- Hammer Configuration for creating Hidden maps
- Lighting
- A few questions
- Kulkun's List o' Questions
- Beta 2 to Beta 3...
- Mapping questions..
- A few entity questions
- Map I'm working on...
- RELEASE: hdn_stalkyard_classic
- having trouble running map
- God blank it,i still cant find the secret >:/
- SIZE pixles to feet/meters?
- Problem with lights
- CSS To Hidden Maps
- Hidden textures request
- RELEASE: hdn_jungle_b1
- HDN_Silo_Omicron
- hdn_dam (again) :)
- Hdn_Dissention
- Post a link to your finished map here
- Hdn_Ravenholm
- Hear the women cry
- to continue or not to continue
- Importing non-HL2
- Elevator
- For anyone using custom textures etc..
- request
- Ambient Sound
- shadows?
- hdn_4rooms_beta
- **RELEASED** hdn_4rooms_beta
- Suggestion to Mappers: Increase map interactivity?
- Need a tester
- silly noob me ;)
- Wow!
- subway_alpha_1
- grrstupid walls
- Help!!!
- help!!
- Hdn_Gotica
- Too much costome stuff
- more silly mapping stuff
- what do you think?
- Here is a host for distributing your custom Hidden Maps
- release- hdn-maze_betaone
- how do you run on your newly made maps?
- RELEASE- hdn_abandoned
- Some questions..
- has anyone noticed?
- Quick map rant (highrise)
- HEV_Case
- Sound problem
- question regarding clip brushes
- Ideas Please
- What can 617 Stick too?
- Map idea
- helps
- Using env_soundscape
- Hdn_Manufactory [WIP]
- hdn_resident (wip) 100% custom
- hdn_prison?
- Map tweeks..
- Hidden prefabs..
- RELEASE - hdn_mobscene
- map wont compile?
- Hdn_invisablecity
- First Screen: hdn_asylum
- Mapping question.
- A quick Question...
- hdn_storage WiP
- HDN_Slaughterhouse
- Testing problems... Help me..
- Hidden Source Entity Help
- Mapping For Hidden - A Beginners Guide
- hdn_ward
- [WIP] hdn_jack
- Hi there, Cant wait to map
- New Idea :)
- Ambeint Generic Issues
- Questions regarding Hammer
- Hdn_HomeDepot
- Single sided glass?
- An Idea for a map (but cant map)
- light occluders
- [WIP]hdn_nightshift
- traindepot suggestions
- Ladders - How to?
- My new attempt
- dm_mOBSCENE
- [WIP] hdn_psychiatry
- [WIP] hdn_mall
- My Kingdom for Shadows!
- hdn_playground_b5
- Sainsburies
- map section?
- Upload Site
- Need yall opinions
- Compiling issue
- hdn_castle [WIP]
- You got a good custom map?
- prop_physics_multiplayer or prop_physics?
- HDN_Abandoned
- New to Hammer
- [idea for map] mall
- hdn_cemetery
- hdn_despair
- Soundscapes issue
- Custom made maps for Hidden: Source
- Alarms and fence problem
- Map Site Concept
- hdn_SeaMadness *Release*
- Not compiling...again
- Stuck for a mapping idea? See inside for help.
- hdn_crossroads
- hdn_cemetery_beta server running tonight
- hdn_cemetery *RELEASE*
- Mapping backgrounds: The long road of making something awesome
- Who wants it?
- Just a house from an upcoming map.
- Open Beta: hdn_warehouse
- tutorials
- Quick Question.
- getting custom textures loaded
- Another mall
- tips when doing stairs
- Soundscapes
- RELEASE- Hdn_supermario
- CS Models in Hidden mapping
- Is there any way to trigger...
- ambient_generic
- Im back with some updates and upcoming
- Move_rope / Hanging lamp issue
- BETA RELEASE: HDN_Silo_Omicron
- HDR maps?
- making models bigger?
- Unholy
- "unholy" Holdup
- Overrun maps
- A map idea - help!
- hdn_jungle_b2 & hdn_psychiatry_b3 got a review
- hdn_un-named
- Custom Texture / Transparency issue
- For a church map
- RELEASE - ovr_abandoned
- B4 features for mappers
- hdn_metro [wip]
- Problems with func_monitor + Hidden:Source
- [RELEASE] HDN_Narrow
- Anyone listen to music while mapping?
- Size restraints?
- Silent Hill map
- hdn_Form9
- Calling Seasoned Mappers
- Crashing after "OK"
- Mapping and $$
- Custom textures
- Old Custom maps Crahsing Clients
- Custom map problem - Picking up bodies.
- Broku's first map.
- Question for all the mappers
- adding foliage to trees and such
- Shutters
- Hdn_Gotica *Release*
- add some Customs?
- Huge trouble. Need help ASAP.
- Max Map Brushsides ??
- has anyone...?
- weird issue....
- Rapid Share Alternative - Free, No Adds, Direct link)
- Hidden Maps In Counter Strike: Source
- Cant Find Maps to download;Where Are They?!
- Ladders not working
- I need a guide
- [REL] hdn_dam (final)
- Water skybox problem and music question
- hdn_Nova_beta, Need help!
- [Under Construction] Subway
- Testing Maps
- Lighting question
- work in progress
- Map Tutorial Request
- help
- hdn_cobble
- Jungle Map??
- Water problem and Music proplem
- Hdn_nameless
- Compile Crash:(
- Custom Wads?
- [WIP]hdn_underground
- [RELEASE]hdn_deltalab_b2
- Some basic questions
- de_prodigy to hdn_prodigy
- [RELEASE] Hdn_thefactory_b1
- [Doom3] DM-Origin (wip)
- What makes a good Hidden map?
- My Map: hdn_assault
- crossfire?
- String error
- Hdn_Ravenholmtown_b1
- Starting Sound
- Contest
- Controlling Visleafs
- Contestents
- Request Help Beta Testing New Map
- Hdn_labs or something liike that
- hdn_directlight_b3
- HEX_Sigma
- Rules and the like
- SDK Update + Hammer = ?
- Attaching?
- just wondering about contestants ideas...
- outa map
- Hammer got gay-er
- hdn_secretlab
- This blows
- steam
- hdn_prisonbreak
- hdn_Nova (FINAL relaese)
- Pic and discussion
- mapping problems
- How do you feel?
- having issues with custom skybox textures
- Starting points
- Some problems
- func_door open/closed state after round restart
- Audio problems~
- Rain?
- Oh god... another SDK update >.<
- Nothing new in the mapping world?
- Factory mapping contest...
- hdn_alleyrun
- Mapping Contest Diary
- Hanging Objects
- hdn_forest
- hdn_stockpile [wip]
- Dude, where's my chrome?
- css and dods stuff into hidden
- Free HL2 models/textures?
- complete n00b...need help
- Effects of triggers and timers on performance
- Issue: base texture + envmap
- Using IRIS Ragdolls
- modelling
- skybox and vents
- Handy Console Commands
- hdn_4seasons
- warehouse map
- hdn_plant
- Help with a troublesome CS:S Map
- NPCs in mods