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DvlStx
20th May 2007, 14:04
I need a rounded ceiling like in hex_thirdrail, and I dont know how to do that. Can someone help??*coughcoughboxy*

Paegus
20th May 2007, 14:43
stretched out 180º arch at a guess.
just don't forget to fiddle with the vertices after so they line up with the grid.

or if you wanted to be goofy about it you could carve a bit of a cylinder out of a singe large block...

DvlStx
20th May 2007, 15:32
Ummm... what??

Paegus
20th May 2007, 16:23
make an arch, select it, grab one side and stretch to fit.

http://img511.imageshack.us/img511/6623/arch1se4.th.jpg (http://img511.imageshack.us/my.php?image=arch1se4.jpg) http://img511.imageshack.us/img511/1814/arch2pw7.th.jpg (http://img511.imageshack.us/my.php?image=arch2pw7.jpg) http://img511.imageshack.us/img511/1559/arch3fz1.th.jpg (http://img511.imageshack.us/my.php?image=arch3fz1.jpg)

scratch
20th May 2007, 16:28
If you don't know what Paegus means you should seriously consider to get a bit more familiar with Hammer before attempting a foolish suicide there. Slanted ceilings aren't that difficult, the tool you need is that one (http://developer.valvesoftware.com/wiki/Hammer_Vertex_Tool).

And since you can't construct slanted stuff with one single brush (Why? (http://developer.valvesoftware.com/wiki/Concave)), it'll look something like this in the end:

http://img402.imageshack.us/img402/4089/slantedceilinghx3.th.jpg (http://img402.imageshack.us/my.php?image=slantedceilinghx3.jpg)

[Edit]

Uh, nice screens Paeg. *runs*

Paegus
20th May 2007, 16:40
func_detail eh? compile/lighting thing? i find they're kinda sticky in-game though

nuts... i circled the wrong button in pic 2 (step 5). it's the one below that. and step 7 is done twice. i suck at tutorials

scratch
20th May 2007, 16:44
func_detail eh? compile/lighting thing? i find they're kinda sticky in-game though

Only the six slanted brushes are func_detail'ed (as they should be). Lighting errors = none (because the ceiling has been cut at the proper position as you can see).

Demented
20th May 2007, 20:03
You at least matched it up to a cylinder, right Scratch?

...Right?


Anyway, I think DvlStx will want the Carve route. Then again, playing with the Arch tool always was an interesting challenge...

scratch
20th May 2007, 23:17
You at least matched it up to a cylinder, right Scratch?

...Right?

Initially, yes. The final shape is homemade though.

Subface Normal
21st May 2007, 23:14
Actually, I did an arch and made with dimensions that had a ratio of 2:1 with the width being wider than the height. I tied it to func_detail and put nodraw brushes behind it. The tricky thing about the arch is that you have to align the textures correctly. It's pretty difficult to do this with world or face alignment.

The easy way to cheat around it is to open your face edit sheet, change "Mode: Lift + Select" to "Align to view". Now you face your camera straight up (as in it wont go any more up) and try to match the sides of the window with the direction of the arch. Now you just start clicking each of the faces and everything is aligned to the same texture, so you dont have to worry about each face cutting the texture off. ;)

DvlStx
22nd May 2007, 19:07
Just took a look at the screenies, and I think they will help. Thanks guys!:D