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biohazard-uk
2nd August 2009, 10:54
HDN_Disposal_b1

An attempt at remaking op4_disposal for The Hidden. Thanks to those who tried it out few weeks ago :)

The valve closes off the lower level and then floods it with toxic waste. Used some custom textures for some of the area's in the map.

Screenshots:
http://img15.imageshack.us/img15/9884/hdndisposala60000.th.jpg (http://img15.imageshack.us/i/hdndisposala60000.jpg/) http://img443.imageshack.us/img443/9721/hdndisposala80001.th.jpg (http://img443.imageshack.us/i/hdndisposala80001.jpg/) http://img31.imageshack.us/img31/9449/hdndisposala80004.th.jpg (http://img31.imageshack.us/i/hdndisposala80004.jpg/) http://img443.imageshack.us/img443/5825/hdndisposalb10000.th.jpg (http://img443.imageshack.us/i/hdndisposalb10000.jpg/)


>>> Download <<< (http://www.pyrogenic.totalwebdata.com/Downloads/HDN_Disposal.rar) - 17.5 MB's

[TSAT]Flow
2nd August 2009, 11:06
Getting better and better! :D

You still didn't fix the doors going down before the toxic waste does though...

biohazard-uk
2nd August 2009, 11:54
Fixed! uploading again... :)

Onikage
2nd August 2009, 14:49
I gave it a quick test run and I'd love to playtest it someday. You mix up the map with hidden universe well and little details are fun. Layout seems to suit hidden too. Map was blocky but it didn't really bother me. Soundscape was good but you could add some random sounds like helicopter passing by the area.

The borders of the map wasn't done wery well and 3D skybox was sloppy. I hope you'll remake them and THIS (http://img179.imageshack.us/img179/2324/hdndisposalb10001.jpg) area might attract campers especially when the doors are closed. I dunno how well it works with players but making it larger/higher might be a good idea.

Overall I liked the map and I hope that I'll see it running on servers soon. Good luck and make it perfect!

biohazard-uk
2nd August 2009, 15:46
Thanks... :)


The borders of the map wasn't done wery well and 3D skybox was sloppy.

They'll be improved in the next version, especially the cliffs at the side.


I hope you'll remake them and THIS area might attract campers especially when the doors are closed.


Few crates to block it off should work fine :D

Sniper
2nd August 2009, 17:07
Good over-all map, a few low ceilings. Needs a bit of work on the soundscapes and skybox, but not bad. I noticed that my FPS drops like a rock in the downstairs green mist, to like 25 FPS instead of 200+ FPS on my 8800GTX. :(

A more extensive ventilation system would take care of the tight hallways.

And I received a few errors playing the map:


SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/effects/vol_light.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/effects/vol_light.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/effects/vol_light.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
prop at -1767 -1102 100 missing modelname
Setting CSprite to non-sprite model sprites/glow02
Setting CSprite to non-sprite model sprites/glow02

FFAF
2nd August 2009, 17:29
Good job bio, i like the accessible edges outside(and the rattlesnake :D)!

biohazard-uk
2nd August 2009, 18:22
Thanks again, :D

Fixed the errors in console now, besides the glow02, I haven't used that sprite, if anyone else knows whats causing it...?


I noticed that my FPS drops like a rock in the downstairs green mist, to like 25 FPS instead of 200+ FPS on my 8800GTX.

It groups together for some reason, same with precipitation... :(
Yes! my evil plan to make your FPS drop has worked!

Sniper
2nd August 2009, 20:17
It groups together for some reason, same with precipitation... :(

Try using a trigger texture instead of a nodraw texture. And if you want the func_dustcloud to take up the entire room you need to make the block higher, bringing it almost to the ceiling. That should fix that weird clumping. Also, to improve FPS, you could lower the partial per second, I see that you already did, but maybe down to like... 20?


Fixed the errors in console now, besides the glow02, I haven't used that sprite, if anyone else knows whats causing it...?

I found that you are using two glow02 sprites. Just that in the sprites' properties you don't have the .spr file extension in the Sprite Name. The two sprites that are using glow02 are when facing 180&#176; away from the valve that floods the downstairs furthest two sprites down that short hallway. :D

biohazard-uk
2nd August 2009, 21:17
I found that you are using two glow02 sprites. Just that in the sprites' properties you don't have the .spr file extension in the Sprite Name. The two sprites that are using glow02 are when facing 180 away from the valve that floods the downstairs furthest two sprites down that short hallway.

Ah cool, thanks :D

Thought i'd used the same sprite for each of those small lights, but changed those 2 to glow06 now anyway...

For the dustclouds; Don't really want them to fill room, but i'll raise them abit to see if it helps.

Cheesey
3rd August 2009, 13:40
Wow, nice bio! :) Keep it on :)

biohazard-uk
8th August 2009, 10:12
B2 is done...same link as above or here (http://www.pyrogenic.totalwebdata.com/Downloads/HDN_Disposal.rar), enjoy... :)

Cheesey
8th August 2009, 14:35
Thanks :) I'm loading :)

Darkhand
9th August 2009, 03:55
Very nice. :) Live and available for play on the super server!

It must be the custom textures, it's by far the largest map on the server... 30 megs, 15 compressed. :eek:

biohazard-uk
9th August 2009, 09:04
The sounds added a lot to it...In the next version, I'll try and make it a bit smaller ^^

Paegus
10th August 2009, 13:24
can just make them all mp3s... too bad about the textures.