 21:35
The 5 on 5 reminds me of an old idea I had...

Cold War (http://forum.hidden-source.com/showpost.php?p=58281&postcount=9)

and makes me reminisce about this particular gametype idea...

KTFWTK (http://forum.hidden-source.com/showpost.php?p=46116&postcount=1)

25th September 2008, 22:40
Oftentimes the most effective way to kill the Hidden IS to hide in a corner.
Though, if the Hidden respawned, that could make a time attack round more interesting (and would solve the scoring issue of what to do if the Hidden dies).

search: Tournament (http://forum.hidden-source.com/search.php?searchid=300818)

That link doesn't seem to work. :p