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View Full Version : Revision 36 by Ging



HiddeniteTestBuild
16th July 2007, 02:47
Updates to several maps. Added german and spanish translations Altered how music plays - now impacted by music slider! Added thirty second round timer sound effect (loops and get's louder) Altered the shotgun in line with some discussion on the forum

(Sun, 15 Jul 2007 13:25:14 GMT)

Modified /bin/client.dll (http://iris.infinitumresearch.com/svn/bin/client.dll) Modified /maps/hdn_origin.bsp (http://iris.infinitumresearch.com/svn/maps/hdn_origin.bsp) Modified /scripts/weapon_shotgun.txt (http://iris.infinitumresearch.com/svn/scripts/weapon_shotgun.txt) Modified /maps/hdn_derelict.bsp (http://iris.infinitumresearch.com/svn/maps/hdn_derelict.bsp) Modified /maps/hdn_stalkyard.bsp (http://iris.infinitumresearch.com/svn/maps/hdn_stalkyard.bsp) Modified /maps/hex_cooler.bsp (http://iris.infinitumresearch.com/svn/maps/hex_cooler.bsp) Modified /scripts/soundscapes_stalkyard.txt (http://iris.infinitumresearch.com/svn/scripts/soundscapes_stalkyard.txt) Modified /mapcycle.txt (http://iris.infinitumresearch.com/svn/mapcycle.txt) Modified /maps/hdn_executive.bsp (http://iris.infinitumresearch.com/svn/maps/hdn_executive.bsp) Modified /scripts/soundscapes_executive.txt (http://iris.infinitumresearch.com/svn/scripts/soundscapes_executive.txt) Modified /scripts/soundscapes_highrise.txt (http://iris.infinitumresearch.com/svn/scripts/soundscapes_highrise.txt) Added /maps/objectives/hex_watertest_objectives.txt (http://iris.infinitumresearch.com/svn/maps/objectives/hex_watertest_objectives.txt) Modified /scripts/soundscapes_manifest.txt (http://iris.infinitumresearch.com/svn/scripts/soundscapes_manifest.txt) Modified /bin/server.pdb (http://iris.infinitumresearch.com/svn/bin/server.pdb) Modified /scripts/soundscapes_sewers.txt (http://iris.infinitumresearch.com/svn/scripts/soundscapes_sewers.txt) Modified /scripts/soundscapes_traindepot.txt (http://iris.infinitumresearch.com/svn/scripts/soundscapes_traindepot.txt) Modified /scripts/game_sounds_player.txt (http://iris.infinitumresearch.com/svn/scripts/game_sounds_player.txt) Modified /maplist.txt (http://iris.infinitumresearch.com/svn/maplist.txt) Modified /bin/server.dll (http://iris.infinitumresearch.com/svn/bin/server.dll) Modified /scripts/hud_textures.txt (http://iris.infinitumresearch.com/svn/scripts/hud_textures.txt) Deleted /scripts/game_sounds_vehicles.txt (http://iris.infinitumresearch.com/svn/scripts/game_sounds_vehicles.txt) Modified /scripts/soundscapes_cooler.txt (http://iris.infinitumresearch.com/svn/scripts/soundscapes_cooler.txt) Modified /scripts/game_sounds_manifest.txt (http://iris.infinitumresearch.com/svn/scripts/game_sounds_manifest.txt) Modified /scripts/soundscapes_decay.txt (http://iris.infinitumresearch.com/svn/scripts/soundscapes_decay.txt) Modified /maps/hdn_decay.bsp (http://iris.infinitumresearch.com/svn/maps/hdn_decay.bsp) Modified /scripts/soundscapes_origin.txt (http://iris.infinitumresearch.com/svn/scripts/soundscapes_origin.txt) Added /scripts/soundscapes_derelict.txt (http://iris.infinitumresearch.com/svn/scripts/soundscapes_derelict.txt) Modified /resource/hidden_english.txt (http://iris.infinitumresearch.com/svn/resource/hidden_english.txt) Added /sound/round_timer.wav (http://iris.infinitumresearch.com/svn/sound/round_timer.wav) Modified /maps/hdn_highrise.bsp (http://iris.infinitumresearch.com/svn/maps/hdn_highrise.bsp) Modified /scripts/soundscapes_docks.txt (http://iris.infinitumresearch.com/svn/scripts/soundscapes_docks.txt) Added /scripts/propdata.txt (http://iris.infinitumresearch.com/svn/scripts/propdata.txt) Modified /maps/hdn_docks.bsp (http://iris.infinitumresearch.com/svn/maps/hdn_docks.bsp) Added /scripts/level_sounds_music_hidden.txt (http://iris.infinitumresearch.com/svn/scripts/level_sounds_music_hidden.txt) Modified /scripts/soundscapes_discovery.txt (http://iris.infinitumresearch.com/svn/scripts/soundscapes_discovery.txt) Modified /maps/hdn_discovery.bsp (http://iris.infinitumresearch.com/svn/maps/hdn_discovery.bsp) Modified /maps/hdn_sewers.bsp (http://iris.infinitumresearch.com/svn/maps/hdn_sewers.bsp) Modified /maps/hdn_traindepot.bsp (http://iris.infinitumresearch.com/svn/maps/hdn_traindepot.bsp) Added /resource/hidden_spanish.txt (http://iris.infinitumresearch.com/svn/resource/hidden_spanish.txt) Added /resource/hidden_german.txt (http://iris.infinitumresearch.com/svn/resource/hidden_german.txt) Modified /bin/client.pdb (http://iris.infinitumresearch.com/svn/bin/client.pdb) Modified /modelsounds.cache (http://iris.infinitumresearch.com/svn/modelsounds.cache) Modified /materials/vgui/hud/hdn_irishealth.vtf (http://iris.infinitumresearch.com/svn/materials/vgui/hud/hdn_irishealth.vtf)

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Paegus
16th July 2007, 19:00
minor audio bug: dunno what build this started but when you physkill someone (or a bot anyway and usually the 1st kill) you hear that generic item equip/pickup sound.

effect alteration: the aura start/stop sounds should really only play when the aura effect actually activates/deactivated not just when the button is pressed or released.