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Radio Controlled
21st March 2008, 00:25
Hi,
i think i done a big noob error:

displacement --> tie to entity --> func_detail :/

as long that displacement is an func_detail i cant compile :(

PLS anyone here knoes how2 set it back to an normal brush?
---

i think in a couple of days i can release hdn_reconstructed with much better fps
and a better gameplay + more stuff so watch out for it ;)

Paegus
21st March 2008, 06:41
'tie to world' or something

it's right where/under/above the 'tie to entity' option is i believe.

Radio Controlled
21st March 2008, 15:06
thanks can be closed :)