Darkhand
24th July 2010, 02:04
I've tried several times, in several different maps, including making a map solely to test with... take any func_rotating entity and fire a StopAtStartPos at it. It's meant to stop the entity from rotating once it reaches its starting position again. Once it reaches its start position though, it crashes the server every time.
The only thing I haven't done is try it in other source games. Anyone know if this is a Hidden issue or a problem with StopAtStartPos in general?
Bonus question: func_rotating's that begin stopped and are turned on during a game are not stopped/reset upon a new round starting. Wondering if I'm just doing something wrong? I tried having a logic_auto fire 'stop' to the entity OnMapSpawn, but it stops at an arbitrary position (hence my discovery of the problem with StopAtStartPos)
The only thing I haven't done is try it in other source games. Anyone know if this is a Hidden issue or a problem with StopAtStartPos in general?
Bonus question: func_rotating's that begin stopped and are turned on during a game are not stopped/reset upon a new round starting. Wondering if I'm just doing something wrong? I tried having a logic_auto fire 'stop' to the entity OnMapSpawn, but it stops at an arbitrary position (hence my discovery of the problem with StopAtStartPos)