PDA

View Full Version : [WIP] B!ohazards map-pack



biohazard-uk
5th September 2008, 20:07
As it says in the title ^^

Map pack i've been working alot on for 2 months now, which will include 8 hdn maps and 4 hex maps.

Total Maps: 12
Completed: 5

-hdn_morgue_v1 - Completed :D

-hdn_morgue_v2 - 80%
http://img522.imageshack.us/img522/2158/hdnmorguegz5.th.jpg (http://img522.imageshack.us/my.php?image=hdnmorguegz5.jpg)http://img522.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)

-hdn_disposal (From Opposing force) - 15%

-hdn_endurance - Completed :D
http://img253.imageshack.us/img253/4152/hdnendurancebl1.th.jpg (http://img253.imageshack.us/my.php?image=hdnendurancebl1.jpg)http://img253.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)

-hdn_toxic - Completed :D

-hdn_peak - 20%

-hdn_waste - Completed :D
http://img243.imageshack.us/img243/2807/hdnwasteqo3.th.jpg (http://img243.imageshack.us/my.php?image=hdnwasteqo3.jpg)http://img243.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)

-hdn_subrail - Completed :D
http://img79.imageshack.us/img79/9098/undergroundmapdev003ue4.th.jpg (http://img79.imageshack.us/my.php?image=undergroundmapdev003ue4.jpg)http://img79.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)

-hex_forgotten - 90%

-hex_disturbance - 20%

-hex_tempest_part1 - 90%
http://img360.imageshack.us/img360/3332/hextempestpart1dz2.th.jpg (http://img360.imageshack.us/my.php?image=hextempestpart1dz2.jpg)http://img360.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
-hex_tempest_part2 - 10%

Cyborg
5th September 2008, 20:25
looks nice. you don't think the outside in the snowy area is a bit too empty? it would take a very skilled hidden to evade any decent IRIS in that open area.

biohazard-uk
5th September 2008, 23:02
Hidden has enough space to pounce around and get back onto the ship quick if needed. I didn't think it was too open D:

Cheesey
6th September 2008, 17:58
Wow! Great work! Can't wait to play on them :)

biohazard-uk
5th October 2008, 20:36
Ok, hex_tempest_part1 is about there, here's some screenshots:

http://img293.imageshack.us/img293/5641/41897068fr9.th.jpg (http://img293.imageshack.us/my.php?image=41897068fr9.jpg)http://img293.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php) http://img385.imageshack.us/img385/1530/52001873sq9.th.jpg (http://img385.imageshack.us/my.php?image=52001873sq9.jpg)http://img385.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php) http://img79.imageshack.us/img79/8844/91612904xo6.th.jpg (http://img79.imageshack.us/my.php?image=91612904xo6.jpg)http://img79.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php) http://img142.imageshack.us/img142/959/36004373ya4.th.jpg (http://img142.imageshack.us/my.php?image=36004373ya4.jpg)http://img142.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php) http://img142.imageshack.us/img142/6723/30384618ag2.th.jpg (http://img142.imageshack.us/my.php?image=30384618ag2.jpg)http://img142.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)

Cheesey
6th October 2008, 10:29
What is 617 carrying on pic Nr. 4? A machete?

Demented
6th October 2008, 11:29
That's just the broad side of the blade. It'd be easier to tell if it wasn't a refraction.

biohazard-uk
6th October 2008, 15:41
What is 617 carrying on pic Nr. 4? A machete?

haha, that's what I thought when I saw the screenshot xD

blak
6th October 2008, 16:55
haha looks sweet man :)

how'd you get the refract on the hands?

biohazard-uk
6th October 2008, 17:09
hidden ate too much jelly D:

Cheesey
6th October 2008, 18:26
Jelly Beans... with IRIS-Flavour...

biohazard-uk
6th October 2008, 18:51
Slovak beans? xD sounds nasty...

biohazard-uk
7th December 2008, 21:07
Here's a new map from the pack, hdn_toxic.

This is a test version of the map, still some stuff that needs doing, however, here it is...

EDIT:
Beta 1: http://files.filefront.com/hdn+toxicrar/;12584291;/fileinfo.html
Beta 2: http://www.fpsbanana.com/maps/73371

http://img90.imageshack.us/img90/8793/hdntoxicplant0001sq4.th.jpg (http://img90.imageshack.us/my.php?image=hdntoxicplant0001sq4.jpg) http://img266.imageshack.us/img266/9447/hdntoxicplant0002uu4.th.jpg (http://img266.imageshack.us/my.php?image=hdntoxicplant0002uu4.jpg) http://img165.imageshack.us/img165/8325/hdntoxic0000qq0.th.jpg (http://img165.imageshack.us/my.php?image=hdntoxic0000qq0.jpg) http://img509.imageshack.us/img509/3685/hdntoxicb20000mk6.th.jpg (http://img509.imageshack.us/my.php?image=hdntoxicb20000mk6.jpg)

[TSAT]Flow
7th December 2008, 21:42
Doublepost0r! D:

Darkhand
7th December 2008, 22:18
Toxic is live on the Super Server! :)

I renamed it to hdn_toxic_test so that anyone who plays this version doesn't have filename/crc issues with your final version.

I like the drainage idea! Is there any incentive for folks to go for the little underwater sewer pipe though? Seems to be just a cool place to suicide at the moment. :)

Paegus
7th December 2008, 22:23
I renamed it to hdn_toxic_test so that anyone who plays this version doesn't have filename/crc issues with your final version.

ya seriously man. _b# etc please

biohazard-uk
7th December 2008, 22:38
Yeah sorry, got a bit lazy after I'd compiled it :(



Is there any incentive for folks to go for the little underwater sewer pipe though? Seems to be just a cool place to suicide at the moment.




This is a test version of the map, still some stuff that needs doing


I've had some ideas to what there should be (1 being trap above for IRIS to fall in) but I'd use anyone else's ideas if anyone has any D:

Also, in the next version, turning the valve will flood the pit instead and drain it after a delay.

<Beatlemania>
9th December 2008, 00:41
Also, in the next version, turning the valve will flood the pit instead and drain it after a delay.

That is a COOL idea!!

Master of Puppets
9th December 2008, 15:58
Slovak beans? xD sounds nasty...

You have something against our beans?!?!?

biohazard-uk
10th December 2008, 14:20
Here's 2nd version, done some fixes and changes which are included in the readme...

Beta 2: http://www.fpsbanana.com/maps/73371

If anyone has any suggestions or anything, gimme :D


You have something against our beans?!?!?

Better believe it >:(

Darkhand
10th December 2008, 15:32
Make sure you pack those extra files into the .bsp instead of releasing them separate... Folks tend to freak out if there's too much to download when pulling a custom map. :)

I use Pakrat (http://www.geocities.com/cofrdrbob/pakrat.html)

biohazard-uk
10th December 2008, 17:38
I used to use pakrat to, but remember it bugging the textures on one occasion :(