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M_C
2nd April 2006, 06:20
I'm not accusing anybody of anything but I was checking the server logs and I saw this:

# userid name uniqueid connected ping loss state adr
# 35 "pjsgirl" STEAM_0:0:10723600 01:54 195 0 active 66.230.86.243:27005
# 36 "allterego" STEAM_0:0:10723603 01:37 203 0 active 66.230.86.243:21982
# 37 "Yoki JoJo Naked Ninja" STEAM_0:0:10723598 01:36 202 0 active 66.230.87.13:27005
# 38 "ein_the_lost_dogei" STEAM_0:1:10707916 01:34 206 0 active 66.230.86.243:21730
# 39 "ein" STEAM_0:0:10723602 01:34 210 0 active 66.230.86.243:22234
# 40 "ge2009" STEAM_0:1:10707915 01:32 203 0 active 66.230.87.13:23998
# 43 "redskull_2009" STEAM_0:0:10723595 00:09 237 53 active 66.230.87.13:25006

Notice the same 2 acsalaska.net DSL IP's and 2 groups of nearly sequential steamID's? Seems odd to me. My first thought was a cyber cafe or hotspot but the two IP's are on different Class B subnets and if they needed more than 1 IP, for a business, they'd most likely be sequential AND that still doesn't explain nearly (4 *are* sequential) sequential steamID's either. I remember that when I installed Mani, it had options for stacked IP's. Anyone else seen this kind of thing? :confused:

Isolation
2nd April 2006, 07:09
You noticed?

I was playing with most of them a night or 2 ago, and they were all using the same "Friends Name"... seomthing to the effect of "npcomputers" I believe. I'm guessing a group of people playing together from the same location?

M_C
2nd April 2006, 07:20
You'd be surprised what I notice sometimes. :D

Yeah, I'm sure it's a bunch of friends, it just seems odd to have such a narrow sequence on just 2 ips. I guess that's why mani has stacked ip options. ;)

TheMorris
2nd April 2006, 14:03
I asked them about it, they all play in a computer store in Alaska.

MiasmicAnomie
2nd April 2006, 16:46
I asked them about it, they all play in a computer store in Alaska.


Which makes perfect sense, they're probably actually on a 10.0.0.x net inside the computer store, nat'd to the same IP's.

M_C
2nd April 2006, 18:32
Which makes perfect sense, they're probably actually on a 10.0.0.x net inside the computer store, nat'd to the same IP's.
I have zero doubts that they're friends. I'm equally sure that they use NAT or they wouldn't be sharing IP's at all, the oddity is that the 2 IP's in the "computer store" are on *different* Class B subnets. If they have THAT many public IP's they could all play on different IP's instead of just 2. It's also odd that a group of 7 (or more) friends would have nearly sequential steamid's, they would have all had to sign up for steam at the same time. I've never seen 2 players with sequential steamids let alone 7 at once. Maybe one person signed them all up? *shrug*

Again, I'm *not* accusing anybody of anything, they're welcome to play on my server if they don't abuse it, it's just strange. If they had all been on one or separate IPs and had a bigger diff in the steamIDs I wouldn't have thought it odd, at all. ;)

Night Raider
2nd April 2006, 18:36
Maybe they just bought the accounts together and just gave one for each?

It's not such a big deal that seven people are playing at the same time in the same building, much less if not one of them is cheating ;)

Gusdor
2nd April 2006, 18:41
Principle of Parismony
Simplest Explanation is often the best ;)

Cyborg
2nd April 2006, 18:44
oh oh oh! i got one o' those.

anything that can go wrong, will go wrong.

MiasmicAnomie
2nd April 2006, 19:13
the oddity is that the 2 IP's in the "computer store" are on *different* Class B subnets. If they have THAT many public IP's they could all play on different IP's instead of just 2.

Nah, ISP's tend to chop class B's into tiny little peices. I'm guessing the shop has two links for redundancy/extra bandwidth with a couple of 10-net masked to class c's in the shop and/or different defaultroutes on the boxen themselves. Consequently different players would be using different routes out.

Ging
2nd April 2006, 19:30
steam ids could be explained by a gaming cafe license - I suspect valve just gives you a block lot of steam ids for however many licenses you get.

M_C
2nd April 2006, 19:35
Nah, ISP's tend to chop class B's into tiny little peices. I'm guessing the shop has two links for redundancy/extra bandwidth with a couple of 10-net masked to class c's in the shop and/or different defaultroutes on the boxen themselves. Consequently different players would be using different routes out.
There are plenty of routers that can handle multiple WANs or they could have been playing on different subnets from within the computer store itself, but like I said, I just had never seen that combination before, 7 players, 2 ips (from 2 B subnets), sequential ids. ;)



steam ids could be explained by a gaming cafe license - I suspect valve just gives you a block lot of steam ids for however many licenses you get.
Yeah, that makes sense for the multiple dsl lines too because you could only support so many gamers per line, like with servers.

MiasmicAnomie
2nd April 2006, 20:16
There are plenty of routers that can handle multiple WANs


Sure, but two lines into the same ISP-side router isn't all that redundant. For all we know, their lines are bridged, not routed (at least as far as the ISPs are concerned), and they had to have an IP per line.

M_C
2nd April 2006, 20:34
Sure, but two lines into the same ISP-side router isn't all that redundant. For all we know, their lines are bridged, not routed (at least as far as the ISPs are concerned), and they had to have an IP per line.
With DSL, it's not likely bridged at the ISP. Fiber, more likely. I picture a dual WAN router with 2 DSL lines or 2 routers and bridged internally, if at all. You'd think with that many local players they'd have their own server to save BW. ;)

ThunderDan
2nd April 2006, 21:15
I used to work at a store that hosted a gaming lounge for a while.

All the games are owned by the store not the people playing which is why they are sequential.

Most stores that have a major internet based service and even just big retail stores will have 2-4 t1 lines coming in from atleast two different providers.

There's nothing odd in anyway about the players you observed. Just playing at a cybercafe with the cyber cafe's steam accounts.

M_C
2nd April 2006, 21:28
Except these ips were DSL lines from the same local provider, not T1's. The cafe license makes perfect sense, except you'd still think that with that many players they'd save bw with local hidden server. Don't most places host their own servers for all that LAN goodness?

Gusdor
2nd April 2006, 21:49
This thread delivers!


/confused

MiasmicAnomie
2nd April 2006, 23:57
Except these ips were DSL lines from the same local provider, not T1's.

That doesn't make a difference, if it's bridged DSL, it's bridged DSL, and they're going to have one IP per DSL line. There's no reason at all to think it's less likely to be bridged just because it's DSL. As a matter of fact, my DSL line is bridged. An arin.net whois lookup led me to http://www.acsalaska.net/smartnet.htm, they list all their IP types for the DSL lines as dynamic - that pretty much implies bridging.

M_C
3rd April 2006, 00:34
All of my dsl lines have been routed, both business and residential. *shrug* Besides, routed or bridged makes no difference. Either way, they have more than one dsl line and a bunch of gamers, if they ran their own server they'd be better off and it'd still be available for internet players too. :D

Demented
3rd April 2006, 01:10
They woulda, they coulda, they shoulda, but they didn'a!

Then again, maybe they wouldn'a, or maybe they couldn'a, and nobody bothers to do what they'd should'va anyway.

M_C
3rd April 2006, 01:19
Like I said on page 1, if they want to play on my server, they can. ;)