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biohazard-uk
1st June 2008, 16:23
This is the first completed hidden source map i've made. So far its at 2nd version but I need more people to report any problems they find in the map....

[Edit] Heres the new version, whether its better than b2, i'm not sure so please feedback (download link is same below)
[Edit] Changes from B2:
[Edit] New final version is done, download below, b3 will still be available to download to.

-Lowered water level so IRIS and Hidden are able to jump out
-Added more lighting
-Added a skybox
-Added better player clipping
-Changed some textures on the building
-Extended map slightly
-Relocated Jimmy
-Removed some props

http://img137.imageshack.us/img137/6669/hdnunderpassb30000kw4.th.jpg (http://img137.imageshack.us/my.php?image=hdnunderpassb30000kw4.jpg)
http://img377.imageshack.us/img377/5489/hdnunderpassb30001wm1.th.jpg (http://img377.imageshack.us/my.php?image=hdnunderpassb30001wm1.jpg)
http://img137.imageshack.us/img137/7236/hdnunderpassb30002hf6.th.jpg (http://img137.imageshack.us/my.php?image=hdnunderpassb30002hf6.jpg)
http://img377.imageshack.us/img377/9744/hdnunderpassb30003kz2.th.jpg (http://img377.imageshack.us/my.php?image=hdnunderpassb30003kz2.jpg)

Download - http://www.fpsbanana.com/maps/55422 << B3
Download - http://www.fpsbanana.com/maps/55593 << Final version

Paegus
1st June 2008, 17:22
from those screenies i'd have to say your model lighting is a bit iffy.

might need a few info_targets.

Phaedrus
1st June 2008, 17:33
Looks fun. I like the idea and layout, but it needs work. Keep it up. I will throw it on my server and give it a run.

biohazard-uk
1st June 2008, 17:34
from those screenies i'd have to say your model lighting is a bit iffy.

might need a few info_targets.

Havent used many lights, I'll add some more info_targets, thanks :P

Demented
2nd June 2008, 01:00
The mapper/critic in me wants to point out the negatives in lighting and geometry...

But for gameplay, I love the placement of nearly everything! The crates, the cars, the water, the overpass... Judging by the screenshots, the hidden will have a lot of places to hide behind and strike from, and likewise for the IRIS.

I'll have to try it to be sure.

Paegus
2nd June 2008, 07:44
just stay out of the water as iris because you don't have the forward velocity required to mount the curb. i could only get out by climbing on a phys plank.

biohazard-uk
2nd June 2008, 09:11
The mapper/critic in me wants to point out the negatives in lighting and geometry...

But for gameplay, I love the placement of nearly everything! The crates, the cars, the water, the overpass... Judging by the screenshots, the hidden will have a lot of places to hide behind and strike from, and likewise for the IRIS.

I'll have to try it to be sure.

Thanks ^^

I've lowered the water level slightly, so both hidden and IRIS can jump or pounce out now :D